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BLind
Posts: 146 Joined: 2005-11-07 22:36
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by BLind » 2007-02-21 17:01
had the day off today so i thought i'd try and model my first gun, chose the mg42.
what do ya think
the bullet and metal textures are a bit **** since i cant get it to UV texture properly but i'm fairly happy with it.
Last edited by
BLind on 2007-02-21 17:09, edited 1 time in total.
SGT.Collado
Posts: 704 Joined: 2006-11-22 14:14
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by SGT.Collado » 2007-02-21 17:09
Nice, looks a bit like in Call of Duty. It's too glossy though, it needs more of that rugged feel to it if you want to go for total realism.
77SiCaRiO77 wrote: ask him if he is an enemy , if he answer you in other language, then fire at him
bosco_
Retired PR Developer
Posts: 14620 Joined: 2006-12-17 19:04
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by bosco_ » 2007-02-21 17:11
For beeing your first gun, it looks very good.
SGT.Collado
Posts: 704 Joined: 2006-11-22 14:14
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by SGT.Collado » 2007-02-21 17:12
bosco wrote: For beeing your first gun, it looks very good.
totally agreed with that. I couldn't even a model anything like that.
77SiCaRiO77 wrote: ask him if he is an enemy , if he answer you in other language, then fire at him
eggman
Retired PR Developer
Posts: 11721 Joined: 2005-12-27 04:52
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by eggman » 2007-02-21 18:34
Looks great for a first effort
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KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2007-02-21 18:43
Damn, for a first effort...damn. All that in one day? Have you been modelling for long? I'm sure I could pick up a few tricks. What program are you using? 3Ds max?
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2007-02-21 18:50
Jeez, you're quick. How long have you been modelling in total?
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
BLind
Posts: 146 Joined: 2005-11-07 22:36
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by BLind » 2007-02-21 18:52
maya
took me most of this morning
V3N0N_br
Posts: 592 Joined: 2005-08-14 16:12
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by V3N0N_br » 2007-02-21 20:03
that's amazing... But you did all that by yourself in so few time?
Pantera
Posts: 11059 Joined: 2006-02-16 11:27
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by Pantera » 2007-02-21 20:40
Lies, he copy and pasted it from CoD!!!!...
no im jokin blind lol dont make me pick up the soap....
Looks very nice, very very nice...Hard to belive u done that in a few hours....
Teek
Posts: 3162 Joined: 2006-12-23 02:45
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by Teek » 2007-02-22 00:32
Very nice, perhaps MEC support...
mrmong
Posts: 1214 Joined: 2006-01-14 14:48
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by mrmong » 2007-02-22 00:34
try pelt mapping the bullets if maya supports it.
GeZe
Retired PR Developer
Posts: 3450 Joined: 2006-02-09 22:09
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by GeZe » 2007-02-22 00:35
looks very nice for first attempt.
now model a MEC heavy sniper rifle! so we don't have to have the vBF2 l85.
V3N0N_br
Posts: 592 Joined: 2005-08-14 16:12
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by V3N0N_br » 2007-02-22 01:02
Good idea geze!
I think the comunity would apreciate such an aquirement
jk, model whatever you feel like modeling, or it might not be that good.