How close to "real" are the choppers?
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EagleEyeLG
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DirtyHarry88
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BigBoss20th
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Fenix16
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BigBoss20th wrote:LMAF 50%???!!!!
i assure you that 80 no 90+% rpg are still working.
it's like the brother of the AK it will work 100 year later as same as the day they were made!
Are you trying to tell me, that there is no difference in functionality between this:

And these?

Because I SERIOUSLY beg to differ. And thats just the launchers, I dont even want to imagine what the munitions would look like "100" years later.
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Fenix16
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EagleEyeLG
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Stealth Clobber
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Fenix16 wrote:And this video even further proves my point:
http://www.liveleak.com/view?i=6cf8b93510
LOL I've seen that video before its funny.
What I really meant was, the fact that most pilots of the choppers in this mod are sitting still in the air, or doing slow circles of death, very very prone to RPG and SA-7 fire. I even saw a chopper hovering low to capture the South VCP, which has a ZPU sitting right next to it, which I then I got in and took the chopper out with.
I can't really talk though, as I've never gotten the chance to pilot, or gun for, a cobra, because 2/3 things happen at least.
1. I get lag for 5-10 minutes. (Always happens)
2. I'm on Insurgents. (usually happens all the time to me)
3. The cobra's are already taken, and I cant pilot it anyways, I got lag!
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BigBoss20th
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nice that was funny what a lucky *******.Fenix16 wrote:And this video even further proves my point:
http://www.liveleak.com/view?i=6cf8b93510
okey i take it back the 100 years
but most of them still works

