Project Reality v0.5 Post Launch Update

Project Reality announcements and development highlights.
Dennis_k
Posts: 21
Joined: 2007-01-31 06:32

Post by Dennis_k »

Thanks Devs!
Wiking74
Posts: 34
Joined: 2007-02-03 14:55

Post by Wiking74 »

Hi.

Must begin with two tumbs up and some toes for the mod have played it from mini mod to full grown hell raising war sim :)

So a big thank you for getting my *** away from vanilla and into some rocky road!

And now to some questions about bugs or perhaps just a feature that i dont know about:

Rpg misses by like 5 meters or more to the right is it suppose to do that?
Or is it beacause i need to sit still for a sec or two?

Same thing with Grenade launcher?
It missed be several meters in 0.4 and still does it in 0.5 well anoying.


Looking forward to the Server update and further client updates :)


And i hope this is the right forum thread to take this up in or my deepest apologizes.

Regards
Wiking
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Post by Zrix »

Looks good, excellent response to the problems.
Last edited by Zrix on 2007-02-13 13:41, edited 1 time in total.
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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

that has really cheered me up with the officer kit :D
also I agree about flags going grey too quick, its almost like BFV never mind vBF2 lol
I would like flag bleed to encourage people to get off their arses and do something though, it doesnt have to be too fast just enough for the team with most flags to have the right to defend, not the team with least flags to just carry on camping and still win.
ErusF
Posts: 28
Joined: 2007-02-13 11:13

Post by ErusF »

Wiking74 wrote:Hi.

Must begin with two tumbs up and some toes for the mod have played it from mini mod to full grown hell raising war sim :)

So a big thank you for getting my *** away from vanilla and into some rocky road!

And now to some questions about bugs or perhaps just a feature that i dont know about:

Rpg misses by like 5 meters or more to the right is it suppose to do that?
Or is it beacause i need to sit still for a sec or two?

Same thing with Grenade launcher?
It missed be several meters in 0.4 and still does it in 0.5 well anoying.


Looking forward to the Server update and further client updates :)


And i hope this is the right forum thread to take this up in or my deepest apologizes.

Regards
Wiking
With the GL you have to wait a little to shoot or it will go crazy off. It must be th same with the RPG. Stand still for a few seconds the shoot. See if it works for you.
301_HysterX
Posts: 69
Joined: 2007-01-02 14:40

Post by 301_HysterX »

Thank you very much guys, you really rock!

(i love your news egg :P )
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

hey a/s/l?
kidding... dont sick rhino on me...
kidding?

how big you reckon the server file patch will be?
TILT999
Posts: 1
Joined: 2007-02-10 07:45

Post by TILT999 »

Tausendmal Dankeschön Jungs..I am so glad I have found a new addiction..I cant wait to get on those beautiful maps...and been fragged like ubernoob..PERFECT...but here it is what is missing anywhere else in the bf2-universe...there is no place for icecream during the battle...hooray...
scratch
Posts: 14
Joined: 2007-02-05 12:38

Post by scratch »

I'm curious, what's the thinking behind reducing the time needed to set another rally point?

Do you guys also address the issue where you can't request a kit after the teams have been switched at round end? (reset the timer for a new kit request)
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

scratch wrote:Do you guys also address the issue where you can't request a kit after the teams have been switched at round end? (reset the timer for a new kit request)
I wasn't aware this was an issue. All timers are reset at the beginning of every round and new map.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

TILT999 wrote: but here it is what is missing anywhere else in the bf2-universe...there is no place for icecream during the battle...hooray...
http://www.robandelliot.cycomics.com/webcomics/2004/comic104.jpg
http://www.robandelliot.cycomics.com/archive.php?id=134

whichever works... just had to post it... i hope that doesnt break any link posting rule etc.

R&E rules just about as much as Project Reality.
scratch
Posts: 14
Joined: 2007-02-05 12:38

Post by scratch »

'[R-DEV wrote:[PIT]dizzy']I wasn't aware this was an issue. All timers are reset at the beginning of every round and new map.
Oh but it is. If you request a kit near round end, then the round ends and teams switch, you can't request a new kit as the timer doesn't reset.

And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course.
xiso
Posts: 55
Joined: 2007-01-19 18:48

Post by xiso »

Yeah thx to everyone !!
Some of the biggest points why i get disappoint from 0.5 .. but with that fixes .. great :)
"Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen."
- Winston Churchill
dragonfire541
Posts: 7
Joined: 2007-02-09 14:38

Server side crashed

Post by dragonfire541 »

Hey awsome, we really need those fixes, U-S-C Project Reality dedicated Server is still crashing all over the place. I am anxious to get a fix in there as soon as possible.

also, we have noticed several times somebody who got into a chopper with or without a pilot kit couldn't get out again! this has happened 3 times that i know of in the last few days. chopper sitting on ground, they could not get out of the chopper!

any ideas?

if you would liek to test these fixes when they are ready, I will gladly beta them for you :)
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Post by Bonsai »

I agree...no need to increase the time for Rally Points to 1 minute.
If you have to wait 3 minutes you automaticly will look for a really good and covered place so it will be save for at least three minutes to spawn there.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I have noticed helicopters still having a full rotor sound when they are empty and on the ground. This is in SP though... dont know if its happened online... (AI is still kinda dumb, which might be causing this... they jump out and smack into the ground, without a chute. But, the chopper just floats on down, no rotors, and then you still hear the engine and whir or rotors as it sits there...) No biggy at all though, and like I said, might only be in singleplayer...
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

scratch wrote:Oh but it is. If you request a kit near round end, then the round ends and teams switch, you can't request a new kit as the timer doesn't reset.
I will look into this myself while testing some new code for rally points and kits
scratch wrote:And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course.
This is a server side setting, so we are just talking about the default. If its excessive for some server admins they can increase this number easily.
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para_hjs
Posts: 263
Joined: 2005-01-19 11:46

Post by para_hjs »

Thx DEVS for patching the bugs. Great work with the mod.

Much appreciated.
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kocy
Posts: 16
Joined: 2006-11-12 23:52

Post by kocy »

yeah i can confirm this soundbug in helicopter... (in multiplayer)

but at first thanx for the great support and i hope the server fix will fix the lags...

At last i can just say great mod but...

could you do a fading over effect or something like that for the iron sight?

cause its kind of ugly when you see that youre gun is gettin pulled down and there is popping in a 2d window... (especcialy on china weapons its visible...)

not that big problem but still a simple thing to fix wich would do much more effeckt on the realism!
(i think its a client issue....)
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

there may be a sound bug in river qwai - the government office ended up sounding like a tuberculosis hospital because of a hell of a lot of coughing from dead people who were long gone... last night...

the changes will be great

some of the gameplay and games I have had have been excellent

thanks to the team
;)
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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