1989

General discussion of the Project Reality: BF2 modification.
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piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

1989

Post by piratepengu »

If someone wants to make a 1989 submod of cold war I will help. US/USSR wouldn't require any new weapons* or vehicles, just vehicle reskins and new character models. Could be fun.

US:
M16A2 (use M16 model from Hamas LAT kit, but with burst instead of auto)
FN Minimi model for AR instead of modern M249 model
M240 std and M60 alt for MG
M24 sniper and scoped M14 from vietnam for sniper/marksman
Stinger for AA
AT4/M72 LAT
*HAT should probably be M47 Dragon, but SRAW could be used as placeholder

Humvees (no uparmored) and MUTT jeep for light vehicles, M35 trucks, Blackhawks, Chinooks
APCs are M113 with 50 cal, no gun shield, and Bradley
Tank is M1A1 Abrams
CAS is A-10, F-16, F-15 (although maybe not add bc there's no soviet 2 seater), Apache, vietnam CAS huey


USSR:
AK-74 (brown/orange version)
RPK-74 (brown/orange version)
PKM, SVD for sniper AND marksman
Igla for AA, RPG-7 PG-7VR for HAT
RPG-26/RPG-7 PG-7V LAT

UAZ-469s, old Ural trucks from before Kamaz update, Mi-8s
APCs are BTR-60, BMP-1, BMP-2
Tank is T-72B (use B1 model but give it same ATGM as T-72S)
CAS is Su-25, MiG-29



If you wanted to take it farther you could add East/West Germans
G3s / AK-74s
MG3 / RPK and PKM
PzF-44 LAT and Carl G HAT (both need model), RPG-7 LAT and HAT
M113 and Marder 1 (needs model), BTR-60 and BMP-1
Leopard 1A5 or 2A2 (both need model), T-72M
Last edited by piratepengu on 2022-04-29 20:24, edited 1 time in total.
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: 1989

Post by Brotherscompany »

I think this might kinda over lap with the Modern aspect to be honest.

If work is going to be placed l would very much much be more interested in watching a Korean war section, it would expand the Vietnam section we already have which would be a great addition
piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: 1989

Post by piratepengu »

Brotherscompany wrote:I think this might kinda over lap with the Modern aspect to be honest.

If work is going to be placed l would very much much be more interested in watching a Korean war section, it would expand the Vietnam section we already have which would be a great addition
The overlap with modern makes it less work than making a whole korean war
Brotherscompany
Posts: 167
Joined: 2016-05-29 15:23

Re: 1989

Post by Brotherscompany »

piratepengu wrote:The overlap with modern makes it less work than making a whole korean war
True that
MOSES!!
Posts: 71
Joined: 2019-03-02 20:32

Re: 1989

Post by MOSES!! »

For korea it would be like the us ww2 assets and uniforms with some hueys for air trans and p51 for cas and the nva assets like the type 56 sks and rpgs just change the uniforms for nk\china
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: 1989

Post by WingWalker »

piratepengu wrote:If someone wants to make a 1989 submod of cold war I will help. US/USSR wouldn't require any new weapons* or vehicles, just vehicle reskins and new character models. Could be fun.
What notable conflict would you be thinking of between the U.S. and Russia in 1989?

The only one I remember is the American insurgent forces fighting the Russian air invasion of 1984...




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piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: 1989

Post by piratepengu »

WingWalker wrote:What notable conflict would you be thinking of between the U.S. and Russia in 1989?

The only one I remember is the American insurgent forces fighting the Russian air invasion of 1984...




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World War 3 in West Germany
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: 1989

Post by InfantryGamer42 »

piratepengu wrote:If someone wants to make a 1989 submod of cold war I will help. US/USSR wouldn't require any new weapons* or vehicles, just vehicle reskins and new character models. Could be fun.
And like for every faction suggestion that appear here, if you want to see it in game, you will need to make it. And that brings us to what Brotherscompany is effectively saying, this will take a lot of time and work to even bring to PR (specially on map side, as maps are what makes or breaks community faction/mod project). At this point, if you want to do modding (or mapping), jumping on one of active community faction/mod projects would be much better decision or doing some of many community tasks from this wish list.
Operator_Max1993
Posts: 115
Joined: 2021-03-25 20:40

