PR v0.509 Open Beta Feedback

General discussion of the Project Reality: BF2 modification.
eggman
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Post by eggman »

thread cleaned.

We'll look to add an EU server shortly, just need to get the initial major kinks sorted out before we start expanding the open beta testing.
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Leo
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Post by Leo »

A lot of the time, there seems to be the squad bug where you can't make more than 2 squads.
Rick_the_new_guy
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Post by Rick_the_new_guy »

I recommend that the
A.P.C. be removed from the 10 second timer deal. I understand it for a jeep or a heavy jeep (great idea), but with the A.P.C. now way.

The team operating this vehicle is going to need more time to transport grunts to important flanking and rear flakning postions. It is crazy to have guys jump out then jump back in so they do not get wasted while in route.

_____

Is this the same for the chopper? If so, it would be even more of a cluster blank.
IMO, the A.P.C. is the ground chopper now. Troop movments is its primary job now. So differnt squads will be in it more frequent than in vBF2.

___

P.S. awsome work on the next patch. Many thanks.
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dbzao
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Post by dbzao »

The 10s timer kill is only for the driver and gunner positions. They can be passengers without a problem, but can't drive or gun with the wrong kit or belonging to the wrong squad.
eggman
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Post by eggman »

Changing positions does not require exiting the vehicle, just hit one of the F3 through F8 keys to change positions.

The APC is probably the most problematic and needs this treatment more than other vehicles because of the spawn point issues.
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Rick_the_new_guy
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Post by Rick_the_new_guy »

'[R-DEV wrote:dbzao']The 10s timer kill is only for the driver and gunner positions. They can be passengers without a problem, but can't drive or gun with the wrong kit or belonging to the wrong squad.
:-o

That... that would prevent a cluster blank. Well done. Excellent response time also.

Carry one.


EDIT: This is actaully a very good idea. Nothing else sucks worse when the driver and gunner are in differnt squads.
Last edited by Rick_the_new_guy on 2007-02-23 02:42, edited 1 time in total.
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Biggaayal
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small irritating question

Post by Biggaayal »

What happens when a crewman from another squad gets in the driver seat whil e I'm temporarily in the gunner while people request kits etc? I get killed in 10 sec?
Just wondering how. Plz delete if this is too much off topic.
dbzao
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Post by dbzao »

If you are in the driver or gunner seat without the crewman kit or you do have the crewman kit but you are not in the same squad of the player that got in the driver or gunner seat first, you are getting killed in 10s.

Just press another F key, F3, F4, F5 ... F8 and stay in the back.
xgayox
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Post by xgayox »

aside from that heavy AT unzoom/firing bug, which is already fixed, the new patch plays great for me. Also alot less connection problems.
Desertfox
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Post by Desertfox »

'[R-DEV wrote:eggman']Changing positions does not require exiting the vehicle, just hit one of the F3 through F8 keys to change positions.

The APC is probably the most problematic and needs this treatment more than other vehicles because of the spawn point issues.
I can see a problem with this :/ What if a squad leader tells his squad to hold spawn until he gets in his APC and is on route. They all spawn in but the poor sap is stuck in the gunners seat and is going to get killed in 10s :/
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[PR]AC3421
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Post by [PR]AC3421 »

One new glitch I have never seen: Tonight on GH west (duh) I was on Jabal and out of nowwhere the mini map starts spinning out of control in the top right corner and I couldnt see any icons on it. It was doing the spinning action it does when you bring up the Kit screen or the squad screen but it was staying confined within the GPS and still spinning. I also couldnt see the large map when I brought up the squad/kit screen, it was just the kit/squad side showing up.
eggman
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Post by eggman »

Desertfox wrote:I can see a problem with this :/ What if a squad leader tells his squad to hold spawn until he gets in his APC and is on route. They all spawn in but the poor sap is stuck in the gunners seat and is going to get killed in 10s :/
Don't understand... there are 8 seats in an APC and 6 members in a squad... ?
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KingofCamelot
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Post by KingofCamelot »

'[PR wrote:AC3421']One new glitch I have never seen: Tonight on GH west (duh) I was on Jabal and out of nowwhere the mini map starts spinning out of control in the top right corner and I couldnt see any icons on it. It was doing the spinning action it does when you bring up the Kit screen or the squad screen but it was staying confined within the GPS and still spinning. I also couldnt see the large map when I brought up the squad/kit screen, it was just the kit/squad side showing up.
Never heard of that before. :?

Unless you can replicate it or have it occur often enough to be a problem its not worth our time to look at right now. We have our hands pretty full with Python tweaking.
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xgayox
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Post by xgayox »

'[R-DEV wrote:eggman']Don't understand... there are 8 seats in an APC and 6 members in a squad... ?
And even so, he could just exit the apc...
TheRealFritz
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Post by TheRealFritz »

GH W has been updated with a new build.
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Letalis
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Post by Letalis »

'[PR wrote:AC3421']One new glitch I have never seen: Tonight on GH west (duh) I was on Jabal and out of nowwhere the mini map starts spinning out of control in the top right corner and I couldnt see any icons on it. It was doing the spinning action it does when you bring up the Kit screen or the squad screen but it was staying confined within the GPS and still spinning. I also couldnt see the large map when I brought up the squad/kit screen, it was just the kit/squad side showing up.

This has happend to me aswell but only in Vanilla BF2 so that not a PR bug.
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TheRealFritz
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Post by TheRealFritz »

Updated with another build that shouldn't CTD anymore :)
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EPatrick
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Post by EPatrick »

Besides some lag.. I like.
TheRealFritz
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Post by TheRealFritz »

Updated with yet more fixes and restarted.
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eggman
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Post by eggman »

thanks to the players who have had some patience working with us on getting the issues sorted.

This Open Beta process is invaluable to us, but along the way we can have some hiccups and issues .. your patience is much appreciated :)
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