Missing Critical info to players from my perspective

Post your feedback on the current Project Reality release (including SinglePlayer).
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ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Missing Critical info to players from my perspective

Post by ALFABETAS »

Mineral wrote: PR:BF2 v1.7.0.0 Changelog (2022/01/01)
-----------------------
Levels:
  • Khamisiyah:
    • Removed on-map airfields.
    • Added off-map airfields.
  • Kokan:
    • Added INS128 FR vs Taliban.
    • All INS: Removed no-respawn SPG and bomb cars.
    • INS32: Delayed CAS, removed one LAV-3 and delayed the other.
    • INS64: Lowered USA tickets to 550, delayed CAS and removed Stryker
Khamisiyah: Would like to see full info of changes. That standard layer was moved to large. Larger BMP2M, BMP3/ 2xBradley delayed. Standard layer: etc..

Kokan: Changing DShKM, M2HB technical respawn from 10 to 20 min.

Image

The problem from this: Confusion. It is a bug or intended feature. Not correctly updated PR:BF2 Manual. Like it says killing civilian bluefor loses 10 intel points. Actually, bluefor loses 5 intel points.

HUD:
-Getting in the Gunners position and showing the timer when the gun "warms up". Or any other position where it has a "warm-up" period.
[Gives better clarity. Less confusion. When asking squadmate or blueberry to change the dead 50 cal. gunner. He starts yelling: stop the car I am shooting them. Where the gun is warming up.]

-Changing ammo type. Show the timer when it is ready.
[Gives better clarity. Less confusion. Because people don't see any info that ammo type is still being changed. Panic switching from AP to HE to shoot AT kit aiming at him instead of using MG. A lot of yelling and conflict.]

-DOD marking in game on the map.
[Gives better clarity. Less confusion. Want to defend the last flag and place FOB. Can't build here it is DOD. Players shooting from or into DOD. Admin in PRISME can see that and ban him. But it wasn't the intention of that player.]

-Civilian. Show the timer when you become a full civilian. If it gets reseted too. Friendly getting too close indication and how far away it is. Indication on the equipment that breaks ROE.
[Gives better clarity. A lot less confusion. 2 min. pass, you trying to get killed by bluefor and you die as helping INS side. Some in the car driver close to you. Some random walk to you too close that reset your civilian timer. Or did pull out shovel, epipen.]

-Timed explosive. The time when it is going to be placed or better animation, the explosives would be all the time in the screen area before placing. After placing an explosive the time when it is going to blow up.
[Gives better clarity. Less confusion. When you start masturbating C4 on the end animation it hides it from screen view. When you are in heat of battle or communication or trying to explain to the new guy. They run away from the object before placing it.]

-UAV asset. Like there is info on the map that forces have artillery or mortars and interval, there should be the same for UAV.
[We have information on what kind of asset we have. UAV asset it should be marked.]

-UAV spotting. From UAV view directly. Ability to place markers.
[Easer for players casual and new players. It will be closer to what UAV is capable of in real life, shouldn't break the game balance.]

-Remove spawn point from the map to off-map airbase.
[Gives better clarity. Less confusion. We have teleport from the main base to the airfield. Pilots don't need to be able to spawn there from the game start. All cas is delayed.]
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Missing Critical info to players from my perspective

Post by AlonTavor »

A lot of these were simply not possible in the engine, but with recent improvements we may be able to create some of these timers
Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: Missing Critical info to players from my perspective

Post by Grump/Gump.45 »

AlonTavor wrote:A lot of these were simply not possible in the engine, but with recent improvements we may be able to create some of these timers
You all have had many break throughs as DEVs without being handed anything.

The shotgun could be you know, with regard to the civilians, made to have more realistic effect not instant arresting them. So we can have the rock throwing crowds defending the cache against mechanized arrest teams.

You broke the seat rule... We will have fast ropes by 1.8 , 1.9 or 2.0 regardless of whatever "We can't do that" excuses you have set in your mind. We the players believe in you. I will do my best to give you more players who can give a pool of DEVs who work on small things by toying around with the DEV tools.

This is probably the longest lasting game due to it being made by the player. Project Reality was new to me in 2015.
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Missing Critical info to players from my perspective

Post by ALFABETAS »

AlonTavor wrote:A lot of these were simply not possible in the engine, but with recent improvements we may be able to create some of these timers
You can put the logic in the game and the game knows when you are full civilian, was to close to the friendly, put c4, get in the apc and switch the seat to gunner posiosion. The game knows all that, but extract all thet to players is not posible? :lol:
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Missing Critical info to players from my perspective

Post by AlonTavor »

ALFABETAS wrote:You can put the logic in the game and the game knows when you are full civilian, was to close to the friendly, put c4, get in the apc and switch the seat to gunner posiosion. The game knows all that, but extract all thet to players is not posible? :lol:
Your game knows almost nothing of this. Most of this information is completely server-side. Python doesn't exist on clients.

