Korbach Offensive feedback

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Ason
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Korbach Offensive feedback

Post by Ason »

Please post feedback here.
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chupachupp
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Re: Korbach Offensive feedback

Post by chupachupp »

The map has too many tickets, or the bleed is too slow! We took all but one flag and then the game just dragged on endlessly while we had basically won already.
Boulder
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Joined: 2022-04-04 19:38

Re: Korbach Offensive feedback

Post by Boulder »

The German main is too vulnerable to steamrolling Russians locking down any exit.

If the initial German push into the town does not succeed for any number of reasons, the map quickly turns into Russian superfob and armour in Juliet 13 kp 1 destroying everything that tries to leave German main. The terrain directly outside the German staging area is all exposed open fields and there is no significant cover for vehicles. In contrast, the Russians have plenty of trees, wooded areas, bushes and dips in the ground right outside German DoD which they can sit armour in or position ATGM emplacements/HAT kits.

I think this map is suitable for WW2 but completely unbalanced for modern. The first Town flag and the surrounding terrain are particularly fun for WW2 combat but awful for modern. It's a nice idea to make a WW2 map work as a modern map, but I think it's not working at all.
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Ason
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Re: Korbach Offensive feedback

Post by Ason »

Boulder wrote:The German main is too vulnerable to steamrolling Russians locking down any exit.

If the initial German push into the town does not succeed for any number of reasons, the map quickly turns into Russian superfob and armour in Juliet 13 kp 1 destroying everything that tries to leave German main. The terrain directly outside the German staging area is all exposed open fields and there is no significant cover for vehicles. In contrast, the Russians have plenty of trees, wooded areas, bushes and dips in the ground right outside German DoD which they can sit armour in or position ATGM emplacements/HAT kits.

I think this map is suitable for WW2 but completely unbalanced for modern. The first Town flag and the surrounding terrain are particularly fun for WW2 combat but awful for modern. It's a nice idea to make a WW2 map work as a modern map, but I think it's not working at all.
I saw the tracker of the round you are talking about, I also saw a tracker where germans steamrolled russians.

I do agree though that it is easier to block the main with modern factions than ww2, especially with 4 rallys in town.

These are the changes I made for next patch: AAS standard: Removed 2 of 4 town rallys, removed town bmp2 and increased russian tank delay to 10 minutes.
Also added bleed to last flags.
Last edited by Ason on 2022-04-07 11:18, edited 1 time in total.
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Boulder
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Re: Korbach Offensive feedback

Post by Boulder »

I think those are some really cool changes. If the Russian team is defending well it can be tough for Germans to break through and out of their exposed fields before the Russian armour arrives to shut them out completely. I think these changes will really help with giving Germans more of a chance in those crucial first few minutes.
UncleSmek
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Re: Korbach Offensive feedback

Post by UncleSmek »

Very good map and I love it.
Love the fast asset spawns together with realistic elements to the map.
Please make jungle maps for Dutch vs China with little to almost no buildings only vegetation and you my bro for life ason :)
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Ason
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Re: Korbach Offensive feedback

Post by Ason »

UncleSmek wrote:Very good map and I love it.
Love the fast asset spawns together with realistic elements to the map.
Please make jungle maps for Dutch vs China with little to almost no buildings only vegetation and you my bro for life ason :)
Appreciate the positive feedback, glad you like it! Next map I'm working on is set in Afghanistan unfortunately, but maybe after that ;)
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chupachupp
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Re: Korbach Offensive feedback

Post by chupachupp »

It is sometimes easy to just point out problems, but I'll also say it is a very fun map and also very beautiful.
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Mats391
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Re: Korbach Offensive feedback

Post by Mats391 »

Since I saw no one complain about the south town performance yet: Did we actually fix it or is everyone just so used to it they stopped mentioning it?
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Mineral: TIL that Wire-guided missiles actually use wire
Coalz101
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Re: Korbach Offensive feedback

Post by Coalz101 »

Mats391 wrote:everyone just so used to it they stopped mentioning it?
This answered your own question.
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Mats391
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Re: Korbach Offensive feedback

