Shouldn't the defibrilators go?

General discussion of the Project Reality: BF2 modification.
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Shouldn't the defibrilators go?

Post by OverwatchX »

In this mod, it seems odd to have them. I think a medic with a medic bag is all that is needed. If you are knocked unconcious from damage, maybe some smelling salts to wake you up or just have the medic have to hold the medic bag in place over your unconscious body to represent him working on you to revive you but shock paddles? I dont know.
Realism and fun aren't mutually exclusive.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

your not unconcious. your critcally wounded.
and we all know that defibulators dont just start your heart they heal bullet wounds aswell :P

its not realistic but its, in there to improve team work.
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Downtown_two
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Joined: 2006-06-19 11:59

Post by Downtown_two »

Yea, they aren't realistic, but I get a real kick out of calling my squad to bring some suppression up front while I go revive someone.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

they are going to stay in as they bring teamwork to the mod and they are crucial to keep your spawn times down.

they just simulate a medic helping someone on the field ;)
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bosco_
Retired PR Developer
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Post by bosco_ »

Don't get rid of the shock paddles... maybe replace the model with a shot, but that's all.
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Sandy_Beret
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Joined: 2006-09-13 02:14

Post by Sandy_Beret »

The defibrilators are a mnemonic. A visual symbol to reference all the little bells and whistles a a medic may carry - just like the spanner is only a mnemonic for the Engineer's toolbag.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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bullit_toof
Posts: 171
Joined: 2006-03-26 13:12

Post by bullit_toof »

I think an animated shot of morphine would look sweet. But give them too many and it all goes saving private ryan. :35_rip:
I am the Sig
Sandy_Beret
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Joined: 2006-09-13 02:14

Post by Sandy_Beret »

bullit_toof wrote:I think an animated shot of morphine would look sweet. But give them too many and it all goes saving private ryan. :35_rip:
or "Trainspotting" :razz:
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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Ferocious_Imbecile
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Joined: 2005-11-22 06:52

Post by Ferocious_Imbecile »

It is a game after all...and a damn fun one too...addictive actually.


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FoW_Strummer
Posts: 86
Joined: 2006-12-18 00:53

Post by FoW_Strummer »

Its actually a very good point. I mean this is a "reality" drivin game. Last time I checked the paddles need a power source to give out charges. Where is the power source? How about a big battery pack on top of the medics backpack..LOL. Also, what if its raining or there is moisture in the air, how about all that voltage kicking back into you..lol. Oh yeah, dont they use some kind of lubricant on the chest before the administer the paddles? I have been watching too much ER. I love the medic kit, it is a ton of fun and very important in the PR game., however, the paddles are not really the most realistic. I dont think it should be removed, but it is what it is....

FoW Strummer
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Guerra norte
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Joined: 2006-07-19 17:37

Post by Guerra norte »

Remove them, this is a reality mod, or is it?
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

Don't remove them
As Sandy pointed out for the less observant of you - the defibs like the wrench is a mnemonic - it is symbolic of the work that the medic does with a medikit. The animations of recusitating, stopping bleeding, patching up do not exist ingame and could quite possibly create problems if they were implemented (lag, animation loops, exploits...)
bullit_toof
Posts: 171
Joined: 2006-03-26 13:12

Post by bullit_toof »

$kelet0r wrote:Don't remove them
As Sandy pointed out for the less observant of you - the defibs like the wrench is a mnemonic - it is symbolic of the work that the medic does with a medikit. The animations of recusitating, stopping bleeding, patching up do not exist ingame and could quite possibly create problems if they were implemented (lag, animation loops, exploits...)
BF2 is already full of bugs, exploits and glitches, a few more wouldn't do any more harm would it :grin:
I am the Sig
Haarek84
Posts: 219
Joined: 2006-08-30 01:44

Post by Haarek84 »

ok.. this mod is for realism. but we have to have fun too. and why focus on the defibrilators? as people say: they show the "symbolic" way to revive someone. patching up and so on.. keep them.
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

bullit_toof wrote:BF2 is already full of bugs, exploits and glitches, a few more wouldn't do any more harm would it :grin:
Do you want to code it and animate it?
Eddie Baker
Posts: 6945
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Post by Eddie Baker »

FoW_Strummer wrote:Its actually a very good point. I mean this is a "reality" drivin game. Last time I checked the paddles need a power source to give out charges. Where is the power source? How about a big battery pack on top of the medics backpack..LOL. Also, what if its raining or there is moisture in the air, how about all that voltage kicking back into you..lol. Oh yeah, dont they use some kind of lubricant on the chest before the administer the paddles?
Just wanted to point out that there are very lightweight automated external defibrilators on the market. You can even buy them from Amazon. Whether or not there are military issue ones, I have no idea, but they are becoming household items, and just about every fire/rescue and police vehicle carries one, now.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

FoW_Strummer wrote:Its actually a very good point. I mean this is a "reality" drivin game. Last time I checked the paddles need a power source to give out charges. Where is the power source? How about a big battery pack on top of the medics backpack..LOL. Also, what if its raining or there is moisture in the air, how about all that voltage kicking back into you..lol. Oh yeah, dont they use some kind of lubricant on the chest before the administer the paddles? I have been watching too much ER. I love the medic kit, it is a ton of fun and very important in the PR game., however, the paddles are not really the most realistic. I dont think it should be removed, but it is what it is....

FoW Strummer
and that is why we only give the medic around 5 charges of zaps before he needs to "reload" his battery ;)
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Guerra norte
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Post by Guerra norte »

Being in real mortal danger promotes teamwork, knowing you have an infinite number of lifes doesn't.
G.Drew
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Joined: 2006-04-30 23:02

Post by G.Drew »

Guerra norte wrote:Being in real mortal danger promotes teamwork, knowing you have an infinite number of lifes doesn't.
if u want rid of defibs and want 2 be in mortal danger go play ArmA, that game is a combat sim, it is everything u have just said, and it SUCKS BALLS, theres no teamwork AT ALL
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