Sniper's Guile Suits
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Maistros
- Posts: 743
- Joined: 2006-11-30 11:18
Sniper's Guile Suits
Is there any way we could get an improvement on the suits for snipers? As it is they stick out like sore thumbs in any terrain they lay on. Even when hiding in bushes, because the bushes and grass do not render at certain distances.
I would like to see some kind of improvement on their ability to hide. Same with regular player's camo.. the US camo seems too bright against any material texture in the game.. US is too bright.. MEC/Chinese are too dark. There's no middle ground to blend in... you're always too visible, I think.
Also see my related suggestion:
Special Operations Units
I would like to see some kind of improvement on their ability to hide. Same with regular player's camo.. the US camo seems too bright against any material texture in the game.. US is too bright.. MEC/Chinese are too dark. There's no middle ground to blend in... you're always too visible, I think.
Also see my related suggestion:
Special Operations Units
Wasn't me.
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Aus Sniper01
- Posts: 234
- Joined: 2006-11-21 11:49
About time someone brought this up
...
Yes it does need to be sorted out straight away other wise its just not gonna be realistic
.
Again though not all Snipers wear Ghillie Suits, they wear normal Soldiers uniform time to time here and there that most of you would of seen in Urban locations or some forest areas like checkpoints. So what I suggest is yes either fix the class skin up by having 2 skins to choose from say for example a sniper can choose from wearing the normal webbing and normal pants/shirts all the wokrs there and a Bush hat, or the maybe NEW Ghillie suit.
Yes it does need to be sorted out straight away other wise its just not gonna be realistic
Again though not all Snipers wear Ghillie Suits, they wear normal Soldiers uniform time to time here and there that most of you would of seen in Urban locations or some forest areas like checkpoints. So what I suggest is yes either fix the class skin up by having 2 skins to choose from say for example a sniper can choose from wearing the normal webbing and normal pants/shirts all the wokrs there and a Bush hat, or the maybe NEW Ghillie suit.

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=*CLA*=StudMuffin21
- Posts: 103
- Joined: 2006-11-10 05:09
Just a FYI for those who don't know. This I have discussed with a few other DEV guys extensively a few months back. If I can find the information then I'll post a link to it.Aus Sniper01 wrote:About time someone brought this up
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Also, the guile suits don't show up at distance. What's the point then?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Xizor
- Posts: 135
- Joined: 2006-11-10 21:28
How about the MEC use the German "Flecktarn" camo? That would add a nice contrast:

The PLA's current camouflage isn't correct either. Currently it's:

But it's much darker and contrasting in real life:
.
Also, something I've noticed about the British troops is that their current texture is way too "bright". It's almost glossy in some respects. Here's a DPM texture:

I should know, I have DPM stuff in the house, the game textures aren't like that!

The PLA's current camouflage isn't correct either. Currently it's:

But it's much darker and contrasting in real life:
.Also, something I've noticed about the British troops is that their current texture is way too "bright". It's almost glossy in some respects. Here's a DPM texture:

I should know, I have DPM stuff in the house, the game textures aren't like that!
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Aljen
- Posts: 399
- Joined: 2006-11-14 14:48
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Xizor
- Posts: 135
- Joined: 2006-11-10 21:28
Then how about Desert Flecktarn?



I think Flecktarn is really effective after seeing this image someone posted on here recently:
http://img175.imageshack.us/img175/2245 ... 332sr9.jpg
At a glance, he's invisible (aside from hands/head/feet!).
Also, this is a great website for camo textures if any of the DEVs are interested!
http://www.battlefront.com/resources/po ... index.html



I think Flecktarn is really effective after seeing this image someone posted on here recently:
http://img175.imageshack.us/img175/2245 ... 332sr9.jpg
At a glance, he's invisible (aside from hands/head/feet!).
Also, this is a great website for camo textures if any of the DEVs are interested!
http://www.battlefront.com/resources/po ... index.html
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robbo
- Posts: 1159
- Joined: 2006-10-25 15:14
Please please no fecktarn it looks like a piece of toilet paper after wiping someones *** whos taken laxatives.
Official camo: http://en.wikipedia.org/wiki/Image:%E4% ... %85%B5.jpg
this is the ingame camo.
The PLA uses a wide veriety of camoflauges.
Official camo: http://en.wikipedia.org/wiki/Image:%E4% ... %85%B5.jpg
this is the ingame camo.
The PLA uses a wide veriety of camoflauges.
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Aus Sniper01
- Posts: 234
- Joined: 2006-11-21 11:49
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Aus Sniper01
- Posts: 234
- Joined: 2006-11-21 11:49
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WNxKenwayy
- Posts: 1101
- Joined: 2006-11-29 03:16
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blnz
- Posts: 84
- Joined: 2006-11-20 16:23
Looks like CADPAT (canadian digital camouflage pattern)Xizor wrote:I think Flecktarn is really effective after seeing this image someone posted on here recently:
http://img175.imageshack.us/img175/2245 ... 332sr9.jpg
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.:iGi:. Eggenberg4Ever
- Posts: 1025
- Joined: 2006-09-13 16:49
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WNxKenwayy
- Posts: 1101
- Joined: 2006-11-29 03:16
The other proble is that any time you change where you are looking, your whole body rotates in the prone, thus generating a lot of movement.'[R-PUB wrote:Maistros']Well, even at closer ranges when people are trying to hunt you down... it's nearly impossible to hide (Unless you're playing Mao Valley) because your outfit is an entirely different color than anything else around you.
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UKARMYCADET
- Posts: 229
- Joined: 2006-11-19 19:46
Yes i agree but i would be VERY difficult to generate head movement opposed to body movement.WNxKenwayy wrote:The other proble is that any time you change where you are looking, your whole body rotates in the prone, thus generating a lot of movement.
second i would like to say that the german cammo is regretably very effective. and thats me saying it and i have a huge love for the british army, cammo and sorts. so it would be good to see some Flecktarn in the game.
If in doubt the Point of Exsistance mod have used Flecktarn cammo texture perfectly as they have created the german faction. So you could borrow it and change bits so it isnt copying!!!
here is a good example
Point Of Existance video snapshot
Last edited by UKARMYCADET on 2006-12-22 01:37, edited 1 time in total.
'[5NFSO wrote:Thunder']i hear the chinese insurgents are gonna have push bikes, and on some maps they might even have baskets or bells (they cant have both as its too imbalancing)