Post by Mats391 »

Coalz101 wrote:This answered your own question.
we are still working on improving it, so we need your feedback on this.
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Mineral: TIL that Wire-guided missiles actually use wire
Coalz101
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Re: Korbach Offensive feedback

Post by Coalz101 »

I'll keep a close eye on where I'm looking specifically and how much fps i lose the next time i play on those maps.
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Coalz101
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Re: Korbach Offensive feedback

Post by Coalz101 »

Right back to this, haven't played Korbach in a while so I don't know if the FPS drops are bad there as on Kassel since they use different assets but i believe korbach has less of a fps drop than kassel.

But from what I experienced the FPS drops occur more so on the northern outskirts of town, So from the Road entering the town on the west near the north forest, clockwise 180 degrees to the other side of town.
(turned most reshade effects off for maximum fps) went from a 50-60 to like 25-30 which is still playable for me atleast.


Here is my settings below

Code: Select all

System Information
------------------
    Operating System: Microsoft Windows 10 Home (10.0.19044)
        Architecture: 64-bit
     Current Culture: English (United States)
         Motherboard: ASUSTeK COMPUTER INC. GL553VD
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Display Information
-------------------
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       Multisampling: 2, 4, 8
                 DPI: 120 (125%)

Audio Information
-----------------
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   Primary Recording: Microphone (HW01)
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             EAX 5.0: False
               X-RAM: False

Disk Information
----------------
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                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True
            Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
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       Profiles Path: C:\Users\denil\Documents\ProjectReality\Profiles
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     Update Log Path: C:\Users\denil\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                      Free: 283.68 GB, Total: 853.27 GB, FS: NTFS, SSD: True

Game Information
----------------
      Installed Mods: pr
         Current Mod: pr
             Version: Standalone - 1.0
          PR Version: 1.7.1.1
            Language: english
     Debug Available: False
       Large Address: True
  Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None

Profile Information
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                Type: Online
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          View Intro: True
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
     Graphics Scheme: High
       Multisampling: Off
               VSync: False
     Terrain Quality: High
     Effects Quality: High
    Geometry Quality: High
     Texture Quality: High
    Lighting Quality: High
     Dynamic Shadows: High
      Dynamic Lights: High
   Texture Filtering: High
   Statics Lod-Scale: 1.0
Overgrowth Lod-Scale: 1.0
      NoLods Terrain: True
      Audio Provider: Software
      Provider Valid: True
       Audio Quality: High
                 EAX: True
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Sapper28
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Joined: 2010-03-20 08:56

Re: Korbach Offensive feedback

Post by Sapper28 »

Nice map.

Question:
Where is the other end of the tunnel that ends in a rock pile in G2 kp7? I can't find it :sad:
Since 0.85 i think... too long ago

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Ason
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Re: Korbach Offensive feedback

Post by Ason »

Sapper28 wrote:Nice map.

Question:
Where is the other end of the tunnel that ends in a rock pile in G2 kp7? I can't find it :sad:
It's part of an easter egg chain that starts in the white castle on H3. I'm not sure how much of the easter egg is accessable on korbach though, it was made for Kassel but some parts of it is left on Korbach.
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Sapper28
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Joined: 2010-03-20 08:56

Re: Korbach Offensive feedback

Post by Sapper28 »

Ason wrote:It's part of an easter egg chain that starts in the white castle on H3. I'm not sure how much of the easter egg is accessable on korbach though, it was made for Kassel but some parts of it is left on Korbach.
Hi Ason,

I understand that this is a Korbach thread, but i hope you continue this discussion:

There are a few fields with white flowers. I have searched around them and not found the next letter.

Care to narrow down my search??

Kindest Regards,
Sapper28
Since 0.85 i think... too long ago

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Ason
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Re: Korbach Offensive feedback

Post by Ason »

Sapper28 wrote:Hi Ason,

I understand that this is a Korbach thread, but i hope you continue this discussion:

There are a few fields with white flowers. I have searched around them and not found the next letter.

Care to narrow down my search??

Kindest Regards,
Sapper28
South-east, right next to it.
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