New flag system?

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keyser Soeze.KIA.
Posts: 37
Joined: 2005-07-10 21:12

New flag system?

Post by keyser Soeze.KIA. »

I dont like the flag system as it is now. When some one can just get into a buggy go around the hole map and take a flag.

Id like to see it like JO where you have to take the flags in order so the battle get more centralised.

Dont know if JO have the best system, some one have any other idea of how to solve this im all ears :)
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow

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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

people have posted on this before, and i think it's ok the way it is now. basically, if there's a breach in the defenses, you should be able to go through and take flags far from the front.
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keyser Soeze.KIA.
Posts: 37
Joined: 2005-07-10 21:12

Post by keyser Soeze.KIA. »

yeah maybe, not sure about this.

Increase the time to take the flag would be one solution id like to see.

Especially if there is only one person, then it should take 5min+

1 Soldiers = 8min
2 Soldiers= 4 min
3 Soldiers= 3 min
4 Soldiers = 2min
5+ soldiers = 1 min

Something like that? What do you think?
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow

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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

^agreed^

and i'd like to add to that that when no enemies are (left) in the base you're capping it should instantly become yours.
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keyser Soeze.KIA.
Posts: 37
Joined: 2005-07-10 21:12

Post by keyser Soeze.KIA. »

like JO in a way.

But then there might be a problem if someone camps in a corner. But there are scan in this game so it might not be a problem.
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow

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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

I agree about the bases/outposts but I must add that they're a hell of a lot better than the ones in BF42. One thing that seems like an odd omission is razorwire and the lack of fences in places that should have them.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

hmm, yeah, and minefields. god i miss minefields. the defending side should see the mines, and be able to go through them. the attacking side shouldn't. then when the outpost is capped the mines are randomly replaced so there's a new path to be taken. only the attacker's engineers can see and disable the mines. i'd love that.
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Rahabib
Posts: 9
Joined: 2005-07-11 16:00

Post by Rahabib »

what would be nice is having the flags take longer to cap and perhaps even some Cps that require multiple people to cap it.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

tell me, why would they have to take a longer time to cap?

short/nonexistant capping times mean:
1. need for defenders, because bases are quickly overrun.
2. realism, since irl you don't have to wait a minute to call the area yours, it's just yours as soon there are no enemies left in it.
3. no more 'oh that base is being capped so let's put some arty on it'.

long capping times mean (imo):
1. no need for defence. you'll have more than enough time to get there after it turns neutral.
2. unrealism. (see above)
3. commanders can put arty on a place that's being capped, thus defending it easily without the need of a squad to defend it.
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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Post by Psycho_Sam »

Yep whos gonna stand and wait for 8 minutes to cap a flag!! 8 minutes is aloong time.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i think that if you go to a CP and theres no enemies within lets say 50m of the flag its yours.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

^i second that
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little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

i also think there should be less flag!

then the action would be concentrated and you wouldnt have people running back and forth between flags like it is now.
keyser Soeze.KIA.
Posts: 37
Joined: 2005-07-10 21:12

Post by keyser Soeze.KIA. »

Well how realistic is it that you have a camp that dont have any soldiers at it. Then a singel enemy soldier comes along and its the enemys then he leaves and a new singel soldier gets to the place and takes it back etc...

Feels kinda ridiculous?
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow

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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

There is a formula in previous BF games, in the map editor, it's basically a bunch of numbers you can screw around with, that edits how much influence an enemy has on you trying to cap a flag.

It can be made so that flags have a large radius and no capture time, but they will not allow the flag to be capped if the enemy is in the radius.

I like this, its more realistic.

The only difficult thing is that (in previous bf games, no idea about BF2), the flag radius is always a perfect circle or sphere, which makes this difficult for this idea to work in heavily urban areas, as you could be standing in the corner of some building really far away, and only the yard of the corner of that building is in the radius.
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little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

keyser Soeze.KIA. wrote:Well how realistic is it that you have a camp that dont have any soldiers at it. Then a singel enemy soldier comes along and its the enemys then he leaves and a new singel soldier gets to the place and takes it back etc...

Feels kinda ridiculous?

exactly!
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Quite a sig there *cough*

I would say the whole thing would be a lot better if it took three men to start the flag capture.
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little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

waffenbaum wrote:Quite a sig there *cough*
:lol: im haveing issues with it.
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