Khamisiyah: Would like to see full info of changes. That standard layer was moved to large. Larger BMP2M, BMP3/ 2xBradley delayed. Standard layer: etc..Mineral wrote: PR:BF2 v1.7.0.0 Changelog (2022/01/01)
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Levels:
- Khamisiyah:
- Removed on-map airfields.
- Added off-map airfields.
- Kokan:
- Added INS128 FR vs Taliban.
- All INS: Removed no-respawn SPG and bomb cars.
- INS32: Delayed CAS, removed one LAV-3 and delayed the other.
- INS64: Lowered USA tickets to 550, delayed CAS and removed Stryker
Kokan: Changing DShKM, M2HB technical respawn from 10 to 20 min.

The problem from this: Confusion. It is a bug or intended feature. Not correctly updated PR:BF2 Manual. Like it says killing civilian bluefor loses 10 intel points. Actually, bluefor loses 5 intel points.
HUD:
-Getting in the Gunners position and showing the timer when the gun "warms up". Or any other position where it has a "warm-up" period.
[Gives better clarity. Less confusion. When asking squadmate or blueberry to change the dead 50 cal. gunner. He starts yelling: stop the car I am shooting them. Where the gun is warming up.]
-Changing ammo type. Show the timer when it is ready.
[Gives better clarity. Less confusion. Because people don't see any info that ammo type is still being changed. Panic switching from AP to HE to shoot AT kit aiming at him instead of using MG. A lot of yelling and conflict.]
-DOD marking in game on the map.
[Gives better clarity. Less confusion. Want to defend the last flag and place FOB. Can't build here it is DOD. Players shooting from or into DOD. Admin in PRISME can see that and ban him. But it wasn't the intention of that player.]
-Civilian. Show the timer when you become a full civilian. If it gets reseted too. Friendly getting too close indication and how far away it is. Indication on the equipment that breaks ROE.
[Gives better clarity. A lot less confusion. 2 min. pass, you trying to get killed by bluefor and you die as helping INS side. Some in the car driver close to you. Some random walk to you too close that reset your civilian timer. Or did pull out shovel, epipen.]
-Timed explosive. The time when it is going to be placed or better animation, the explosives would be all the time in the screen area before placing. After placing an explosive the time when it is going to blow up.
[Gives better clarity. Less confusion. When you start masturbating C4 on the end animation it hides it from screen view. When you are in heat of battle or communication or trying to explain to the new guy. They run away from the object before placing it.]
-UAV asset. Like there is info on the map that forces have artillery or mortars and interval, there should be the same for UAV.
[We have information on what kind of asset we have. UAV asset it should be marked.]
-UAV spotting. From UAV view directly. Ability to place markers.
[Easer for players casual and new players. It will be closer to what UAV is capable of in real life, shouldn't break the game balance.]
-Remove spawn point from the map to off-map airbase.
[Gives better clarity. Less confusion. We have teleport from the main base to the airfield. Pilots don't need to be able to spawn there from the game start. All cas is delayed.]




