I noticed something weird, after replacing the sound of the m4, i noticed that m16 models still have the same vanilla sound.
And after looking around, none of the m16 folders in weapons_client have any sound folder where i can replace them
None of the IDF or the US variants of the m16 have any sound files or any sound folder inside them
Any idea of where the m16 variants may have their sound files? ( like the M16A1 "Mekotzar", etc)
NEED HELP WITH M16A1 SOUNDS
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Multi
- PR:BF2 Contributor
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NEED HELP WITH M16A1 SOUNDS

"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."
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Outlawz7
- Retired PR Developer
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Re: NEED HELP WITH M16A1 SOUNDS
Look at the .tweak files in objects\weapons\Handheld
ObjectTemplate.activeSafe Sound S_idfrif_m16a1_Fire1P
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m203/sounds/m16_fire_1p_indoor.wav"

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Multi
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Re: NEED HELP WITH M16A1 SOUNDS
Thank you so much!, now i can see why i wasn't finding it, it's sitting inside the m203 grenade launcher folder, thank you for the helpOutlawz7 wrote:Look at the .tweak files in objects\weapons\Handheld

"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."
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Multi
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Re: NEED HELP WITH M16A1 SOUNDS
One more question tho, does this work for distant sounds as well?, there is no distant sound file for the GALIL and the .tweak files don't show that directory, is there any way to see what sound is it using?Outlawz7 wrote:Look at the .tweak files in objects\weapons\Handheld

"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."
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camo
- PR:BF2 Developer
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Re: NEED HELP WITH M16A1 SOUNDS
Distant sounds are part of the muzzle effect so look for that in the galil tweak file.Multi wrote:One more question tho, does this work for distant sounds as well?, there is no distant sound file for the GALIL and the .tweak files don't show that directory, is there any way to see what sound is it using?
Then find that emitter in effects, which will read.ObjectTemplate.addTemplate e_Muzz_M16_2
ObjectTemplate.soundFilename "objects/weapons/common/sounds/distantshots/m16_far_01.ogg,objects/weapons/common/sounds/distantshots/m16_far_02.ogg.....etc
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Multi
- PR:BF2 Contributor
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Re: NEED HELP WITH M16A1 SOUNDS
Thank you, really helpful people, i'll compensate for the trouble by showing my sounds sooncamo wrote:Distant sounds are part of the muzzle effect so look for that in the galil tweak file.
Then find that emitter in effects, which will read.

"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas."

