marksman/sniper kits

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

marksman/sniper kits

Post by Nickbond592 »

i read in a previous post that the dev team were looking into an accuracy standard that the player must acheive before he/she is allowed to receive the above kits, this was aimed at stoping limited kits going to waste (i think)

well i have a suggestion that i have been thinking about the last few days at work, as some players (i.e me) have less than average accuracy due to a few to many dodgy shots or the love of suppresive fire

so how about a point system.

lets say the player starts of with a set number of points, this is also the required number of points to get the marksmen kit but not good enough to get the sniper one. So as the marksman he hits a few shots and misses a few, for every shot fired he hits he gets a point and for every shot missed he loses a point, at the end of his spree he dies and say he has missed more shots than hit,he then isnt able to get the marksman kit untill his accuracy improves. but as he is no longer able to improve his accuracy with out a scoped rifle for every round that this person dosent get the above kits he gets a point. if the person has scored more hits than missed shot, and gets enough points to use the sniper the same system is applied.

EXAMPLE

player starting points-10
marksman requirement-10
sniper requirement-20
point high end limit-40
point bottom limit-0
points gained for one round without being able to use kit-1 (limits to 10 so no-one can not request the kit and therefore save up for the sniper)

I hope that this also encourages snipers to think more about when to shoot so as not to waste ammo and there chances of getting the kit again

This may be a little to much to take in in one read so please do it a few times before posting back :) or PM me if you dont understand/want me to explain it more fully

NOTE. this might not be such a good idea if implied to the marksman kit as he/she is a close squad support member and therefore is more pressured to take shots ion the heat of a battle resulting in more missed shots, this is mearly an idea and dev's are frre if they like the idea to tinker with it to make it best suit PR.

[EtE]nickbond592.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

I think the system works fine right now, if people suck they don't have the kit for very long and if you don't kill people with it before you die you can't request it again for a few min which allows others to grab it.

You can't make it so complicated like that with + this - That = you get the kit. If you watch the QM msgs you can see when the person who had it is trying to get it again and it says they can't have another so soon after the first and that is your queue to request that kit if you are waiting.
Image
liikeri
Posts: 80
Joined: 2006-08-18 10:29

Post by liikeri »

or maeby in abr servers you need basic rank of example gunnerysergant(not too hard to get and needs atleast 10+ hour to get so you would learn the pr basics and more) to get sniper/marksman/pilot/crewman and other "important" limited kits. that would stop straight from vanilla noobs flipping helos and taking snipers for lots of easy points. and taking that only spawnable apc and getting it blown up seconds later.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Please don't overcomplicate an already fine system.
ImageLeMazing.
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

Usually people with the sniper kit, can't hit anything, and die quickly, losing the kit for 3 minutes. Accurate fire comes first to new players, then it's concealment.
Image
dislexiclawyer
Posts: 123
Joined: 2007-02-18 01:19

Post by dislexiclawyer »

BetterDeadThanRed wrote:Please don't overcomplicate an already fine system.
Yes please don't. The reason I don't really like vanilla is one because of morons, and 2 because it seems too emphasized on rank. I play PR because it is great for teamwork and I also don't have to worry about stat padders and how many points did I get this round, or how many kills did I get? If we impliment a ranking system I see a bunch of people just going off on thier own trying to get to a higher rank so they can do more stuff. I just think having to worry about a points system and worry about your accuracy will take away from the game. How many real soldiers think to them selves I better get 100% accuracy so that next time I can get the sniper rifle? Sure accuracy is important but I think it will have a drastic effect on the game, and it may have an effect on how well the squads can perform if they can't get the kits they need. Don't forget snipers/marksmen can be very effective scouts too. There have been many times where I will lay down at a high vantage point and scout the area ahead for my squad. And I can evey stay there and scan for incoming threats, so I may not take very many shots. There have also been times that I will spot a jihad car coming to ruin our fun and no one with a rocket can take it out, so I try my best to make rapid accurate shots at the driver but some to alot of them will miss target. Wow I really rambled on, but what I am basiclly trying to say is the system you have described doesn't sound very appealing to me, and I have included many reasons why I think so.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

i'm begining to get the feeling you didnt read it through enough times

yeah sure a ''noob'' sniper will die quickly and then you'll get the kit
this stops the ''noob'' sniper from getting the kit in the first place

@dislexiclawyer
this is only to do with the sniper kits not any squad based limited kits or helo/crew kits.

and also this isnt about rank or points these points arnt ment to be published its like a ladder you need to be proficiant with your wepon to be able to rise up the ladder to a differnent kit, if your not you fall down the ladder.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

IRL snipers are not chosen for their rifle skills but for their ability to cope with large responsibility, move unseen, etc.

