Longer take off times for jets?

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Gunwing
Posts: 184
Joined: 2007-02-16 18:21

Longer take off times for jets?

Post by Gunwing »

I never liked that in BF2 you could take off in a jet after like 12 feet of forward motion. Will this be changed in an upcomeing update to PR? I just get so fed up with pilots getting off the ground and pulling stright up in jets like the A10. I hope this is changed some time soon. A good wormup time for jets would also be great.

During Warmup you should be able to move the jet around on the ground an into the right position for take off. Then on the take off we should use almost the whole runway to get off the ground so it looks better and takes longer to get jets in the air. Then after take off you should not be allowed to fly at a 90 dagree angle for about 5 seconds......
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

So the F18 can teamkill 14 team mates instead of just 8 on the carrier? (Which is why we need either the Harrier or the F35.) Otherwise I completely agree.
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D.F.A
Posts: 17
Joined: 2006-06-26 03:18

Post by D.F.A »

yes some realism in the planes would be nice. Rephrase 90 degree angle, with more like a 20-35 degree limit depending on aircraft for the A10 being a flying armored tank the dam thing should be 20 degree limit.
[PTG]Z.user
Posts: 142
Joined: 2007-02-06 18:52

Post by [PTG]Z.user »

Yeah as it is the choppers take a lot longer then the jets...
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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

Also we need to stall the jets at certain speeds and maneuvers like a regular combat flight sim would.
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D.F.A
Posts: 17
Joined: 2006-06-26 03:18

Post by D.F.A »

ok, if a person says that the engine stalls while flying deserves a good woop ***.
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Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

BetterDeadThanRed wrote:So the F18 can teamkill 14 team mates instead of just 8 on the carrier? (Which is why we need either the Harrier or the F35.) Otherwise I completely agree.
I think those figures are back to front. After 3 seconds you can garentee 90% of your team on deck. After 35seconds, you can garentee you have about 3, one being AFK.

This is needed and is realistic. Atm, maps like GoA are jus ta carreir rape fest for the SU-25 Frogfoot as it jus tdoes one strafe and racks up a dew good kills. Can be the same for the Hornets too. Also...Its just realistic.

...mongol...
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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Aren't jets getting an overhaul in .6?

I'm hoping for a warmup, long range ability to lock on, making it harder to land. I'm just worried that the jets are going to be made too fast for the small maps.
Thanks luizinhuu for the find
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

That's why we need bigger maps ;)
Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

'[R-DEV wrote:dbzao']That's why we need bigger maps ;)
And Bigger RAM :(

...mongol...
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

I tried messing with the startup time for jets like I did for the choppers, but it doesn't work the same way for them.

We have some other ideas and will take a look at them.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

'[R-MOD wrote:Mongolian_dude']And Bigger RAM :(

...mongol...
QFT, I can't get anymore than the gig I already have in my PC and Basrah already takes forever to load and forever to start running smoothly afterwards.
Thanks luizinhuu for the find
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I don't mind the take off time as much as stalling. You don't stall from going to fast and too high (unless your 20 to 30,000 feet in the air) And the stalling is appaling, you don't stall facing up and and going at a random angle, your nose should drop down and head for the ground. I'm not asking for a flight sim, just a little more realistic planes if engine allows.
kroney64
Posts: 36
Joined: 2007-01-04 16:08

Post by kroney64 »

'[R-MOD wrote:Mongolian_dude']And Bigger RAM :(

...mongol...
RGR that :-(
saxojon
Posts: 66
Joined: 2007-02-26 16:01

Post by saxojon »

We also need ATC, full checklist checks for start-up, take-off and landing, G-force impact on pilot while doing crazy moves i the sky (also injures aircraft), player controlled setting of flaps and landing gear and of course, onboard FMC. yay


But BS aside. To be honest, as a flightsimmer, some of the highly unrealistic aircraft handling and physics do annoy me.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

I agree jets should take longer to take off......
..... makes it easier for me to camp them. GG
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