include DOD in all maps in-game

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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

include DOD in all maps in-game

Post by UncleSmek »

Hi

Could we make so all maps have dod on each map visible?
It will increase quality of play a lot more and people will not get banned/kicked for mistakenly shooting assets in DOd depending on the server rules.
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: include DOD in all maps in-game

Post by Suchar »

I did some research on that over a year ago so I guess I'm the best person to tell you it's not gonna happen without some binary magic.

Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself

The first option is pretty useless for obvious reasons and has only be used on a few COOP layers.
The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.
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Grump/Gump.45
Posts: 641
Joined: 2018-12-15 21:35

Re: include DOD in all maps in-game

Post by Grump/Gump.45 »

Suchar wrote:I did some research on that over a year ago so I guess I'm the best person to tell you it's not gonna happen without some binary magic.

Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
Well then break it, like you broke all the seats. Allowing every seat in a chopper to be filled then making your own seats for guys who don't have any. Its cool ASF everything you guys do.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: include DOD in all maps in-game

Post by PatrickLA_CA »

One option would be adding all DOD zones on the minimap, just different coloring for each layer which will be clarified somewhere in the corner.
In-game: Cobra-PR
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: include DOD in all maps in-game

Post by sweedensniiperr »

Suchar wrote:The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.
Is it possible to do something like this? (example)
https://imgur.com/a/jBBkzoU

EDIT: lmao didn't read all posts
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: include DOD in all maps in-game

Post by Mats391 »

sweedensniiperr wrote:Is it possible to do something like this? (example)
https://imgur.com/a/jBBkzoU

EDIT: lmao didn't read all posts
Possible yes, but not sure if it wouldnt get too cluttered especially if all 4 layers have different DoD. Also would have no option to turn it of which might be annoying.
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Mineral: TIL that Wire-guided missiles actually use wire
ismaelassassin
Chilean Forces 1978 Faction Lead
Posts: 196
Joined: 2017-11-20 18:40

Re: include DOD in all maps in-game

Post by ismaelassassin »

Doesnt https://www.realitymod.com/mapgallery/ already include DOD? you could alternative just have that open in a tab
pesta38
Posts: 10
Joined: 2018-07-09 23:09

Re: include DOD in all maps in-game

Post by pesta38 »

Maybe the map icons system could be used? My idea would be to have a map sized icon with the DoD lines for each layer that uses different DoDs which get drawn on the map using the same system as the contact icons and have it be non-interactable like the mine markers. As far as i know those markers support transparency but I have no idea if the icons can be different resolutions and how it would affect those that play the game itself on different resolutions.
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: include DOD in all maps in-game

Post by WingWalker »

Suchar wrote:Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
Maybe just have more forgiving punishment.

Sometimes it seems a bit too quick.
Last edited by WingWalker on 2022-04-28 21:54, edited 2 times in total.
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DoppelGangerBR
PR:BF2 Contributor
Posts: 14
Joined: 2010-01-02 18:47

Re: include DOD in all maps in-game

Post by DoppelGangerBR »

Suchar wrote:I did some research on that over a year ago so I guess I'm the best person to tell you it's not gonna happen without some binary magic.

Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself

The first option is pretty useless for obvious reasons and has only be used on a few COOP layers.
The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.

There would be no way to show the DOD on the map like BF2 showed the limit of the map?

You could put these bars, maybe a thinner and more transparent version of them only in the DOD area and not around the whole map

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Suchar
PR:BF2 Lead Developer
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Location: Poland

Re: include DOD in all maps in-game

Post by Suchar »

DoppelGangerBR wrote:-snip-
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: include DOD in all maps in-game

Post by UncleSmek »

Suchar wrote:
Hahaha lol
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