Also:

nickbond, you live in chester? wicked, PM me ;)
The third "never again" in a hundred years
Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

How about if you die with a sniper rifle in hands, you wont get it anymore in battle after you die. This also permits everyone to start out with sniper rifles or save them til the end.
Image
dislexiclawyer
Posts: 123
Joined: 2007-02-18 01:19

Post by dislexiclawyer »

'[EtE wrote:nickbond592']
this is only to do with the sniper kits not any squad based limited kits or helo/crew kits.

and also this isnt about rank or points these points arnt ment to be published its like a ladder you need to be proficiant with your wepon to be able to rise up the ladder to a differnent kit, if your not you fall down the ladder.
I understand the need for people who don't know how to use a kit to either learn how to use it or don't. I just don't think there should be a system that restricts it for you. I think the current system is pretty good, you need a certian size squad to have access to certian kits and therfore it is really up to the squad on who should have what kit, determined on the individual skill level and the need for certian specialized kits. How can I get good with a certian kit if I don't practice with it? And what if I am an awesome sniper but I just have a horrible round? I don't really think I should be penalised by not being able to use the weapon again until I raise my kill count, or rather hit to miss ratio.

Ill say again, I agree that people that can't use certian kits shouldn't use them, but I think ultimately the decision should be left to the individual person and the squad he is in. We just have to rely on the people we play with to say "man you suck with that AT launcher, perhaps you should grab something you are better with and contribute that way, let someone who is better have the AT kit until you can improve some". Thats what this community is really about isn't it? And if it comes down to it, you can just say "hey stop using the kit, you are hurting the team". And if they don't give it up then you may have to kick them from the squad so that they can't get a kit.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Just accept the fact that there will be noobs and there isn't anything reasonable you can do about it.
ImageLeMazing.
Black-Hawk
Posts: 251
Joined: 2006-06-21 12:38

Post by Black-Hawk »

Its a game after all, everyone needs a chance at using every weapon, so there should be no point / accuracy system involved. I agree with all above that the time system is sufficient and will be for ever :p
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

'[R-CON wrote:Black-Hawk']Its a game after all, everyone needs a chance at using every weapon, so there should be no point / accuracy system involved. I agree with all above that the time system is sufficient and will be for ever :p
exactly. The accuracy stat system would suck so bad because support gunners would have bad accuracy stats and riflemen would get all the snipers.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

SethLive! wrote:exactly. The accuracy stat system would suck so bad because support gunners would have bad accuracy stats and riflemen would get all the snipers.
sry to say this again to people but you have missed the point
this accuracy is only for sniper based kits no other kits are involved
you only get marked on your accuracy when using a sniper based kit.
so, a rifleman wouldnt have more of a chance over a support gunner to get the sniper kit



maybe the current system in place is good enough, but this was a responce to somthing i read a while back i'll try and dig it out for you.
[PTG]Z.user
Posts: 142
Joined: 2007-02-06 18:52

Post by [PTG]Z.user »

BetterDeadThanRed wrote:Please don't overcomplicate an already fine system.
nuff said really
Image
[PTG] RECRUITING NOW
Xfire me: Zuser
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

Points to get the kit is very similar to vBF2's earn points to unlock kits system. Going to sniper basic, is similar to America's Army.

These threads pop up a lot. Like we need to have system to behead people who tk, or if you crash a chopper then you should never be allowed to use it ever. Noobs are going to frustrate you. The rules you want in place only inhibit the good guys who make a mistake or whatever. You were a noob once too. Chances are you may still be. We all just have to lend a helping hand.
Image
Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

Even noobs should be given the opportunity to practice with the sniper rifle.

My issue, personally, is with bad pilots. If they want to crash themselves in a cobra. Whatever. but when they crash a full littlebird or blackhawk, then we've got some problems.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

Guerra wrote:Even noobs should be given the opportunity to practice with the sniper rifle.

My issue, personally, is with bad pilots. If they want to crash themselves in a cobra. Whatever. but when they crash a full littlebird or blackhawk, then we've got some problems.

lol Yeah at the start of a round of Muttrah I witnessed three little birds (fully loaded) simuletaneously do that tilt and roll to the right. Needless to say, we got off to a bad start.
Image
Clan Name: [:NET:]Boondock Saint
Pub Name: Determined
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

Determined wrote: These threads pop up a lot. Like we need to have system to behead people who tk, or if you crash a chopper then you should never be allowed to use it ever. Noobs are going to frustrate you. The rules you want in place only inhibit the good guys who make a mistake or whatever. You were a noob once too. Chances are you may still be. We all just have to lend a helping hand.
please read the thread before posting (third time ive said this now)

i never said i was any good with a rifle and in your perspective i may be a ''noob'',nor am i much bothered by ''noobs'' that happen to crash or mess up and do some wrong.

but,
if you read the first post it clearly states this was an idea for a question that one of the dev team posted a while back about making requirments to be able to use kits.

p.s why dosent anyone seem to read the posts properly.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

nickbond, because they are too concerned with putting down anyone with a brain and an idea.

As for your idea, it would really only help the overly arcadey players of PR, alot of us arent concerned about how many kills we achieve (well, im not atleast) and tend to focus on the gameplay itself, while your idea does look good on paper its not going to be very practical.

Best thing you can do is simplify it a little more while still retaining what you want to achieve overall.

Look forward to seeing more of your posts
Post Reply

Return to “PR:BF2 Suggestions”