any reason we cant have maps with teams unbalanced?
maybe one side has more tickets but less boots on the ground more assets?
would be interesting on a side not to see if public insurgency was helped with a team imbalance for example.
does anyone have any thoughts on this.
asymetric 70 vs.30 players
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lao
- Posts: 115
- Joined: 2020-06-02 14:47
Re: asymetric 70 vs.30 players
I had this idea quite a while, too.
However, it will require more balancing. E.g. a lot of OP defending positions for the defenders (a reason why in real life, conventional military manuals across the world prescribe 4 to 1 quantity advantage over enemy).
So it could be done by:
- making new maps or adapting old maps, including terrain
- just nerfing the quantity of assets for the "majority" side
- tickets disproportion
I imagine, there are also technical engine limitations to it that would have to be dealt with.
However, it will require more balancing. E.g. a lot of OP defending positions for the defenders (a reason why in real life, conventional military manuals across the world prescribe 4 to 1 quantity advantage over enemy).
So it could be done by:
- making new maps or adapting old maps, including terrain
- just nerfing the quantity of assets for the "majority" side
- tickets disproportion
I imagine, there are also technical engine limitations to it that would have to be dealt with.
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44

