[Weapon] MP5 SD [WIP]

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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Can I see what you have so far via pm?
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Sure thing! I'll PM you when I get home from work.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Errr.... It seems you can't receive any PMs because you have to many stored in your inbox or something...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Fixed.
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Dude.. like desertfox said... Also do "love you in a non-gay way"²
I really need something for an idiot that has never modeled anything to start haha....
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Hehe! You want a preview of the tut as well? :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

If possible I do :D .
Also, do I have to download all parts of this one so it will work? (Split .rar file?)
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/

If I don't, then the file is either corrupt or it's not downloading properly, I'm getting an error trying to open it. Btw, will I ever need this one if I'll have yours?
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KP
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Joined: 2006-11-04 17:20

Post by KP »

The Beretta tut? It's in several parts, but the first one doesn't work, for some reason. It's like several episodes, if you know what I mean? You won't need every one of them for each to work, but you need them all to complete the tutorial.

And that one is quite a bit more advanced than what mine will be. That guy shows you how to do low-poly modelling. I'll just cover the very basics; how to use different tools, how to tweak standard objects, and basic modelling techniques. So you should definitely use the Beretta one if you are serious about modelling stuff. It's really good! I use it all the time! :D

EDIT: Will send you last evening's work.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Okay, I've been working a bit on the SD, and here's what I've got:

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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

KP wrote:All right, a weapon for the Taiwanese? Interesting. It'll definitely be some time before I'm finished with this gun, but when I am, I might just want to make Bob happy :wink:

EDIT: Bob, if you're reading this, just PM me the pics! :D
did some one say T-77? In game?

I think they did.

:-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

In the comments section there is a link to a working 1st episode.
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SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

KP wrote:Hey, guys. I've just started learning Gmax, and I've started making an MP5 SD. So, what do you think? It's a WIP, mind!

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Remember, I'm still learning! Any tips/suggestions? :-D

EDIT: Updated picture to the newest, low-poly, version I'm currently working on.
omfg, that is t3h pWnz0rZ
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77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
DocZoidIV
Posts: 18
Joined: 2007-02-08 20:40

Post by DocZoidIV »

Very nice!
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Thanks. It's coming along nicely, if I dare say so myself. And the poly count is much better this time around.

Since that pic was posted, I have added a mag, front sight and some more details, so it's really starting to look MP5-like. I'll post another update this evening.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

It looks very nice.
Fullforce
Retired PR Developer
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Post by Fullforce »

Great stuff!
KP
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Joined: 2006-11-04 17:20

Post by KP »

Thanks for all the positive feedback. If there's anything negative, feel free to post that as well :wink:

Oh, and here's what I got done yesterday:

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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Looking awesome man! Keep it up!
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V3N0N_br
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Joined: 2005-08-14 16:12

Post by V3N0N_br »

Seens like it's going relatively fast. Nice work
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KP
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Joined: 2006-11-04 17:20

Post by KP »

Could get it done faster, if only I had a bit more spare time. The damn girlfriend and my friends demand attention. Damn them! :wink: And I'm working on my tut as well. Seems I'm quite busy these days...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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