ET:QW?

General discussion of the Project Reality: BF2 modification.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Adverts posted in games like Red Ork and more easily, BF2184 (whatever, does not deserve proper name)! *grins, get EA back*
Mekstizzle
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Post by Mekstizzle »

You guys splashed out $300 on the sounds? Wow
Clypp
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Post by Clypp »

PR does not need to pay for advertising. We have hundreds of active forum members. We need a batch of good images and logos we can plaster in people's sigs for other forums, well editted videos to put on youtube and link to from game forums and email webmasters to feature PR for a week. In short, we need a nicely organized media kit the community can use to promote the mod.
eggman
Retired PR Developer
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Post by eggman »

Interesting perspectives OldDog. I don't think the EA business model is helping heh .. put it that way ;)
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blud
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Post by blud »

Basically the problem is that BF2 is really gay. I only got it cuz most of my clan got it. Id > *

Also, people need to realize that Crysis is optimized for single player - ie: it would suck for multiplayer, and will *never* have the playerbase to make for a successful mod fanbase.
Clypp
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Post by Clypp »

BF2 is gay? And yet it is the best large multiplayer engine available.
DJJ-Terror
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Post by DJJ-Terror »

well i can tell you how things were in my clan:

We all bought BF2 (dozen of us) and play it for a few months, than started complaints to weapons and playabillty, prone dive, missing obvious shots etc... well, most common vBF2 flaws.

Some of us get our hands on PR, loved it at first sight and started to invite other clanmates to play this mod instead of vBF2.

Basicly half of them didnt like it couse spawn times are long (longer than they were used on vBF2) and the other half was bitchin about werry large download size of mod and didn't want to bother with it.

That were 2 major things that rejected them from this mod.

my2$

8)
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Lothrian
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Joined: 2006-10-02 12:46

Post by Lothrian »

Its only an extra 15 seconds ... just enough time to press the Squad Menu to see the progress of the battle. Lazyness I say!
dhimmi
Posts: 224
Joined: 2006-10-12 22:35

Post by dhimmi »

The long spawn times don't seem very long now after playing for 8-9 months until I play a little nilla then I notive how fast I spawn.
The spawn times are great and I don't have any sympathy for people who can't wait 30-60 seconds to get another life.
I would donate to an advertising campaign as I have gotten almost as many hours of playing from PR than I did from almost twice as long playing vBF and it was free.
If I have a computer problem, even if it's not PR related, I post my question and I get an answer that works and feedback to tune the answer if need be.
If recruiting is the issue I don't think the nilla population is the place to go anyway.
I mention PR whenever I play RO because I think that people who play that game would like PR for it's teamwork and tactics.
The word needs to be spread among tactical gamers not run and gunners.
JohnnyPissoff
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Joined: 2006-07-26 14:06

Post by JohnnyPissoff »

Well getting back to topic: "Quake Wars" and the possibility of porting PRm over; I just read an interesting interview of Splash Damage's lead designer Paul Wedgewood. Check this excerpt:

How many players can join a battle? (edit)

There’s no restriction on the maximum that a server administrator can set, beyond the physical hardware specification of the server itself.

http://www.cgonline.com/index.php?optio ... 4&Itemid=1
Cerberus
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Post by Cerberus »

DrTH wrote:I read the thing and it said that this mod mayb goin 2 et qw, wuld it b just like this with modern war with the brits and usa or is it gonna b bout the strogg with no cross hair
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eggman
Retired PR Developer
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Post by eggman »

Yes, but I believe the mapping and level design technology is limited to approximately 1km square maps.

Again wouldn't make too much outta an ET:QW move for Project Reality .. it's just an idea we've tossed around, but there are other possibilities as well.

In any case, I think through 2007 you'll see us experiment with some stuff on the BF2 engine that will be innovative and hopefully augment the game play with some realistic metaphors that keep thing fun and dynamic and at the same time enhancing realism and teamplay.
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gun.KingRat
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Post by gun.KingRat »

Have you considered the Alliance engine? It already supports over two hundred weapons, and looks pretty sweet. Plus the game has no crosshairs and supposedly realistic ballistics already. Might be a good platform if you guys decide to move from BF2. Check out the engine movies, very impressive.

http://alliancethegame.com/thewar.php

http://alliancethegame.com/movies.php
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DrTH
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Post by DrTH »

gun.KingRat wrote:Have you considered the Alliance engine? It already supports over two hundred weapons, and looks pretty sweet. Plus the game has no crosshairs and supposedly realistic ballistics already. Might be a good platform if you guys decide to move from BF2. Check out the engine movies, very impressive.

http://alliancethegame.com/thewar.php

http://alliancethegame.com/movies.php
is that game even out yet?
gun.KingRat
Posts: 63
Joined: 2007-01-01 18:13

Post by gun.KingRat »

DrTH wrote:is that game even out yet?
It is supposed to come out sometime this year. I don't know anything about game design, just thought it might interest the Developers. I just noticed that on the bottom of the movie trailer download page there is a trailer for a game listed as a new Alliance gameplay trailer, but it is not. It's some cheesy WWII game. The official gameplay trailer looks good though. The maps look big, there are destroyable buildings and items, and you can use dead guys as human shields, lol.
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Guerra norte
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Post by Guerra norte »

The Alliance engine looks perfect for PR since PR still want to keep some arcade features.
eggman
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Post by eggman »

Guerra norte wrote:The Alliance engine looks perfect for PR since PR still want to keep some arcade features.
Good God here we go again.

FFS mate figure it out.
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Guerra norte
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Post by Guerra norte »

What?!?!
eggman
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Post by eggman »

Are you telling me that the language barrier issues are such that you don't understand that the term "arcade" would be received in a derogatory manner by folks such as ourselves who are developing a realism and teamplay oriented mod?

Please list for me the "arcade" features you think we want to keep?
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Clypp
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Post by Clypp »

Guerra apologize now. You made eggman angry and unless you want your name featured on the shooting range targets in an unannounced training map you had better hit your knees and pleed.
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