[Vehicle] Eagle IV [WIP]
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Deloni
- Posts: 47
- Joined: 2015-05-20 12:12
Re: [Vehicle] Eagle IV [WIP]
need to reduce tris count
Last edited by Deloni on 2020-10-26 03:45, edited 1 time in total.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: [Vehicle] Eagle IV [WIP]
Post an update whenever you can, I didn't get a chance to look at the p3d links while they were up.
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: [Vehicle] Eagle IV [WIP]
Nice images. 
just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!
just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [Vehicle] Eagle IV [WIP]
You did not use our MG3 as reference?anantdeathhawk wrote:Nice images.
just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!
Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces for baking normals and AO?

Mineral: TIL that Wire-guided missiles actually use wire
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anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]
To RDEV Mats
I scaled the MG42 to MG3's length.


Website- https://www.kmweg.de/systeme-produkte/bewaffnungssysteme/fernbedienbare-waffenstationen/flw-100/
Please tell me how it looks now with reference.
Thanks!
No, i don't know how to import existing PR models from PR folder. Please tell me how to.You did not use our MG3 as reference?
I scaled the MG42 to MG3's length.
yeah the FLW100's parts are blocky IRL. Sure will try to do high poly version, i tried to keep it low poly, as it would be only seen from 2-3 meters away.Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces for baking normals and AO?
Website- https://www.kmweg.de/systeme-produkte/bewaffnungssysteme/fernbedienbare-waffenstationen/flw-100/
Please tell me how it looks now with reference.
Thanks!
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [Vehicle] Eagle IV [WIP]
You can import meshes using the 3ds tools: https://www.realitymod.com/forum/showth ... p?t=145720

Mineral: TIL that Wire-guided missiles actually use wire
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [Vehicle] Eagle IV [WIP]
I always find a bit difficult to compare it based on screenshots. Could you upload it to p3d or similar?
Other than that the most obvious place for more detail would be the camera. The protective cover could probably be even added to lod0 in game and the riffled heat sink on the side baked into bump map. Then the front of the camera would look better if it werent completely flat. In the real thing the lenses are set back a bit.
Other than that the most obvious place for more detail would be the camera. The protective cover could probably be even added to lod0 in game and the riffled heat sink on the side baked into bump map. Then the front of the camera would look better if it werent completely flat. In the real thing the lenses are set back a bit.

Mineral: TIL that Wire-guided missiles actually use wire
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: [Vehicle] Eagle IV [WIP]
Link- https://p3d.in/4kAwP
Sure i'll do those high poly for bump map. Lens could be modeled directly on the low poly, as it wouldn't cost much tris.
Thanks!
Sure i'll do those high poly for bump map. Lens could be modeled directly on the low poly, as it wouldn't cost much tris.
Thanks!
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Deloni
- Posts: 47
- Joined: 2015-05-20 12:12
Re: [Vehicle] Eagle IV [WIP]
Anyone wanna finish this?
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
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Deloni
- Posts: 47
- Joined: 2015-05-20 12:12
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: [Vehicle] Eagle IV [WIP]
update:

replaced MG42 with MG3 from PR without stock and added 7.62 long belt(modified cartridge positions).
(sort of) high poly optics. The front of the optics in reality is plain, but i don't know better how textures will work, still added lenses details.
link - https://p3d.in/FUNyT
Thanks!
replaced MG42 with MG3 from PR without stock and added 7.62 long belt(modified cartridge positions).
(sort of) high poly optics. The front of the optics in reality is plain, but i don't know better how textures will work, still added lenses details.
link - https://p3d.in/FUNyT
Thanks!
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11

