203 / gp-30 grenades

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Dtrich-]X[
Posts: 50
Joined: 2006-12-16 00:17

203 / gp-30 grenades

Post by Dtrich-]X[ »

I dont know if the deviation was changed in this mod from the original bf2 but this is wrong. I carried a 203 attachment on my m4 for 5 years and bf2 had it pretty close. In PRM the 203 goes absolutely no where that you tell it to go it just kinda flies where it wants to. Example when you fire without the crosshairs up it might deviate to the right or left or just fly and drop right in front of you blowing yourself up. If you use the sights it gets a little bit better but it will still not come close to the target ive gotten so many team kills because of the 203 just not doing what i tell it to do. Atleast in bf2 when i would shoot it i could aim long distance and come close with prm it goes no where close. would someone mind please go test this and see if they can come up with any of the same problems im having.
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

I thought it was just lag hehehe, but yeah, i cant actually tell if I suck with the GL or if doesn't work right, so I'm not really agreeing with you cause I can't say for sure hehe.
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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Same here, it seems totally random. Hopefully it'll be fixed. Besides the splash damage is so big that people often don't use it "n00b t00b vBF2" style becuase it'll result in getting killed/getting teamkills. So you don't need to give it massive random deviation.


In my opinion, If you really think it's so powerful that it needs to be nerfed in some way, just make it a limited kit.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

It's not the deviation. You gotta know how to use it. You aim from the 203 sights, get out of the sights for accuracy and shoot.
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Xizor
Posts: 135
Joined: 2006-11-10 21:28

Post by Xizor »

For some reason, the DEVs added a stronger deviation to the grenade launcher. You have to wait for your aim to settle for a few seconds before it'll be accurate. This is rather odd, as something like a grenade just doesn't deviate. For best effects, you need to lie prone, use the "scoped" version for the GL and then count to 5 like you have to with the sniper rifle, and then it'll follow the right course. Point and click could go anywhere, which is pretty stupid. Any chance of a revert?
Dtrich-]X[
Posts: 50
Joined: 2006-12-16 00:17

Post by Dtrich-]X[ »

so im not the only one ok
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BF2 || BF2142 || CS || DOD || BF2 :P RMM
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Hmmm, i guess they were nerfd to stop people from over using the class but i suppose what is real is real. If hes telling La truthe, change it back.

...mongol...
Military lawyers engaged in fierce legal action.

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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

i'm just after coming from a game where I tried to place a gp25 round from an alley
i fire, brief silence, then it explodes at my feet :(
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

I got banned for a round because my 203 went haywire and blew up 10 people from my team.

It either goes left/right/infront of you.

But i guess its just a matter of skill?
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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Seems like a matter of luck. It should just be how it is in real life, no more, no less (okay maybe a little less to make it feasable in game). Again, if you really don't want everybody whoring it then make it limited. Also, people won't whore it as they'll be used to vBF2 style nades and if they tried that with PR GL's they'd just cause even more TK's and suicides.

And another thing, what's with APC's being taken out by GL's and regular grenades? I know it's 40mm HE but still...
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Searching is nice link
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

The grenade launcher is being worked on for the next release.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

I like it's current state, you just can't run around and fire... sit or lie down for a second and the nade will go just where you want it to ;)
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Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

bosco wrote:I like it's current state, you just can't run around and fire... sit or lie down for a second and the nade will go just where you want it to ;)
Maybe you should read my thread because that's exactly not what it does.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

For me, it does...
Maybe it's random, but I have that problem only when I run around.
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e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Post by e-Gor »

I have exaclty the same experience as bosco here. Go prone, and give it time to settle. But it will be fixed, don't worry ;)
{XG} non_compliance
Posts: 225
Joined: 2006-11-27 14:42

Post by {XG} non_compliance »

I have shot that thing and have it bounce back and kill me more times that I have had it work properly. I have been aiming up like 30 degrees... tried to shoot over one of those 2-3 ft high walls.....the precast concrete type... like on sharqi when you come up the stairs near the TV station.. or if you come from MEC beach and land and come up the stairs.. those walls. Anyways... standing like 20 feet from wall...aiming up 30 degrees or so... to lob a nade over the wall and hit about 75 feet past. Sure enough... pull trigger.. short silence, BOOM, I"m dead. Ooooooook.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

going prone with a grenade launcher = looks funny
{XG} non_compliance
Posts: 225
Joined: 2006-11-27 14:42

Post by {XG} non_compliance »

can anyone explain to me how to use the sights.. I have no idea.. I can't hit anything....except as the aforementioned self-kills... :I
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