NEED HELP WITH M16A1 SOUNDS

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Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

NEED HELP WITH M16A1 SOUNDS

Post by Multi »

I noticed something weird, after replacing the sound of the m4, i noticed that m16 models still have the same vanilla sound.

And after looking around, none of the m16 folders in weapons_client have any sound folder where i can replace them

None of the IDF or the US variants of the m16 have any sound files or any sound folder inside them

Any idea of where the m16 variants may have their sound files? ( like the M16A1 "Mekotzar", etc)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: NEED HELP WITH M16A1 SOUNDS

Post by Outlawz7 »

Look at the .tweak files in objects\weapons\Handheld
ObjectTemplate.activeSafe Sound S_idfrif_m16a1_Fire1P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m203/sounds/m16_fire_1p_indoor.wav"
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Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

Re: NEED HELP WITH M16A1 SOUNDS

Post by Multi »

Outlawz7 wrote:Look at the .tweak files in objects\weapons\Handheld
Thank you so much!, now i can see why i wasn't finding it, it's sitting inside the m203 grenade launcher folder, thank you for the help
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"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."
Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

Re: NEED HELP WITH M16A1 SOUNDS

Post by Multi »

Outlawz7 wrote:Look at the .tweak files in objects\weapons\Handheld
One more question tho, does this work for distant sounds as well?, there is no distant sound file for the GALIL and the .tweak files don't show that directory, is there any way to see what sound is it using?
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"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: NEED HELP WITH M16A1 SOUNDS

Post by camo »

Multi wrote:One more question tho, does this work for distant sounds as well?, there is no distant sound file for the GALIL and the .tweak files don't show that directory, is there any way to see what sound is it using?
Distant sounds are part of the muzzle effect so look for that in the galil tweak file.
ObjectTemplate.addTemplate e_Muzz_M16_2
Then find that emitter in effects, which will read.
ObjectTemplate.soundFilename "objects/weapons/common/sounds/distantshots/m16_far_01.ogg,objects/weapons/common/sounds/distantshots/m16_far_02.ogg.....etc
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Multi
PR:BF2 Contributor
Posts: 52
Joined: 2017-11-15 23:35

Re: NEED HELP WITH M16A1 SOUNDS

Post by Multi »

camo wrote:Distant sounds are part of the muzzle effect so look for that in the galil tweak file.

Then find that emitter in effects, which will read.
Thank you, really helpful people, i'll compensate for the trouble by showing my sounds soon ;)
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"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."
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