Re: 1989

Post by Operator_Max1993 »

i really wanted a cold war submod, and this seems like a window of opportunity (though sadly i can't mod)
this can be really awesome, US with UMSC, UK, West and East Germany

btw, the M16A1 can still fit, because in the early to mid 80s the US army still had the A1 while the USMC completely replaced it with the A2, and even in the later 80s and early 90s, the US Army kept the A1, atleast for rear echelon, national guard and such, and the British brought the A1 including the dwarf carbines in the Falklands, Ireland, Hong Kong, and West Germany had them too though still used the HK-91 aka the G3A3 (until the G36 came in 1995 and fully replaced the G3A3 in 1997), and sadly the G41 and G11 weapons being cancelled aside from having a few models produced

also, for East Germans it should be the MPi-K rifles, while they are AK variants (both 7.62 and 5.45 types), also have the RPD and RPG-18
Last edited by Operator_Max1993 on 2022-06-06 12:48, edited 1 time in total.
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Mdx00
Posts: 62
Joined: 2019-10-02 23:19

Re: 1989

Post by Mdx00 »

piratepengu wrote:If someone wants to make a 1989 submod of cold war I will help. US/USSR wouldn't require any new weapons* or vehicles, just vehicle reskins and new character models. Could be fun.

US:
M16A2 (use M16 model from Hamas LAT kit, but with burst instead of auto)
FN Minimi model for AR instead of modern M249 model
M240 std and M60 alt for MG
M24 sniper and scoped M14 from vietnam for sniper/marksman
Stinger for AA
AT4/M72 LAT
*HAT should probably be M47 Dragon, but SRAW could be used as placeholder

Humvees (no uparmored) and MUTT jeep for light vehicles, M35 trucks, Blackhawks, Chinooks
APCs are M113 with 50 cal, no gun shield, and Bradley
Tank is M1A1 Abrams
CAS is A-10, F-16, F-15 (although maybe not add bc there's no soviet 2 seater), Apache, vietnam CAS huey


USSR:
AK-74 (brown/orange version)
RPK-74 (brown/orange version)
PKM, SVD for sniper AND marksman
Igla for AA, RPG-7 PG-7VR for HAT
RPG-26/RPG-7 PG-7V LAT

UAZ-469s, old Ural trucks from before Kamaz update, Mi-8s
APCs are BTR-60, BMP-1, BMP-2
Tank is T-72B (use B1 model but give it same ATGM as T-72S)
CAS is Su-25, MiG-29



If you wanted to take it farther you could add East/West Germans
G3s / AK-74s
MG3 / RPK and PKM
PzF-44 LAT and Carl G HAT (both need model), RPG-7 LAT and HAT
M113 and Marder 1 (needs model), BTR-60 and BMP-1
Leopard 1A5 or 2A2 (both need model), T-72M


I think that this is something that could be done also by just 1 person, because 90% of the stuff required is already there, you should just do the characters models, and textures for both characters and vehicles. And Obv you also need to make a couple maps.

M16A2 - is in the already in the game
FN Minimi - is in the already in the game
M240 and M60 - are both already in game
M24 sniper and scoped M14 - are both already in game
Stinger is in game
AT4/M72 LAT are in game
US HAT M47 Dragon must be done

All vehicles are in game and just need the textures from '89
Last edited by Mdx00 on 2023-05-20 08:30, edited 1 time in total.
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: 1989

Post by dcm »

I would love a cold war gone hot scenario for PR. It would need a lot of work. Especially maps set in 1980's US and Europe and Asia. Can you imagine doing drivebys in 80's Los Angeles? Or how about fighting inside of the twin towers of 80's New York? How about a massive tank battle in the fulda gap. Hell I'd love to fight in 1980's neon illuminated Tokyo. And oh I'd love a Hong Kong map set in the 80's too. Any asian map would suffice. As long as it has enough neon. Miami too! You know what would be cool? Kowloon City infantry only map set during the Kumite.

P.S. Avoid labeling your projects with the year they're set in. It's amateurish and pretentious. And betrays a lack of creativity. Code names are fine, but not projects released to the public.
puffkiller
Posts: 65
Joined: 2021-09-15 11:17

Re: 1989

Post by puffkiller »

Maps are what matters. no Cold War style maps, it would be just playing with bf2coldwarmod
Operator_Max1993
Posts: 115
Joined: 2021-03-25 20:40

Re: 1989

Post by Operator_Max1993 »

dcm wrote:I would love a cold war gone hot scenario for PR. It would need a lot of work. Especially maps set in 1980's US and Europe and Asia. Can you imagine doing drivebys in 80's Los Angeles? Or how about fighting inside of the twin towers of 80's New York? How about a massive tank battle in the fulda gap. Hell I'd love to fight in 1980's neon illuminated Tokyo. And oh I'd love a Hong Kong map set in the 80's too. Any asian map would suffice. As long as it has enough neon. Miami too! You know what would be cool? Kowloon City infantry only map set during the Kumite.

P.S. Avoid labeling your projects with the year they're set in. It's amateurish and pretentious. And betrays a lack of creativity. Code names are fine, but not projects released to the public.
I'd LOVE to see that : D 8-)
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