everyone knows the scenario you are firing wildly u cant see shit, i would like to know:
1#what if is the min distance you can supress yourself
Supression inside buildings
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WingWalker
- Posts: 349
- Joined: 2020-04-09 21:03
Re: Supression inside buildings
Jump on a server or co-op map, go into a building, then walk up to the wall and start shooting, if you are suppressed back up and shoot again, keep doing this until you are not suppressed.
W.W.
v0.4
v0.4
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Supression inside buildings
Like 30m, maybe some gun has its projectiles set up wrongly for this or something breaks it
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Supression inside buildings
There are some weird edge cases where you can suppress yourself on 0m. Maybe we should just call it a feature to make using singlefire in CQB more relevant 

Mineral: TIL that Wire-guided missiles actually use wire
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Valmont
- Posts: 159
- Joined: 2014-10-21 13:43
Re: Supression inside buildings
Are bot weapons different so that it could be configure just those weapons fired by bots having less/no suppression effect on players without affecting PVP suppression?AlonTavor wrote:Like 30m, maybe some gun has its projectiles set up wrongly for this or something breaks it
I am asking because bots tent to see players way before players see them and therefore apply a tremendous amount of suppression black screen on players giving them no chance to even see their attackers.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Supression inside buildings
No, they use same weapons and we will not duplicate weapons for coopValmont wrote:Are bot weapons different so that it could be configure just those weapons fired by bots having less/no suppression effect on players without affecting PVP suppression?
I am asking because bots tent to see players way before players see them and therefore apply a tremendous amount of suppression black screen on players giving them no chance to even see their attackers.

Mineral: TIL that Wire-guided missiles actually use wire
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Valmont
- Posts: 159
- Joined: 2014-10-21 13:43
Re: Supression inside buildings
It is doable thou? I believe FH2 has different weapon files for bots. (?)Mats391 wrote:No, they use same weapons and we will not duplicate weapons for coop
Perhaps an external modder could do it and donate to work to PR. (Me!)
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Supression inside buildings
We are already running into issues due to some systems expecting 31bit memory, we can't afford to duplicate more objects.
Unlikely to happen, but we might replace the way suppression is controlled, we have some ideas.
Unlikely to happen, but we might replace the way suppression is controlled, we have some ideas.
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Valmont
- Posts: 159
- Joined: 2014-10-21 13:43
Re: Supression inside buildings
Awesome!AlonTavor wrote:but we might replace the way suppression is controlled, we have some ideas.
If you continue improving PR like this we might new to rename its engine from REFRACTOR 2 to REFRACTOR 3 or perhaps REFRACTOR PR!
The future is bright.
