include DOD in all maps in-game
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
include DOD in all maps in-game
Hi
Could we make so all maps have dod on each map visible?
It will increase quality of play a lot more and people will not get banned/kicked for mistakenly shooting assets in DOd depending on the server rules.
Could we make so all maps have dod on each map visible?
It will increase quality of play a lot more and people will not get banned/kicked for mistakenly shooting assets in DOd depending on the server rules.
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
Re: include DOD in all maps in-game
I did some research on that over a year ago so I guess I'm the best person to tell you it's not gonna happen without some binary magic.
Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
The first option is pretty useless for obvious reasons and has only be used on a few COOP layers.
The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.
Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
The first option is pretty useless for obvious reasons and has only be used on a few COOP layers.
The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.
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Grump/Gump.45
- Posts: 641
- Joined: 2018-12-15 21:35
Re: include DOD in all maps in-game
Well then break it, like you broke all the seats. Allowing every seat in a chopper to be filled then making your own seats for guys who don't have any. Its cool ASF everything you guys do.Suchar wrote:I did some research on that over a year ago so I guess I'm the best person to tell you it's not gonna happen without some binary magic.
Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: include DOD in all maps in-game
One option would be adding all DOD zones on the minimap, just different coloring for each layer which will be clarified somewhere in the corner.
In-game: Cobra-PR
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: include DOD in all maps in-game
Is it possible to do something like this? (example)Suchar wrote:The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.
https://imgur.com/a/jBBkzoU
EDIT: lmao didn't read all posts
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: include DOD in all maps in-game
Possible yes, but not sure if it wouldnt get too cluttered especially if all 4 layers have different DoD. Also would have no option to turn it of which might be annoying.sweedensniiperr wrote:Is it possible to do something like this? (example)
https://imgur.com/a/jBBkzoU
EDIT: lmao didn't read all posts

Mineral: TIL that Wire-guided missiles actually use wire
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ismaelassassin
- Chilean Forces 1978 Faction Lead
- Posts: 196
- Joined: 2017-11-20 18:40
Re: include DOD in all maps in-game
Doesnt https://www.realitymod.com/mapgallery/ already include DOD? you could alternative just have that open in a tab
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pesta38
- Posts: 10
- Joined: 2018-07-09 23:09
Re: include DOD in all maps in-game
Maybe the map icons system could be used? My idea would be to have a map sized icon with the DoD lines for each layer that uses different DoDs which get drawn on the map using the same system as the contact icons and have it be non-interactable like the mine markers. As far as i know those markers support transparency but I have no idea if the icons can be different resolutions and how it would affect those that play the game itself on different resolutions.
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WingWalker
- Posts: 349
- Joined: 2020-04-09 21:03
Re: include DOD in all maps in-game
Maybe just have more forgiving punishment.Suchar wrote:Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
Sometimes it seems a bit too quick.
Last edited by WingWalker on 2022-04-28 21:54, edited 2 times in total.
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DoppelGangerBR
- PR:BF2 Contributor
- Posts: 14
- Joined: 2010-01-02 18:47
Re: include DOD in all maps in-game
Suchar wrote:I did some research on that over a year ago so I guess I'm the best person to tell you it's not gonna happen without some binary magic.
Right now there are 2 possibilities:
1. Printing DOD of just one side
2. Editing the minimap image itself
The first option is pretty useless for obvious reasons and has only be used on a few COOP layers.
The second option is also useless because there may only be one minimap file per map and on quite a few maps DODs differ on a per-layer basis.
There would be no way to show the DOD on the map like BF2 showed the limit of the map?
You could put these bars, maybe a thinner and more transparent version of them only in the DOD area and not around the whole map


- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: include DOD in all maps in-game
Hahaha lolSuchar wrote:


