[Map] Emirate Isle [scrapped]
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
I don't know how to help you here, but you can check your water fog color, maybe that has something to do with it. Also check your water terrain color, make sure that both are what you want. That's my guess. I have not tried generating final light maps and doing ENVmaps yet, so I can't say for sure.
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GeZe
- Retired PR Developer
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- Joined: 2006-02-09 22:09
Thats what I did!!!!'[R-DEV wrote:Rhino']generate lightmaps for the secondary terrain.
I did primary and secondary, on fiinal.
EDIT:
I would be happy to send the map, along with the finished object light map files, to anyone who has more experience and would like to have a crack at the problem.
EDIT 2:
*** Generating atlas lightmaps for [levels/emirate_isle/lightmaps/objects]... ***
*** Failed ***
EDIT 3:
*** Generating atlas lightmaps for [levels/emirate_isle/lightmaps/objects]... ***
*** Done ***
ah, improvement
okay, so now I have:
LightmapAtlas.tai
LightmapAtlas0.dds
LightmapAtlas1.dds
LightmapAtlas2.dds
LightmapAtlas3.dds
Last edited by GeZe on 2007-01-01 21:46, edited 1 time in total.
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GeZe
- Retired PR Developer
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- Joined: 2006-02-09 22:09
So, I remove the unneeded object lightmaps, leaving the lightmap atlas .tai and dds. then, I load the map up in PR
Then
guess what, absolutely nothing!!!!
NO secondary lightmaps
NO object lightmaps
AND! as a special bonus, all my textures have shifted a couple of metres!! screwing the ground up!! yay!!

Then
guess what, absolutely nothing!!!!
NO secondary lightmaps
NO object lightmaps
AND! as a special bonus, all my textures have shifted a couple of metres!! screwing the ground up!! yay!!

Last edited by GeZe on 2007-01-01 22:53, edited 1 time in total.
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GeZe
- Retired PR Developer
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
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GeZe
- Retired PR Developer
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- Joined: 2006-02-09 22:09
http://files.filefront.com//;6457026;;/
thats the map, with my attempted light maps atlas and terrain maps.
I have included the individual object light maps and a folder with clean lightmaps if you need to reset.
thats the map, with my attempted light maps atlas and terrain maps.
I have included the individual object light maps and a folder with clean lightmaps if you need to reset.
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Rhino
- Retired PR Developer
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GeZe
- Retired PR Developer
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duckhunt
- Retired PR Developer
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- Joined: 2005-08-28 18:20
GeZe wrote:Lol, yeah.
You know, once I was playing Street with him, he was my SL. I went up to him, waiting for orders, he looked at me, then knifed me. Yay!
haha, we were vary, vary drunk. it was new years!
sorry its not working, but ive done nothing but help you really, and not given you any false information, so, er let rhino look at it its prob a simple error.
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GeZe
- Retired PR Developer
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It's okay, no bad feelings. I just want to get this problem resolved.'[R-DEV wrote:duckhunt']haha, we were vary, vary drunk. it was new years!
sorry its not working, but ive done nothing but help you really, and not given you any false information, so, er let rhino look at it its prob a simple error.
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [WIP] Emirate Isle
the spec ops wep would pwn on this map!
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Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
Re: [WIP] Emirate Isle
Whoa, longest bump ever?
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [WIP] Emirate Isle
Neeeeeeeeeeeeecrooopost!


[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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jaspercat444
- Posts: 599
- Joined: 2007-12-19 06:11
Re: [WIP] Emirate Isle
I can't find the secret tunnel 



