Fast roping?

General discussion of the Project Reality: BF2 modification.
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WiLdCaRd
Posts: 7
Joined: 2005-07-14 12:08

Fast roping?

Post by WiLdCaRd »

Hey guys, i was wondering if there is going to be fast roping implemented into project reality. I think this would realy be cool, and make working as a team a bit more "fun" what do you guys think
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

there have been threads about this before, but as i can't remember the outcome of those i'll leave that up to the devs. if it can be put in i'd like it to be in.
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waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Maybe someone should make a "Previously Discussed Stuff" thread, and lock and sticky it, so we don't get any more of these?
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

yeah, good idea. devs, make it happen. NOW! :lol:
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waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Dude, don't make demands of them. :o It's a privilege that they even have a forum where we can talk, and they're doing a thing for us, free of charge, in their free time. We have every reason to be appreciative.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

i know. hence the laughing smiley.

just so everyone knows: i really admire the devs for what they do for us. if ever i make a joke about them it is a joke and nothing more than that. jokes will be made obvious by accompanying them by a laughing smiley.
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GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Hey relax guy. We're just pulling Ya leg.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

WHAT!!! Huh, okay, back to bed, Z Z Z Z Z
GOD BLESS AMERICA AND OUR ALLIES
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Allthough a list of discussed ideas that may be implemented as a sticky would be worth there time since they wouldent have to re-read repetitive posts.
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Ok it was a joke.... ya know the thing's you laugh at. Joke's dont necessarily have to make sense.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Medicoris
Posts: 48
Joined: 2005-07-17 18:38

Post by Medicoris »

I think perhaps a sticky would do the job, but don't lock it. People may have some additional ideas they'd like to add to the topic. It would be nice not to see about five fast roping topics when searching through the forums though, lol.
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

We have a list of previously discussed ideas archived in our forums.
but its full of past dev only discussion, i'll talk to req about making a public one
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Medicoris wrote:I think perhaps a sticky would do the job, but don't lock it. People may have some additional ideas they'd like to add to the topic. It would be nice not to see about five fast roping topics when searching through the forums though, lol.
Im thinking more on ideas that the devs are thinking about implementing or only they can add too.

otherwise youl probably find people wil not look at page number *** and add another comment identical that was 6 pages back.

just a bullet pointed list

***************** yes
***************** mabe
*****************no

etc. it would stop allot of newcomers asking the same things we did when we came 8)
Sh0rtbUs
Posts: 157
Joined: 2005-03-29 00:01

Post by Sh0rtbUs »

Some of you people seem to have a pickle wedged up your asses at times...

Plus, rarely do new posters read stickies anyway, they just become these inanimate graphics that come with the forums, but dont actually get much attention.
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How can anyone trust something that can bleed for up to 7 days, monthly... and not die?
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

If you have the time to make a list, feel free, we'll put it up for you
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

fast roping
how tank/vehicle damage should work
how medic ing should work
how player health and stamina and such should work
what kind of maps there should be
what kind of armies there should be (what war is it based on)
how weapons and recoil should work


there's a few
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