Project Reality v0.5 Post Launch Update
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Wiking74
- Posts: 34
- Joined: 2007-02-03 14:55
Hi.
Must begin with two tumbs up and some toes for the mod have played it from mini mod to full grown hell raising war sim
So a big thank you for getting my *** away from vanilla and into some rocky road!
And now to some questions about bugs or perhaps just a feature that i dont know about:
Rpg misses by like 5 meters or more to the right is it suppose to do that?
Or is it beacause i need to sit still for a sec or two?
Same thing with Grenade launcher?
It missed be several meters in 0.4 and still does it in 0.5 well anoying.
Looking forward to the Server update and further client updates
And i hope this is the right forum thread to take this up in or my deepest apologizes.
Regards
Wiking
Must begin with two tumbs up and some toes for the mod have played it from mini mod to full grown hell raising war sim
So a big thank you for getting my *** away from vanilla and into some rocky road!
And now to some questions about bugs or perhaps just a feature that i dont know about:
Rpg misses by like 5 meters or more to the right is it suppose to do that?
Or is it beacause i need to sit still for a sec or two?
Same thing with Grenade launcher?
It missed be several meters in 0.4 and still does it in 0.5 well anoying.
Looking forward to the Server update and further client updates
And i hope this is the right forum thread to take this up in or my deepest apologizes.
Regards
Wiking
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wooly-back-jack
- Posts: 940
- Joined: 2007-01-14 17:20
that has really cheered me up with the officer kit 
also I agree about flags going grey too quick, its almost like BFV never mind vBF2 lol
I would like flag bleed to encourage people to get off their arses and do something though, it doesnt have to be too fast just enough for the team with most flags to have the right to defend, not the team with least flags to just carry on camping and still win.
also I agree about flags going grey too quick, its almost like BFV never mind vBF2 lol
I would like flag bleed to encourage people to get off their arses and do something though, it doesnt have to be too fast just enough for the team with most flags to have the right to defend, not the team with least flags to just carry on camping and still win.
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ErusF
- Posts: 28
- Joined: 2007-02-13 11:13
With the GL you have to wait a little to shoot or it will go crazy off. It must be th same with the RPG. Stand still for a few seconds the shoot. See if it works for you.Wiking74 wrote:Hi.
Must begin with two tumbs up and some toes for the mod have played it from mini mod to full grown hell raising war sim
So a big thank you for getting my *** away from vanilla and into some rocky road!
And now to some questions about bugs or perhaps just a feature that i dont know about:
Rpg misses by like 5 meters or more to the right is it suppose to do that?
Or is it beacause i need to sit still for a sec or two?
Same thing with Grenade launcher?
It missed be several meters in 0.4 and still does it in 0.5 well anoying.
Looking forward to the Server update and further client updates
And i hope this is the right forum thread to take this up in or my deepest apologizes.
Regards
Wiking
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301_HysterX
- Posts: 69
- Joined: 2007-01-02 14:40
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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TILT999
- Posts: 1
- Joined: 2007-02-10 07:45
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dizzy
- Retired PR Developer
- Posts: 688
- Joined: 2006-06-24 08:25
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
http://www.robandelliot.cycomics.com/webcomics/2004/comic104.jpgTILT999 wrote: but here it is what is missing anywhere else in the bf2-universe...there is no place for icecream during the battle...hooray...
http://www.robandelliot.cycomics.com/archive.php?id=134
whichever works... just had to post it... i hope that doesnt break any link posting rule etc.
R&E rules just about as much as Project Reality.
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scratch
- Posts: 14
- Joined: 2007-02-05 12:38
Oh but it is. If you request a kit near round end, then the round ends and teams switch, you can't request a new kit as the timer doesn't reset.'[R-DEV wrote:[PIT]dizzy']I wasn't aware this was an issue. All timers are reset at the beginning of every round and new map.
And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course.
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dragonfire541
- Posts: 7
- Joined: 2007-02-09 14:38
Server side crashed
Hey awsome, we really need those fixes, U-S-C Project Reality dedicated Server is still crashing all over the place. I am anxious to get a fix in there as soon as possible.
also, we have noticed several times somebody who got into a chopper with or without a pilot kit couldn't get out again! this has happened 3 times that i know of in the last few days. chopper sitting on ground, they could not get out of the chopper!
any ideas?
if you would liek to test these fixes when they are ready, I will gladly beta them for you
also, we have noticed several times somebody who got into a chopper with or without a pilot kit couldn't get out again! this has happened 3 times that i know of in the last few days. chopper sitting on ground, they could not get out of the chopper!
any ideas?
if you would liek to test these fixes when they are ready, I will gladly beta them for you
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
I agree...no need to increase the time for Rally Points to 1 minute.
If you have to wait 3 minutes you automaticly will look for a really good and covered place so it will be save for at least three minutes to spawn there.
If you have to wait 3 minutes you automaticly will look for a really good and covered place so it will be save for at least three minutes to spawn there.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
I have noticed helicopters still having a full rotor sound when they are empty and on the ground. This is in SP though... dont know if its happened online... (AI is still kinda dumb, which might be causing this... they jump out and smack into the ground, without a chute. But, the chopper just floats on down, no rotors, and then you still hear the engine and whir or rotors as it sits there...) No biggy at all though, and like I said, might only be in singleplayer...
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dizzy
- Retired PR Developer
- Posts: 688
- Joined: 2006-06-24 08:25
I will look into this myself while testing some new code for rally points and kitsscratch wrote:Oh but it is. If you request a kit near round end, then the round ends and teams switch, you can't request a new kit as the timer doesn't reset.
This is a server side setting, so we are just talking about the default. If its excessive for some server admins they can increase this number easily.scratch wrote:And i'd still like to see an answer to why the "set rally point" time delay has been reduced. Personally i think 1 minute is a bit excessive, but it's possible that i've overlooked an issue here, of course.
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kocy
- Posts: 16
- Joined: 2006-11-12 23:52
yeah i can confirm this soundbug in helicopter... (in multiplayer)
but at first thanx for the great support and i hope the server fix will fix the lags...
At last i can just say great mod but...
could you do a fading over effect or something like that for the iron sight?
cause its kind of ugly when you see that youre gun is gettin pulled down and there is popping in a 2d window... (especcialy on china weapons its visible...)
not that big problem but still a simple thing to fix wich would do much more effeckt on the realism!
(i think its a client issue....)
but at first thanx for the great support and i hope the server fix will fix the lags...
At last i can just say great mod but...
could you do a fading over effect or something like that for the iron sight?
cause its kind of ugly when you see that youre gun is gettin pulled down and there is popping in a 2d window... (especcialy on china weapons its visible...)
not that big problem but still a simple thing to fix wich would do much more effeckt on the realism!
(i think its a client issue....)
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Sandy_Beret
- Posts: 754
- Joined: 2006-09-13 02:14
there may be a sound bug in river qwai - the government office ended up sounding like a tuberculosis hospital because of a hell of a lot of coughing from dead people who were long gone... last night...
the changes will be great
some of the gameplay and games I have had have been excellent
thanks to the team

the changes will be great
some of the gameplay and games I have had have been excellent
thanks to the team
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."
- Malcolm X


but if someone puts his hand on you, send him to the cemetery."
- Malcolm X






