asymetric 70 vs.30 players

General discussion of the Project Reality: BF2 modification.
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=-=kittykiller2
Posts: 77
Joined: 2017-04-13 21:08

asymetric 70 vs.30 players

Post by =-=kittykiller2 »

any reason we cant have maps with teams unbalanced?

maybe one side has more tickets but less boots on the ground more assets?

would be interesting on a side not to see if public insurgency was helped with a team imbalance for example.

does anyone have any thoughts on this.
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: asymetric 70 vs.30 players

Post by lao »

I had this idea quite a while, too.

However, it will require more balancing. E.g. a lot of OP defending positions for the defenders (a reason why in real life, conventional military manuals across the world prescribe 4 to 1 quantity advantage over enemy).
So it could be done by:
- making new maps or adapting old maps, including terrain
- just nerfing the quantity of assets for the "majority" side
- tickets disproportion

I imagine, there are also technical engine limitations to it that would have to be dealt with.
Nate.
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Posts: 3018
Joined: 2012-07-09 20:44

Re: asymetric 70 vs.30 players

Post by Nate. »

Suggestion outside of suggestion forum :)
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