A query on the mods direction.

General discussion of the Project Reality: BF2 modification.
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Scribble
Posts: 69
Joined: 2005-08-11 16:00

A query on the mods direction.

Post by Scribble »

Hi, first, might I express my admiration towards the mod team and their emerging product but follow that with a question on their (and the mod communities) ambition towards the BF reality modification.

Forgive me if I've got the wrong end of the metaphorical stick, but brosing these forums I've come under the impression that the direction people wwish to take is towards a system where weapon accuracy is very high and damage capacity very low.

Personally, I believe this is not a recipie for a good battlefield simulator as it results in the game becoming a varitaion of counter-strike where itchy trigger fingers count for more than tactics. Given that cover cannot be properly utilized in a computer game, while each player becomes an expert marksman with perfect proficiency, the balance is already squewed towards the assialent.

Most battlefield accounts I've read and listened to (I have many friends serving in Iraq) seem pretty consistant in stating that its pretty hard to hit opponents at all, let allone unerringly put rounds in their heads. (though as indicated I'm no soldier so am happy to be contradicted). Even if the soldier can shoot with superlative accuracy on the shooting range. Exaustion, adrenaline and fear means that acutual combat situations are far more tricky.

Personally I would far rather the realism Mod emulate Brothers in Arms than counterstrike. Rewarding tactics such as supression and flanking than point and click skill.

Thanks for your time.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

alot of people here have a lot of different views i can understand your point and i dont entirely disagree but iv played on DC servers that had server side mods, some of these changed weapons characteristcs and upped there power i enjoyed it alot and would like to see something similar in PR
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Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

I agree with scribble, I would really like to see it be harder to get kills. I'm hoping removing the reticle will make it a lot harder.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

Pak wrote:I agree with scribble, I would really like to see it be harder to get kills. I'm hoping removing the reticle will make it a lot harder.
it is sort of it seems like it just makes you more dependant on iron sights which i guess is a good thing
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

The weapons need to be more accurately than they are...
...after you have been calm and aiming for a good 3 or 4 seconds

And cover can be utilized in a game... I use it all the time.
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