Moving this information to the client was impossible. This is something I solved and made much easier in the last year.
Moving this information from client memory to the HUD was very hard. This is another thing I've implemented recently.


These things have been implemented with reverse engineering, not by modifying some existing code.
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Missing Critical info to players from my perspective

Post by ALFABETAS »

AlonTavor wrote:Your game knows almost nothing of this. Most of this information is completely server-side. Python doesn't exist on clients.

Moving this information to the client was impossible. This is something I solved and made much easier in the last year.
Moving this information from client memory to the HUD was very hard. This is another thing I've implemented recently.


These things have been implemented with reverse engineering, not by modifying some existing code.
Cool! Thats nice work what you have done.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: Missing Critical info to players from my perspective

Post by Mats391 »

Image

Mineral: TIL that Wire-guided missiles actually use wire
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Missing Critical info to players from my perspective

Post by Nate. »

Mats391 wrote:
aaaaaah nice! That's definitely a good qol improvement.
Image
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Missing Critical info to players from my perspective

Post by ALFABETAS »

Mats391 wrote:
Nice to see that you guys are working on that. :thumbsup:
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Missing Critical info to players from my perspective

Post by Coalz101 »

I don't understand this post, can someone explain to me what's happening here? Is this suppose to be updated changelogs?
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Mats391
PR:BF2 Lead Developer
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Re: Missing Critical info to players from my perspective

Post by Mats391 »

ALFABETAS wrote:Nice to see that you guys are working on that. :thumbsup:
We will likely not show the exact time remaining as seen in that video, but instead just indicate while the gun is unusable due to reload or delay to use.
Image

Mineral: TIL that Wire-guided missiles actually use wire
FFG
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Re: Missing Critical info to players from my perspective

Post by FFG »

ALFABETAS wrote:Khamisiyah: Would like to see full info of changes. That standard layer was moved to large. Larger BMP2M, BMP3/ 2xBradley delayed. Standard layer: etc..
This large layer has existed for about 2 years now. STD was always marines....
rogdozz
Posts: 97
Joined: 2020-11-04 10:26

Re: Missing Critical info to players from my perspective

Post by rogdozz »

AlonTavor wrote:A lot of these were simply not possible in the engine, but with recent improvements we may be able to create some of these timers
For civilians it doesn't even have to be a timer, I'd be happy even if we just get a message to let us know when the 2 minutes are over, and a message when we cease being civilian (due to friendlies being nearby etc.)
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Missing Critical info to players from my perspective

Post by WingWalker »

rogdozz wrote:For civilians it doesn't even have to be a timer, I'd be happy even if we just get a message to let us know when the 2 minutes are over, and a message when we cease being civilian (due to friendlies being nearby etc.)
I think there are more important things to improve with the civi/martyr role...

The timer is just 2 mins, look at your watch or look at the game time.

I actually set my stopwatch every time, see how close to 2mins I can get martyred.

I martyr a lot for fun, but...

... it shows no score at all, its thankless, and it requires more of a commitment to tactics and learning than almost any other kit or role.

It has no visible benefits to your own team.

It also has no visible penalties to your own team.

However,
if done continually through the match the other team will rack up negative tw points, and will all be getting longer spawn times slowing down their progress.

There is a myth that you can get someone kicked off the server for killing you too many times, but I don't think its very realistic to think you will get someone to kill you that many times.

Though, I do not think the DEVs want to develop the Martyr/civi role any more than it is.
W.W.
v0.4
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Missing Critical info to players from my perspective

Post by ALFABETAS »

WingWalker wrote:I think there are more important things to improve with the civi/martyr role...

The timer is just 2 mins, look at your watch or look at the game time.

I actually set my stopwatch every time, see how close to 2mins I can get martyred.

I martyr a lot for fun, but...

... it shows no score at all, its thankless, and it requires more of a commitment to tactics and learning than almost any other kit or role.

It has no visible benefits to your own team.

It also has no visible penalties to your own team.

However,
if done continually through the match the other team will rack up negative tw points, and will all be getting longer spawn times slowing down their progress.

There is a myth that you can get someone kicked off the server for killing you too many times, but I don't think its very realistic to think you will get someone to kill you that many times.

Though, I do not think the DEVs want to develop the Martyr/civi role any more than it is.
Yes, there are more important things to improve. Making full guns ballistics. Instead of RNG that is now. One time you get supper laser solder next time you get cross-eye one, that can't hit shit.

Don't forget this is a game and some feedback should be to the player because we don't have so advanced VR. Where all the actions we make, can see and feel all the progress we doing.

It would be nice if you took action as a civil been shown in the scoreboard. It has benefits but of non existing feedback to the players. No one knows it.

This video should blow your mind!
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Missing Critical info to players from my perspective

Post by ALFABETAS »

FFG wrote:This large layer has existed for about 2 years now. STD was always marines....
You change large to look like evening or you change standard assets configuration. I don't have old files to be able to check it but something was changed.
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