[Vehicle] Eagle IV [WIP]

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Deloni
Posts: 47
Joined: 2015-05-20 12:12

Re: [Vehicle] Eagle IV [WIP]

Post by Deloni »

need to reduce tris count
Last edited by Deloni on 2020-10-26 03:45, edited 1 time in total.
camo
PR:BF2 Developer
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Joined: 2013-01-26 09:00

Re: [Vehicle] Eagle IV [WIP]

Post by camo »

Post an update whenever you can, I didn't get a chance to look at the p3d links while they were up.
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anantdeathhawk
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Joined: 2015-11-12 21:11

Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

Nice images. :)

just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!
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Mats391
PR:BF2 Lead Developer
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Re: [Vehicle] Eagle IV [WIP]

Post by Mats391 »

anantdeathhawk wrote:Nice images. :)

just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!
You did not use our MG3 as reference?
Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces for baking normals and AO?
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
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Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

To RDEV Mats
You did not use our MG3 as reference?
No, i don't know how to import existing PR models from PR folder. Please tell me how to.
I scaled the MG42 to MG3's length.
Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces for baking normals and AO?
yeah the FLW100's parts are blocky IRL. Sure will try to do high poly version, i tried to keep it low poly, as it would be only seen from 2-3 meters away.

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Website- https://www.kmweg.de/systeme-produkte/bewaffnungssysteme/fernbedienbare-waffenstationen/flw-100/

Please tell me how it looks now with reference.

Thanks!
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Mats391
PR:BF2 Lead Developer
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Re: [Vehicle] Eagle IV [WIP]

Post by Mats391 »

You can import meshes using the 3ds tools: https://www.realitymod.com/forum/showth ... p?t=145720
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

Thanks for the link.

Please tell how it looks with the reference now.
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Mats391
PR:BF2 Lead Developer
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Re: [Vehicle] Eagle IV [WIP]

Post by Mats391 »

I always find a bit difficult to compare it based on screenshots. Could you upload it to p3d or similar?

Other than that the most obvious place for more detail would be the camera. The protective cover could probably be even added to lod0 in game and the riffled heat sink on the side baked into bump map. Then the front of the camera would look better if it werent completely flat. In the real thing the lenses are set back a bit.
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Mineral: TIL that Wire-guided missiles actually use wire
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

Link- https://p3d.in/4kAwP

Sure i'll do those high poly for bump map. Lens could be modeled directly on the low poly, as it wouldn't cost much tris.

Thanks!
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Deloni
Posts: 47
Joined: 2015-05-20 12:12

Re: [Vehicle] Eagle IV [WIP]

Post by Deloni »

Anyone wanna finish this?
anantdeathhawk
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Joined: 2015-11-12 21:11

Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

Ohh don't leave now. Finish it.
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Deloni
Posts: 47
Joined: 2015-05-20 12:12

Eagle IV [WIP]

Post by Deloni »

>update
Last edited by Deloni on 2020-11-10 14:56, edited 9 times in total.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

update:
:razz:
replaced MG42 with MG3 from PR without stock and added 7.62 long belt(modified cartridge positions).

(sort of) high poly optics. The front of the optics in reality is plain, but i don't know better how textures will work, still added lenses details.

link - https://p3d.in/FUNyT

Thanks! :razz:
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Deloni
Posts: 47
Joined: 2015-05-20 12:12

Post by Deloni »

modeler needed
Last edited by Deloni on 2021-02-10 01:47, edited 1 time in total.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [Vehicle] Eagle IV [WIP]

Post by anantdeathhawk »

I'll handle the interior just send me the latest files.
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