Shouldn't the defibrilators go?
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OverwatchX
- Posts: 258
- Joined: 2005-07-10 20:53
Shouldn't the defibrilators go?
In this mod, it seems odd to have them. I think a medic with a medic bag is all that is needed. If you are knocked unconcious from damage, maybe some smelling salts to wake you up or just have the medic have to hold the medic bag in place over your unconscious body to represent him working on you to revive you but shock paddles? I dont know.
Realism and fun aren't mutually exclusive.
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Downtown_two
- Posts: 1276
- Joined: 2006-06-19 11:59
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Sandy_Beret
- Posts: 754
- Joined: 2006-09-13 02:14
The defibrilators are a mnemonic. A visual symbol to reference all the little bells and whistles a a medic may carry - just like the spanner is only a mnemonic for the Engineer's toolbag.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."
- Malcolm X


but if someone puts his hand on you, send him to the cemetery."
- Malcolm X


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bullit_toof
- Posts: 171
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Sandy_Beret
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Ferocious_Imbecile
- Posts: 884
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FoW_Strummer
- Posts: 86
- Joined: 2006-12-18 00:53
Its actually a very good point. I mean this is a "reality" drivin game. Last time I checked the paddles need a power source to give out charges. Where is the power source? How about a big battery pack on top of the medics backpack..LOL. Also, what if its raining or there is moisture in the air, how about all that voltage kicking back into you..lol. Oh yeah, dont they use some kind of lubricant on the chest before the administer the paddles? I have been watching too much ER. I love the medic kit, it is a ton of fun and very important in the PR game., however, the paddles are not really the most realistic. I dont think it should be removed, but it is what it is....
FoW Strummer
FoW Strummer
Though the rules of the road have been lodged.....its only peoples games that you have to dodge...ITS ALRIGHT MA..its life and life only!!
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$kelet0r
- Posts: 1418
- Joined: 2006-11-15 20:04
Don't remove them
As Sandy pointed out for the less observant of you - the defibs like the wrench is a mnemonic - it is symbolic of the work that the medic does with a medikit. The animations of recusitating, stopping bleeding, patching up do not exist ingame and could quite possibly create problems if they were implemented (lag, animation loops, exploits...)
As Sandy pointed out for the less observant of you - the defibs like the wrench is a mnemonic - it is symbolic of the work that the medic does with a medikit. The animations of recusitating, stopping bleeding, patching up do not exist ingame and could quite possibly create problems if they were implemented (lag, animation loops, exploits...)
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bullit_toof
- Posts: 171
- Joined: 2006-03-26 13:12
BF2 is already full of bugs, exploits and glitches, a few more wouldn't do any more harm would it$kelet0r wrote:Don't remove them
As Sandy pointed out for the less observant of you - the defibs like the wrench is a mnemonic - it is symbolic of the work that the medic does with a medikit. The animations of recusitating, stopping bleeding, patching up do not exist ingame and could quite possibly create problems if they were implemented (lag, animation loops, exploits...)
I am the Sig
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Just wanted to point out that there are very lightweight automated external defibrilators on the market. You can even buy them from Amazon. Whether or not there are military issue ones, I have no idea, but they are becoming household items, and just about every fire/rescue and police vehicle carries one, now.FoW_Strummer wrote:Its actually a very good point. I mean this is a "reality" drivin game. Last time I checked the paddles need a power source to give out charges. Where is the power source? How about a big battery pack on top of the medics backpack..LOL. Also, what if its raining or there is moisture in the air, how about all that voltage kicking back into you..lol. Oh yeah, dont they use some kind of lubricant on the chest before the administer the paddles?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
and that is why we only give the medic around 5 charges of zaps before he needs to "reload" his batteryFoW_Strummer wrote:Its actually a very good point. I mean this is a "reality" drivin game. Last time I checked the paddles need a power source to give out charges. Where is the power source? How about a big battery pack on top of the medics backpack..LOL. Also, what if its raining or there is moisture in the air, how about all that voltage kicking back into you..lol. Oh yeah, dont they use some kind of lubricant on the chest before the administer the paddles? I have been watching too much ER. I love the medic kit, it is a ton of fun and very important in the PR game., however, the paddles are not really the most realistic. I dont think it should be removed, but it is what it is....
FoW Strummer
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Guerra norte
- Posts: 1666
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
if u want rid of defibs and want 2 be in mortal danger go play ArmA, that game is a combat sim, it is everything u have just said, and it SUCKS BALLS, theres no teamwork AT ALLGuerra norte wrote:Being in real mortal danger promotes teamwork, knowing you have an infinite number of lifes doesn't.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....




