For the time being, get rid of Officer kits

General discussion of the Project Reality: BF2 modification.
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

Lean_Six_Sigma wrote:Are we really discussing changing game elements to help get over squad leaders not know what they are doing?

Yes, the Rally Point system is completely instrinsic to the new spawn system. If they are not used well it is seriously damaging to gameplay. At the moment, there are too many things that have to go well to use them. I am suggesting that one of the major hurdles is removed - that of having to have an Officer Kit.
It would have no disadvantages to gameplay at all, and would get rid of the major problem with Rally Points.
Heck, it doesn't even make sense to force an Officer Kit, don't the other kits have backpacks that could be piled up as well?
If SLs spawned with the OK by default I would say, leave them in.
jedermann
Posts: 55
Joined: 2007-02-07 07:41

Post by jedermann »

Hx.Clavdivs wrote:Pardon me asking, but on what server are you playing on? And what time? Last days maps have been cluttered with rallypoints to the end I can't even find my own RP. Let alone whats my SL or a moving APC.

Some maps are new. Some players are new. The mod is defenitly new. It takes time to adjust. I've gone as SL and completely forgot about that officerskit, but luckly my squadmates usually remind me with a :"stupid *****, get the f... officerskit".
I am solely playing on Thors(i like time limit turned off and know many of the players). Problem seems to be focused on morning and early afternoon. (Timezone of germany)
Ranbir
Posts: 4
Joined: 2007-02-18 11:42

Post by Ranbir »

ArmedDrunk&Angry wrote:What really sucks is when is 3 left over guys who can't use the officer kit or set rally points or when your SL gets disconnected and now you are SL but would have to travel 1.6K to get the officer kit and return to the frontline.
I wish to echo this really.

I know someone said 'go make your own squad if you think you can do better'. Well, I've tried, but in doing so I'm now having to backtrack away from the front lines to get that officer kit.
In other cases, even after trying to invite enough people, enough don't accept the invite. That just leaves the squad that we have, useless. Or at the most, not as effective as it could and should be.

I think it's very easy to do what is done in BF2142. If you're a squad leader, you get that rallypoint item from the get go. (requires unlocking in 2142, of course)
DrMcCleod
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Post by DrMcCleod »

StrkTm MurderCityDevil wrote:OK, so now your SL spawns in as an Engineer (or any kit which is not Officer)...how is this going to help the SL remember to set a rally point or not be killed while trying to do so? Only one of your four original points holds any weight in this discussion, and that is the requirement of needing 4 players in your squad to utilize RP's. Your other arguements are based on the said SL not knowing how to play the game correctly, which is something the dev's cannot fix.

Simple.
Squad Member: Drop a rally point here please.
Squad Leader (noob): How?
SM: Press T, select Place Rally Point.
SL: Cool, this mod is awesomely awesome.


Contrast with current system.

SM: Drop a rally point here please.
SL: How?
SM: Go back to HQ, stand within 10m of supply zone, request Officer Kit, get back here, press T, select Place Rally Point.
SL: Haha! You expect me to swim back to the carrier then? And each time I spawn, remember to pick up an Officer Kit?
SM: Yes, otherwise the spawn system doesn't work properly and we will spend ages waiting around for transport or running.
SL: Seems a bit unneccessary, why not just give me the ability regardless of my kit?
SM: Dunno, apparently this system is 'better', although no-one can explain why.
[ECGN]BTT
Posts: 34
Joined: 2006-12-10 21:01

Post by [ECGN]BTT »

Here is a tip, go to the nearest team rally point and request an officer kit. Anyone can request kits at team rally points.

added- I found this out on Mao Vally the other night. I was SL and kept forgetting to get officer kit. But I would just stop at a team rally point on my way to where I wanted to go and got one there.
DrMcCleod
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Joined: 2007-01-11 11:26

Post by DrMcCleod »

StrkTm MurderCityDevil wrote:Again, this all comes back to not knowing how to play the game. The req's for requesting a kit are to be within 25 meters of your teams main flag, 3 meters of a rally point (any of your teams RP's until the server side patch is released), 3 meters of a supply crate, or at an APC. You mean to tell me that the norm is when none of these options can be found a side from going back to your main?

Not all maps have APCs, or commanders. The current system adds nothing to gameplay, it only detracts when things go wrong. Letting SLs drop RPs regardless of kit would work far better.
Rusty_FunP
Posts: 102
Joined: 2005-11-09 12:39

Post by Rusty_FunP »

I would love to see the map without commanders. The current system is a detrimental to players who cannot handle the learning curve. When you learn how to use the officer kit without effort, it really adds to the squad's strenght quite much.

