hmm how about a tweak to the respawn times?
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jackal22
- Posts: 849
- Joined: 2006-11-18 20:18
hmm how about a tweak to the respawn times?
what about having a greater respawn time for different kits? i mean it would simulate them being better/longer trained.
what i mean by this is:
all request kits should have a 1 min respawn time if you die while using one, since they take special training to use and it would take longer to get a replacement in in a war.
spec ops and medic should have like a 40 second respawn since spec ops has a really long training time and medics need to know human anatomy so they would have to be trained for longer too.
engie, lat and granadier are standard kits- well sort of, so they stay at 30 seconds
assult are the grunts and it takes less time to train them since they are the 'basic' class so maybe dropping their time to 20 secs?
there will still be a second added per death, but i was thinking since the bf2 engine knows what kit you had when you die, wouldnt it not be too hard to add this in?
thoughts? just a suggestion...
what i mean by this is:
all request kits should have a 1 min respawn time if you die while using one, since they take special training to use and it would take longer to get a replacement in in a war.
spec ops and medic should have like a 40 second respawn since spec ops has a really long training time and medics need to know human anatomy so they would have to be trained for longer too.
engie, lat and granadier are standard kits- well sort of, so they stay at 30 seconds
assult are the grunts and it takes less time to train them since they are the 'basic' class so maybe dropping their time to 20 secs?
there will still be a second added per death, but i was thinking since the bf2 engine knows what kit you had when you die, wouldnt it not be too hard to add this in?
thoughts? just a suggestion...

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k30dxedle
- Posts: 163
- Joined: 2007-01-20 18:31
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Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15
I still prefer an RO "reinforcements" style respawning rather than how it is now. That would make people spawn in groups rather than on their own. It would make it seem like the enemy comes in "waves" with attacks being more exiting than the "half assed squad fights" you sometimes get with people spawning randomly according to their time of death, it would also mean less of the "idiot driving off on his own with a vehicle" as people would spawn the same time as him.
I think the devs know what i mean, i'm sure this has been suggested before.
I think the devs know what i mean, i'm sure this has been suggested before.
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k30dxedle
- Posts: 163
- Joined: 2007-01-20 18:31
I think the devs know what you mean too - this was the spawn system in BF1942.Mekstizzle wrote:I still prefer an RO "reinforcements" style respawning rather than how it is now. That would make people spawn in groups rather than on their own. It would make it seem like the enemy comes in "waves" with attacks being more exiting than the "half assed squad fights" you sometimes get with people spawning randomly according to their time of death, it would also mean less of the "idiot driving off on his own with a vehicle" as people would spawn the same time as him.
I think the devs know what i mean, i'm sure this has been suggested before.![]()
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noir-colombia-
- Posts: 589
- Joined: 2006-11-18 19:29
i kind of like the idea, but adding a sec when u die, i tottally hate that.
can u figure out when u are spawn camped? that sucks alot dude (im not saying that spawn camping when u are taking a flag is useless)
but im agree about the replacing kits timing respawn
can u figure out when u are spawn camped? that sucks alot dude (im not saying that spawn camping when u are taking a flag is useless)
but im agree about the replacing kits timing respawn
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
wave spawning works OK when you are talking about the whole team. But BF2's squad system is far superior to what was in BF '42.
We won't be changing away from the squad system in BF2, tho we'll evaluate removing SL spawning depending on how the rally points work out.
So.. wave spawning where the pool of players is max 6 is a bit silly and probably doesn't fit that well into the squad based system.
wrt the variable spawn timers, there's some potentially interesting ideas there. The next 2 releases of PR are going to include some major changes to fundamental BF2 dynamics, so we'll probably keep some things a constant and once we have released v0.6 take a look at the game play dynamics and go from there.
We won't be changing away from the squad system in BF2, tho we'll evaluate removing SL spawning depending on how the rally points work out.
So.. wave spawning where the pool of players is max 6 is a bit silly and probably doesn't fit that well into the squad based system.
wrt the variable spawn timers, there's some potentially interesting ideas there. The next 2 releases of PR are going to include some major changes to fundamental BF2 dynamics, so we'll probably keep some things a constant and once we have released v0.6 take a look at the game play dynamics and go from there.
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
I personally like the idea of wave spawning, and I really think the longer deaths for certain kits is a really cool idea. But with all the changes comming up in the future it's hard to say how well those ideas will work with that build.
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Leo
- Posts: 2082
- Joined: 2006-11-29 00:40
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Hx.Clavdivs
- Posts: 1174
- Joined: 2006-06-08 10:01
Don't know about you lads, but if the medic got upped to 40 seconds and then +1, then I'd sway forever down the path as grunt.
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