203 / gp-30 grenades
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Dtrich-]X[
- Posts: 50
- Joined: 2006-12-16 00:17
203 / gp-30 grenades
I dont know if the deviation was changed in this mod from the original bf2 but this is wrong. I carried a 203 attachment on my m4 for 5 years and bf2 had it pretty close. In PRM the 203 goes absolutely no where that you tell it to go it just kinda flies where it wants to. Example when you fire without the crosshairs up it might deviate to the right or left or just fly and drop right in front of you blowing yourself up. If you use the sights it gets a little bit better but it will still not come close to the target ive gotten so many team kills because of the 203 just not doing what i tell it to do. Atleast in bf2 when i would shoot it i could aim long distance and come close with prm it goes no where close. would someone mind please go test this and see if they can come up with any of the same problems im having.
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Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15
Same here, it seems totally random. Hopefully it'll be fixed. Besides the splash damage is so big that people often don't use it "n00b t00b vBF2" style becuase it'll result in getting killed/getting teamkills. So you don't need to give it massive random deviation.
In my opinion, If you really think it's so powerful that it needs to be nerfed in some way, just make it a limited kit.
In my opinion, If you really think it's so powerful that it needs to be nerfed in some way, just make it a limited kit.
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SGT.Collado
- Posts: 704
- Joined: 2006-11-22 14:14
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Xizor
- Posts: 135
- Joined: 2006-11-10 21:28
For some reason, the DEVs added a stronger deviation to the grenade launcher. You have to wait for your aim to settle for a few seconds before it'll be accurate. This is rather odd, as something like a grenade just doesn't deviate. For best effects, you need to lie prone, use the "scoped" version for the GL and then count to 5 like you have to with the sniper rifle, and then it'll follow the right course. Point and click could go anywhere, which is pretty stupid. Any chance of a revert?
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Dtrich-]X[
- Posts: 50
- Joined: 2006-12-16 00:17
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
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Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15
Seems like a matter of luck. It should just be how it is in real life, no more, no less (okay maybe a little less to make it feasable in game). Again, if you really don't want everybody whoring it then make it limited. Also, people won't whore it as they'll be used to vBF2 style nades and if they tried that with PR GL's they'd just cause even more TK's and suicides.
And another thing, what's with APC's being taken out by GL's and regular grenades? I know it's 40mm HE but still...
And another thing, what's with APC's being taken out by GL's and regular grenades? I know it's 40mm HE but still...
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Guerra norte
- Posts: 1666
- Joined: 2006-07-19 17:37
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{XG} non_compliance
- Posts: 225
- Joined: 2006-11-27 14:42
I have shot that thing and have it bounce back and kill me more times that I have had it work properly. I have been aiming up like 30 degrees... tried to shoot over one of those 2-3 ft high walls.....the precast concrete type... like on sharqi when you come up the stairs near the TV station.. or if you come from MEC beach and land and come up the stairs.. those walls. Anyways... standing like 20 feet from wall...aiming up 30 degrees or so... to lob a nade over the wall and hit about 75 feet past. Sure enough... pull trigger.. short silence, BOOM, I"m dead. Ooooooook.
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{XG} non_compliance
- Posts: 225
- Joined: 2006-11-27 14:42




