MEC Desert Urban Combat Uniform

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Bob_Marley
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Post by Bob_Marley »

Love the old Gulf War 1 choc chip pattern, and its much more suitable for the MEC environments than the Russian Kamysh camo they have now.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
GeZe
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Post by GeZe »

Figisaacnewton wrote:got the dds plugin... how the hell am i supposed to isloate the patterns in the camo like the belt and knee pads from the camo pattern?
You can't, thats why it's hard.
Figisaacnewton
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Post by Figisaacnewton »

oh. damn.
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GeZe
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Post by GeZe »

fig, can you take a screenshot of how the uniforms look in game to you, so I can see what you mean by high detail?
V3N0N_br
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Post by V3N0N_br »

It's looking hell of a fine job, i'd just say the sleeves should have a different touch on it's ending, it's kinda Too smooth.
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GeZe
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Post by GeZe »

I fixed the shoes, and added more detail, such as the knee pads, etc.

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This is close to the final version. I now need to do the light version (ie, medics, spec ops), but it will be easy as it will mostly be the same as this.
Figisaacnewton
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Post by Figisaacnewton »

those images look high quality. high gfx.
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GeZe
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Post by GeZe »

Figisaacnewton wrote:those images look high quality. high gfx.
I turned my textures and texture filtering to high, and turned on AAx2

surprisingly, it ran smoothly. hmm, I've been playing all this time with my settings lower then needed


For the more urban version, I am thinking replacing the darker desert colour with a grey.

For the woodland version, I think the original, regular skin, will be fine. I'll just edit it some, replacing the desert colour with a green, and lightening the browns.
Last edited by GeZe on 2007-02-12 02:03, edited 1 time in total.
Kindros
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Post by Kindros »

Its pretty easy to make your own camo's in PS. I made this one in about 5mins flat.

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You can even do the new urban tech camo with the pixelation if you really wanted to.
GeZe
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Post by GeZe »

Kindros wrote:Its pretty easy to make your own camo's in PS. I made this one in about 5mins flat.

[IMG]

You can even do the new urban tech camo with the pixelation if you really wanted to.
Thats not how it works. Open the skin files and see. It is much more complex then simple making a pattern.
Last edited by GeZe on 2007-02-13 02:43, edited 1 time in total.
GeZe
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Post by GeZe »

[old link removed]

Download link for those interested.

Note, use at your own risk, those who don't know how to use this probably shouldn't.

In PR objects_client.zip,
goto soldiers, add mec directory, add textures folder inside that, add file

note: i'm not sure how it'll screw with PB, so do it in your test directory
Last edited by GeZe on 2007-02-17 04:35, edited 1 time in total.
Kindros
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Post by Kindros »

GeZe wrote:Thats not how it works. Open the skin files and see. It is much more complex then simple making a pattern.

Yes I know that. I'm just saying that it is rather easy to make a camo pattern instead of Frankensteining another.
V3N0N_br
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Post by V3N0N_br »

edit : now link worked :D
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GeZe
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Post by GeZe »

V3N0N_br wrote:edit : now link worked :D
Did you try it out? I am interested in your comments.
V3N0N_br
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Post by V3N0N_br »

edit>

Ok, in my honest opinion, the colour of the uniform is better than MEC's one for desert combat. Thats for sure. But still it feels like something is missing you know, it's not really seeming like the edges of the pockets and stuff are not correctly adjusted. Maybe you could just darken or enlighten a little bit the areas where the clothing doesn't stay so tight to the body. Same thing for the knee pads. Make they look like something solid, cause they still look a little bit like a drawing on the clothing.

Hope you take this constructive criticism and improve it a lot more, cause if you do it'll be much better ;)
Last edited by V3N0N_br on 2007-02-16 23:35, edited 1 time in total.
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GeZe
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Post by GeZe »

V3N0N_br wrote:edit>

Ok, in my honest opinion, the colour of the uniform is better than MEC's one for desert combat. Thats for sure. But still it feels like something is missing you know, it's not really seeming like the edges of the pockets and stuff are not correctly adjusted. Maybe you could just darken or enlighten a little bit the areas where the clothing doesn't stay so tight to the body. Same thing for the knee pads. Make they look like something solid, cause they still look a little bit like a drawing on the clothing.

Hope you take this constructive criticism and improve it a lot more, cause if you do it'll be much better ;)
Yes, I was thinking the same things as you. I'm working on it right now.
GeZe
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Post by GeZe »

I think I have solved the problems:

[old link removed]

Check it out and tell me if it is good, or what I should change.
Last edited by GeZe on 2007-02-18 00:16, edited 1 time in total.
77SiCaRiO77
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Post by 77SiCaRiO77 »

put a pic :(
GeZe
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Post by GeZe »

77SiCaRiO77 wrote:put a pic :(
fine...


notice the ripples in the clothing:
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post comments, so I can improve further
V3N0N_br
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Post by V3N0N_br »

Now I'd say this looks better. Gonna check it in game, but just for the screenshots it looks improved. Like I said, haven't seen ingame by myself, but I still think you gotta make the arm sleeves more visible. Now the rest looks real amazing and will do much better in maps like EJOD Desert than the brown shiny uniform :D .
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