3 band-aids, binocs, and good weapon to boot. I dont have anything negative to say about the officer kit, maybe its the "jack-of-all-trades, but master of none", but if I have to play with it for couple of minutes to get my squad a rally point in advantageous place, its the price i will gladly pay.

Remember that you can request that precious sniper kit from the rally point once its been set up.
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Animalmother
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Post by Animalmother »

With no offense to you at all .5 was made to weed out all non hackers!
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Wasteland
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Post by Wasteland »

DrMcCleod wrote:Not all maps have APCs, or commanders. The current system adds nothing to gameplay, it only detracts when things go wrong. Letting SLs drop RPs regardless of kit would work far better.
No, it's good to require them to use officer's kits. This way the officer has to get his squadmates to support him and stay close.
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TheOldDog
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Joined: 2006-12-19 10:39

Post by TheOldDog »

You mean get the whole squad to walk back 1.6K's to grab the officers kit? Yea, I can see that happening.
Top_Cat_AxJnAt
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Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

DrMcCleod wrote:Yeah, well Muttrah is a special case that needs a more sensible AAS2 design to fix it.

Sadley Muttrah is another map that plays poorly with a full 64 players. There are quite a few maps out there that also should not be played with the max number of players either due to overall small map or general design.

A small drop of player numbers aloud on a map from 64 to say 48 or on some 38 is all that is required to turn a boring stalemate or fighting based on luck to a thrilling round where tactics and teamwork are a prerequisite to any form of success!


This is a problem of course when many maps play brilliantly with 64 players and servers often wnat to run both type of maps (small no players = good and big number of players = good/ not visa versa!).

Therefore i believe in the interests of high quality games and not high quantity of maps, SERVERS MUST run only maps designed for small number of players OR maps designed for a high numbers of players. A weekly swap would allow servers to offer players a full range of maps but retain the absolute must of a high standard of play!

There are both enough small player number maps and big. With many big geometric maps that could be run on 32 player, ontop of many absolute corkers of smaller maps like Helmand = plenty enough maps that allow around 40 players to have a hell of a time and NOT 64!

Servers must learn to be more carefull when picking maps, there size (32/64) and the mx number of players allowed.

I hate to say this, but for any further advise or input please contact me via PM, no seriously, lvoe to offer semi impartial advise as a long running and experienced PR player.
TheOldDog
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Joined: 2006-12-19 10:39

Post by TheOldDog »

Rally Points are a great idea, but let me paraphrase a little text from inside a game…

Team Member 1: “Why is no one on the team deploying Rally Points?”
Team Member 2: “What are you talking about fool, I see Rally Points!”

I look and check on the main map…

I type: “errr… dude, there are 2 Rally points and 7 Squads…..”

(and this was the same story throughout the game)

This is largely the reality.

Perhaps we should simply ask the developers if the use of Rally Points is as common as they expected it to be? If the answer is NO then you have only two choices.

1: Better educate/encourage people to set Rally Points under the existing system.

2. Make it easier to do.

Now, for me, I have to go with number 2 on that…..
DrMcCleod
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Post by DrMcCleod »

StrkTm MurderCityDevil wrote:From your statements I must assume that you have very limited experience with the contents of the Officer kit. How you could think this kit detracts from gameplay is borderline retarded.

Kit is fine. The fact that an SL cannot place an RP without it is not.
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

IF only it was given automaticaly. I then gladely see the a decent timer on placing them remain and possibly the keeping the 75m rule aswell.
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

Top _Cat the great wrote: There are both enough small player number maps and big. With many big geometric maps that could be run on 32 player, ontop of many absolute corkers of smaller maps like Helmand = plenty enough maps that allow around 40 players to have a hell of a time and NOT 64!

Servers must learn to be more carefull when picking maps, there size (32/64) and the mx number of players allowed.

I hate to say this, but for any further advise or input please contact me via PM, no seriously, lvoe to offer semi impartial advise as a long running and experienced PR player.

Agreed, in order to get decent tactics/squad work, you need time and space to get into position and group up. Maps with too many players are just a spam fest.
SevenOfDiamonds
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Post by SevenOfDiamonds »

Read the Wiki. Learn to play. Get Experience. You will have no problems.
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[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

Post by [BiM]Black7 »

i say make it easyer to get the officer kit that mean

1.apc
2.other teams Rally points
3.Supply drops
4.Light and medium helos
5.Flags

atm it feels like its the location where you get it from is the biggest problem.
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