What about bullet drop on handheld weapons?

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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

What about bullet drop on handheld weapons?

Post by thugnasty »

I noticed you guys did not add any bullet drop and considering that this is supposed to be a realism mod you should at it.

I'm sure you know this but all you have to do is add this line
ObjectTemplate.GravityModifier 1
to the weapon tweak files.

I believe the value one is around equal to -9.8 m/s which is the effect of gravity on objects.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Id have to take your word for it? Allthough pistols are only used up close most the time anyway so it wouldent really be lost.
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Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

TerribleOne wrote:Id have to take your word for it? Allthough pistols are only used up close most the time anyway so it wouldent really be lost.
Who's talking only about pistols?
thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

yeah I dont get why people reply with something that has little to do with what I'm talking about but thats ok. Maybe he thought it said SIDEARMS instead of HANDHELD which inlcudes all weapons held is one's hands
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Bah sorry for my mis read. I skim read it as useual and came to the conclusion you meant pistols. Sorry. Allthough i thought bullet drop was in PR? mabe im mistaken. Its certanly in the sniper weapons.

Id like to add this page however incase the mods are going to include full bullet physics if its possible.

http://images.google.co.uk/imgres?imgur ... f%26sa%3DN


as you can see that mouthfull came from a google search a while back. It goes in to detail at the bottom about aiming at moving distant targets etc etc.
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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

hey thats a good page. Oh and I'm sure there isn't any bullet drop on sniper rifles. You can do a search on the tweak file and you won't find the line ObjectTemplate.GravityModifier 1. Some mini mods that are out have this line and it works.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Bullet drop is for sure on sniper rifles because you still have to aim above the target to to hit them at a fair range.
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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

well theres a way to test that. Im gonna set the velocity to 1 m/s and if it doesnt drop several feet at a short distance that will mean there is no drop
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

dude i know there is bullet drop for snipers. You have to aim above the head to hit them at distances. Also how do you know that its not a set drop after a particular distance? i doubt it wil be a smooth transition from your gun to there head. It probably works by *If Distance is 'x' or less then no bullet drop else if distance is past x but not up to x then drop this amount etc* it will not have a realistic perfect drop like real bullets do.
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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

Acutally nevermind. Battlefield 2 does have bullet drop implemented for all handheld weapons by default. I set the velocity of the m4a1 and the m24 to 10 meters a second. I commenced to fire at a wall and each tiny step back i took made the bullet holes appear lower and lower. The drop is realistic in this game. It is not set so that it only drops every say 10 feet for example like you were suggesting. The bullets' path actually do curve downward realistically. This is for all handheld weapons and not just sniper rifles.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Makes me happy. But sniper rifles need some new features since real snipers do not aim above there target.
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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

yeah it made me really happy. Also I always new there was bullet drop. Online once I sniped someone across the entire Mastuur City by aiming above and leading the target with the m24. Despite this some others were able to convince me that there was no drop but now I know otherwise.
Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

yeah bullet drop for all guns would be implemented soon
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Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

thugnasty wrote:Acutally nevermind. Battlefield 2 does have bullet drop implemented for all handheld weapons by default. I set the velocity of the m4a1 and the m24 to 10 meters a second. I commenced to fire at a wall and each tiny step back i took made the bullet holes appear lower and lower. The drop is realistic in this game. It is not set so that it only drops every say 10 feet for example like you were suggesting. The bullets' path actually do curve downward realistically. This is for all handheld weapons and not just sniper rifles.
I was on a hill on the dragon valley map and decided to take a pot shot at an attack heli just in view going left across my screen, i aimed about 6 inches ahead and scored myself the drivers head and the heli crashed!!! have had no such luck with shots like that since.
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thugnasty
Posts: 29
Joined: 2005-05-17 18:08

Post by thugnasty »

im guessing that was with the m95. I did something similar once online. I ran up to an enemy that stol a chopper and before he could take off i shot thru the glass with the m95 and killed him.
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