Anti-Air Weapon...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

[R-DEV wrote:Eddie Baker]We would like to include the Starstreak in man-portable, lightweight multiple launcher (ground or Defender 110 mounted) and/or self-propelled (Stormer) configurations. It would function differently from the other SAMs in-game in that it is SACLOS laser-guided rather than "fire-and-forget" IR heat-seeking like the Stinger or similar missiles; the operator must keep the target "painted" in his sights for the missile to track it.
But i would think if you see it and you fire you got it. 3 times the speed of sound is 3 times faster then most fighter jets (wel avg 1300 is the norm??).
So it would be hard to aim but if you aim right you gotit. good addition.
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Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

[R-DEV wrote:Eddie Baker]We would like to include the Starstreak in man-portable, lightweight multiple launcher (ground or Defender 110 mounted) and/or self-propelled (Stormer) configurations. It would function differently from the other SAMs in-game in that it is SACLOS laser-guided rather than "fire-and-forget" IR heat-seeking like the Stinger or similar missiles; the operator must keep the target "painted" in his sights for the missile to track it.
From the article:

"SP HVM is fitted with a roof-mounted Air Defence Alerting Device (ADAD), supplied by Thales (formerly Pilkington) Optronics. ADAD's infrared scanner and processor provide target detection and prioritisation and the system automatically slews the weapon sight onto the target."

I guess this means that in anything other than the shoulder-fired configuration, the target painting will be automatic?
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