Real quick disorganized suggestions..

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Real quick disorganized suggestions..

Post by Artnez »

Hey again.. these suggestions have no order whatsoever..but I would LOVE IT if something like this was in a mod PR..

Rooftops
In vanilla BF2, rooftops are useless. The ledges are no higher than my ankle which make the cover worthless. When you guys are in the mapping stage.. please please please.. make rooftops have nice ledgs to take cover behind.

Rooftops offer some great advantages, which is why alot of people will run to them.

On the other hand, the huge disadvantage is that you are immobile.

Rooftop-to-rooftop combat could be pretty intense too. Street level gives you minimal cover but maximum mobility, while on a rooftop you have great cover but everyone knows where you are.

Snipers
Will it be possible to create a nice thick line between snipers and sharpshooters?

Snipers should be horrible at close combat (compared to assault, specops classes) but have very long range and strong firepower.

The weapons should be hard to master, due to shake, wind, etc. The Barret is an example of a weapon that sniper would use.

The sharpshooter is the guy that runs with guns like the SVD. He should move with the squad and take out enemies and medium - long distances.. but nothing near what sniper could do.

Thats all thanks!
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

as far as snipers being horrible at close range (at least in the marine corps) they would still be fairly formidable since sniper spotter teams are equipped with a scoped rifle as well as an m16. i dont know how this would work with gameplay but i figured i say something on that.
Image
UnitedWeSnipe
Posts: 3
Joined: 2005-07-26 20:13

Post by UnitedWeSnipe »

Sniper teams come with a Sniper Rifle and an M16 OR M4.
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Post by CobraPhantom »

UnitedWeSnipe wrote:Sniper teams come with a Sniper Rifle and an M16 OR M4.
And you can accomplish that by creating a squad and having a sniper and assault. :wink:
Image
Image
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

how could i forget the m4... oh well i think if you limited the ammo given to the secondary rifle (m16 or m4 (thanks united)) to 1-2 mags then it could work, it would keep the sniper from getting into an all out firefight but give him a chance if he found himself close to enemies.
Image
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I really believe there should be a seperate scout/sniper only squad with limited places. Snipers should carry all realistic equiptment including The long range sniper weapon that has a scope that must be adjusted only to distance that you can get only from your binos (normally unrealistic except for the XM range which auto works out air pressure,wind etc all you do is enter in the range and ammunition type.) Then we have no more unrealistic aiming above there heads at long ranges to hit.
I also think they should carry an M4 so it can only be used mainly in close ranges unlike the M16 which would give them too much power imo.
However snipers would be very slow and carry no armor or additional items like frags or smokes etc.

*Binos get the distance depending where you point them (like the tanks range finder in prmm)

*Long range Weapon like a XM107 :twisted: or XM109 that aims according to the range inputted in to the weapon. (it uses the barret optical ranging sysetm, so no need to endter air pressure or wind etc)

*M4 or alternative for other countries. for any close heated situations the sniper comes across

*Its allot of equiptment so he would move pretty slow

*No armor

*No extra iventory of any kind

*Full camo webbing

As for the average sharpshooter present in squads they should carry a scoped M16 or alterantive for other countries etc and then the basic kit a regular infantryman has except obviously no rifle grenade because hed be a super soldier then :lol:
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

for marines it would be a scoped m14 is what i believe someone said
Image
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Yea i read that. But i said m4 simply because having an M14 which is a longer range weapon then an m4 would make the sniper too powerfull imo since having a scoped m14 and a long range weapon such as the XM107 would make it far too unbalanced imo. Everyone would want to be sniper.
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i meant if there was a difference made between a squad sniper or a scout sniper, the squad sniper would get a scoped m14 and the scout would get an m40 as well as an m16 or m4 with 1-2 mags.
Image
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Ok. But id hope for somthing a bit more special then an M40 thats for sure. Id love to see the XM109 even in the game which could let you take out apc's and damage tank tracks if hitboxes for tracks are ever put in.
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

if we have an instance where its used then go for it
Image
Post Reply

Return to “PR:BF2 Suggestions”