small 0.5 testing video leak (authorized)

General discussion of the Project Reality: BF2 modification.
Blaine
Posts: 11
Joined: 2007-01-13 03:01

Post by Blaine »

normally they (the ones i saw atleast) staged them at a relatively close/secure point to move back to and rearm. similar to the way good squads/commanders already use the ingame supply crates. so i would say its not that big of an issue, considering along with that RPG-7 w/one round you get an AK. you shouldn't plan on taking out a tank or apc solo as light anti-tank anyway. you should be able to damage them or finish them off, hence "light" anti-tank. they already bring humvees/trucks to within seconds of explosion, which forces those inside to immediately dismount or die.

i think the light anti-tank, for the most part, is just fine. if you want more rounds, you need to communicate that to your squad leader and make sure you have a rifleman or supply drop for your squad.
Valtasar
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Joined: 2006-06-18 09:50

Post by Valtasar »

Love the smoke efekt!
Sorry for my English :roll:
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Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

Blaine wrote:i liked the video. im just wondering how the destructible buildings will be implemented.



yup, the AT4 is a one-use weapon. and as gyberg, i wouldn't suggest carrying two of them. i had to often lug one around the streets of fallujah on foot, i wouldn't suggest trying two. as for the RPG-7, two rounds would be nice, but then you get into balance issues and most "bad guys" just moved around with the one round loaded, running back and forth to a wpns cache to rearm. so it would make sense to leave it at one.

short answer. light at is good with one round.
I agree with your short answer. I hope they made the rearming work better. I've had issues with the light AT not reloading at all. Have they fixed the reloading stuff with the ammo packs that the rifleman drops? I've had issues with the ammo packs not rearming me no matter what I do. Then the ammo pack just disappears.

Later
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I thought the map was the Qwai one with the goverment office thing...
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

THERE ARE NEW SMOKE AND EXPLOSION EFFECTS!!! WOHOO!!

Looks very good ;)

:evil: now, I want my cookie!
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

wow those IED's and exp buildings look awesome!
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

'[R-DEV wrote:dbzao']Nothing *that* special, but some little things you will get on v0.5.

http://www.youtube.com/watch?v=koCfJ8HfZ_o

I'll be at work until late tonight. I'd like to see the vid, but my proxy won't allow youtube videos. Could someone please post it on another site. Maybe something like Google video or something? I'm trying to get a couple of my co-workers to start playing PR. This way I could show it to them as well. Thanks

Later
R
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

rico11b wrote:I agree with your short answer. I hope they made the rearming work better. I've had issues with the light AT not reloading at all. Have they fixed the reloading stuff with the ammo packs that the rifleman drops? I've had issues with the ammo packs not rearming me no matter what I do. Then the ammo pack just disappears.
Hmm... I've never had that problem. I mean, it always takes a while, and if people have already gotten ammo (or you got clips but not rockets while waiting for the rocket) then there may not be enough "ammo" left to give one rocket. Know what I mean? Just ask for two bags in future.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

JP*wasteland.soldier wrote:Hmm... I've never had that problem. I mean, it always takes a while, and if people have already gotten ammo (or you got clips but not rockets while waiting for the rocket) then there may not be enough "ammo" left to give one rocket. Know what I mean? Just ask for two bags in future.

Yeah I know what you mean. I've had it happen when I was all alone and the rifleman threw me a ammo pack and then ran away. There wasn't anyone else around to leech off the pack so to speak. I know what you are saying though.

Later
R
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

*sniffle* That is so beautiful.
You Are Now Breathing Manually...
Cherni
Posts: 1308
Joined: 2006-08-19 23:23

Post by Cherni »

OOMFG SWEET
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

Ah so staying up until 4 in the morning taking screenshots and videos has payed off :D
[WAW]TOTENKOPF
Posts: 66
Joined: 2006-12-17 03:29

Post by [WAW]TOTENKOPF »

bosco wrote:Great... and I don't hope well have to wait a few weeks more to get it

I hope we have to w8 because not only will it give the devs time for perfection but i need TIME TO BUILD MY COMP!!!!!Whay CANT USPS BE FASTER?!?!?!?!?!?!?!?!?!?


any wase...gr8 stuff guys!
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Post by Hauler »

Are all those effects going to hinder the game play any if you are able to blow up houses??? I mean is there lagsra 2??
"Who just threw a grenade at a tank :? ??: "
foodmaniac2003
Posts: 81
Joined: 2006-12-21 03:57

Post by foodmaniac2003 »

Is it that the tank shot a hole through the wall creating the smoke and dust?
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

Hauler wrote:Are all those effects going to hinder the game play any if you are able to blow up houses??? I mean is there lagsra 2??
I've got a fairly beefy computer, so what I say may mean nothing to people on low-end systems, but i've experienced no FPS loss from the buildings. I'd love to elaborate on how its done but that's matt.b's job lol. But yeah, no FPS loss. and if there is any, it'll only be for a second.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Very interesting indeed. But no sign of the F16 with cluster bombs, mavericks, rockets, 30mm gun pod and sidewinders as of yet... :cry:
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Bob_Marley wrote:Very interesting indeed. But no sign of the F16 with cluster bombs, mavericks, rockets, 30mm gun pod and sidewinders as of yet... :cry:
yea this mod suxx huh?
=HR=Drayu
Posts: 411
Joined: 2006-05-28 17:54

Post by =HR=Drayu »

over on our forums, we are speculating that the binocs are calling in some form of strike using a laser designator....but hey...speculation (mixed with a little hope :D )
dhimmi
Posts: 224
Joined: 2006-10-12 22:35

Post by dhimmi »

The guy with the bino's seems to be up high.
What is the vantage point for that video ?
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