riflemen, optics, and .6

Suggestions from our community members for PR:BF2. Read the stickies before posting.
CENINJA
Posts: 150
Joined: 2007-01-27 03:38

Post by CENINJA »

OMG!!!! Quit complaining about them giving you an advantage, with a grenadier having a scope...
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

That I think the light AT would be if it had 4 projectiles, but it doesn't. The reason I don't like optics for the grenadier is because it's just gonna make it so much easier to shoot and hit a target, it wont be a challenge anymore. The ironsights add that much of a challenge.

I guess if you are hellbent on adding optics to the grenadier then there is nothing I can do about it, but I am not going to like it one bit.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

the rifleman and squadleader should hopefully get a magnified scope
the other rifleman variants should get a quick aim sight leaving the others (crewmen, engineer, medic) with irons

speaking of .6 are we going to get the engineer and spec ops sorted by way of giving them defined roles? The combat engineer should be all about explosives and an AR only (the shotgun only on urban maps is a tad ridiculous and unrealistic). My preference for the spec ops is as ever to make him a CQC specialist - fully auto AR/carbine as primary, shotgun over the shoulder and room clearing flashbangs to flesh the kit out.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Think about it for a second, increased magnification? That would be pretty awesome, everyone being able to spawn in marksman in a sense.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

Cyber-Couch wrote:That I think the light AT would be if it had 4 projectiles, but it doesn't. The reason I don't like optics for the grenadier is because it's just gonna make it so much easier to shoot and hit a target, it wont be a challenge anymore. The ironsights add that much of a challenge.

I guess if you are hellbent on adding optics to the grenadier then there is nothing I can do about it, but I am not going to like it one bit.
ehhh, they still only get there leaf site (the iron sight at the front) when aiming the GL you do relize? the optic is only for the rifle itself....

http://img151.imageshack.us/img151/7943/ugl6mr2.jpg

if you look on the top left, you can still see the leaf sight for the GL.
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Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Bleh, I still don't think I like it. I just like good old fashioned ironsights for grenadier. Include optics for rifleman sure, but I don't want a scope thing on my precious grenadier kit. :(
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

G3 with optics? Watch my K/D go down against MEC! >.<
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

If a grenadier has a scope on his gun, then I think 50% of the team would choose grenadier :-( grenadier is already the most powerful class for infantry combat and having a superier rifle would just make them really overpowered. Without a scope they will still have their place in a squad and will not be an underused kit like ap rifleman. I just think adding a scope would make them sort of a rambo kit. I would not like to see grenadier become a noob class like spec ops was in .4 riflemen have the smoke nades and ammo bags and are a powerful class but these special items are teamwork oriented and not combat oriented.I would rather see alot of riflemen than alot of grenadiers.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

'[R-DEV wrote:Rhino']it is impossible to have a L85A2 UGL without optics. The
Its like saying every player is going to want to go light AT cos they have a lancher, if anything the light AT is more of a noob tube the the grenadier is.
Couldn't agree more, I really want to see the grenadier with a scope.
ImageLeMazing.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Yea, there is gonna be more than just a small amount of people going grenadier. I will bet you 60% or more of the players will be grenadiers.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

We will blance the class out in one way or anouther, but they will all get opics. We have addressed the SAW problem in .2 / .3, we have addressed the M4 probelm in 0.4, and we will address this problem.
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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Most of us seem to agree that grenadier with optics is over doing it. Imo, if this is gonna happen:

- Less ladders on roofs and less flags being cappable whilst on rooftops
- Less magazines for grenadier
- Possibly less grenades

The splash damage seems to be very large for the grenadier grenade - it's really annoying having a nice firefight going on. Only for some moron to jump on a rooftop and shoot a grenade down, killing everyone including his team mates. Devs, listen to the masses for this one, please. :D

Agreed Rhino, you lot will sort this out: We're trying to fix it before it arises though.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

How many classes are getting optics? Isnt it just grenadier and rifleman?
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Hopefully all officer kits as well.
ImageLeMazing.
Bob_Marley
Retired PR Developer
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Joined: 2006-05-22 21:39

Post by Bob_Marley »

From what I understand it will indeed be riflemen, grenadiers and officers getting optical sights. Everyone else will have to make do with irons.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

i would make the grenadier limited anyways...
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Lucid Nightmare wrote:mmm, I don't like the idea of a grenadier with a scope....
It seems a bit over the top...
Yea, especially considering that we have a lot of noob tubers in this game right now who are messing the game up with their quick aim and pop tactics. I thought the GL required a little more skill?
If a grenadier has a scope on his gun, then I think 50% of the team would choose grenadier grenadier is already the most powerful class for infantry combat and having a superier rifle would just make them really overpowered. Without a scope they will still have their place in a squad and will not be an underused kit like ap rifleman. I just think adding a scope would make them sort of a rambo kit. I would not like to see grenadier become a noob class like spec ops was in .4 riflemen have the smoke nades and ammo bags and are a powerful class but these special items are teamwork oriented and not combat oriented.I would rather see alot of riflemen than alot of grenadiers.
Yea, I agree. I already have a hard time getting some of my people to change from grenadier to rifleman. Keeping the scope off of the grenadier and giving it to all the other kits except engineer would balance things out because it would prevent people from choosing those kits while being in a squad.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

grenadier, rifleman, officers will get optics.

There are some things we can do to make the Rifleman kit more attractive over the Grenadier.

I have to admit that I don't think a Grenadier with optics is the best idea for game play.. but I am capitulating to realism here and will counter it some other way.
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BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Definatly reduce the number of mags however.
ImageLeMazing.
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

How will giving the grenadier optics make the rifleman more attractive? If anything, it'll be the same how it is now, but with the grenadier kit being more attractive. I would sacrifice realism for teamplay, especially in this case where we predict more people going to be grenadiers instead of other kits. You haven't had a problem with sacrificing realism for teamplay before, why not now?
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