Project Reality announcements and development highlights.
=|Azeitona|=
Posts: 320 Joined: 2006-07-25 17:40
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by =|Azeitona|= » 2006-12-26 11:58
Where can I play PR 0.5 in Vancouver ? I'm going to do a interchange trip to there in the beginning of January !
I have a sign link the DEVS one, click on the flag to see
'[R-DEV wrote: eggman'] sh*t happens.
About 0.4 release
robbo
Posts: 1159 Joined: 2006-10-25 15:14
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by robbo » 2006-12-26 12:59
Your links broke mate,
So whens this out then
Viper5
Posts: 3240 Joined: 2005-11-18 14:18
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by Viper5 » 2006-12-26 14:18
January 07
DanDan
Posts: 143 Joined: 2006-09-04 22:43
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by DanDan » 2006-12-26 14:36
after this release can we spend sometime working on the models and reskining some of our weapons?
bosco_
Retired PR Developer
Posts: 14620 Joined: 2006-12-17 19:04
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by bosco_ » 2006-12-26 15:04
Let me say it sounds great first.
But what can we expect from AASv2? What are the changes?
Greets
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2006-12-26 15:11
bosco wrote: Let me say it sounds great first.
But what can we expect from AASv2? What are the changes?
Greets
lets just say for now AAS v2 is basicly a cross between the vBF2, Conquest, and AAS v1
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2006-12-26 20:29
Now let's get some REALLY big helicopter/armour maps, so that the new helos can really do their thing!
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
wpgcivic
Posts: 396 Joined: 2006-11-13 15:16
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by wpgcivic » 2006-12-26 20:36
KP wrote: Now let's get some REALLY big helicopter/armour maps, so that the new helos can really do their thing!
then it would just be like armoured fury or what ever that add on was called
Nastygas
Posts: 20 Joined: 2006-11-10 06:54
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by Nastygas » 2006-12-26 21:18
Are ya'll going to give the insurgent RPG troopers more rockets, maybe just two or three? or maybe are you just going to put in spots where they can get more? because whenever i see a dead insurgent brandishing his RPG he's got atleast two or three extra's lyeing around, anyway, thanks for info on the release and great job with your last one.
wpgcivic
Posts: 396 Joined: 2006-11-13 15:16
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by wpgcivic » 2006-12-26 21:35
yeah IRL they have at least 2-3 rockets
WilhelmTell
Posts: 52 Joined: 2006-03-28 10:27
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by WilhelmTell » 2006-12-26 22:24
Great news !
But why doesn't the Javelin make it into 0.5 ? Thought i read something about it.
Resjah
Posts: 812 Joined: 2005-08-24 02:33
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by Resjah » 2006-12-26 22:58
Yay for pilot kits
eggman
Retired PR Developer
Posts: 11721 Joined: 2005-12-27 04:52
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by eggman » 2006-12-27 00:45
Here's a current wip shot of 2 Type 95 variants:
There will be 3 variants:
Iron Sight
Optics
Optics w UGL
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]h e e
r s
!
e
g g [/COLOR][/COLOR][/COLOR]
bosco_
Retired PR Developer
Posts: 14620 Joined: 2006-12-17 19:04
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by bosco_ » 2006-12-27 00:54
Looks great!
But does the GL has to be wooden (or not-painted)?
=|Azeitona|=
Posts: 320 Joined: 2006-07-25 17:40
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by =|Azeitona|= » 2006-12-27 01:09
BEAUTIFUL ! @_@ !
I have a sign link the DEVS one, click on the flag to see
'[R-DEV wrote: eggman'] sh*t happens.
About 0.4 release
Manic Sidewinder
Posts: 28 Joined: 2006-09-28 20:45
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by Manic Sidewinder » 2006-12-27 01:15
What does the Apache 'Longbow' bring to the battlefield that the current chopper doesn't have, and will it be different to operate, i.e. weapon systems.