Littlebird's Weight

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Icenor
Posts: 10
Joined: 2005-08-18 17:30

Littlebird's Weight

Post by Icenor »

The weight of the littlebird is to little. The aircrafts flips to easily (and Im not talking about if you give full gass before the enigens are ready). If I land the aircraft on solid, even ground and throttle all the way back and let go of the stick, the aircraft has a tendency to turn over in some direction. Im not really sure how the physics system works in BF2, but it seems the center of gravity is wrongly placed or the weight of the aircraft is to little.

I feel this impacts the realism of the mod and may be the reason that 1/3 of all choppers are lost due to flipping over.

I hope you are able to do something with this, as its very irritating to have to fight with the aircraft even though your on the ground and have no throttle.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

god compared to its original release it is perfect we didn't use to be able to get it off the ground and when you did it would pitch in some wired direction.
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Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

I hate how it lands, too.

There's been way too many times where I've landed successfully on a carrier, throttle down fully, and get ready to take on more people and take my hand off the mouse for one second and flip sideways.
[3UK]2RT|Maj.GloryAndPain
Posts: 13
Joined: 2007-02-03 07:45

Post by [3UK]2RT|Maj.GloryAndPain »

I have a joystick that I set the throttle to hover neutral which makes it much easier, then I just take it easy when landing. In hostile area, I just hover and dont land 3ft off the ground, or find some water to let them jump into.
My problem is the BH's take waaaaaayyy too long to land. -2 ft/s at full throttle down is silly.
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

That's why you should dive down on approach instead of getting there and hovering as an easy target.
{9thInf}GunnyMeyer
Posts: 164
Joined: 2006-08-15 02:31

Post by {9thInf}GunnyMeyer »

When Idleing with the BH it tends to nose down and just go sliding around. Horrible when on the carrier with planes and teammates around. Must be fixed.
mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

'[3UK wrote:2RT|Maj.GloryAndPain']
My problem is the BH's take waaaaaayyy too long to land. -2 ft/s at full throttle down is silly.
Come in at an angle and flare your landing (nose up before you hit the ground and put in a touch of throttle) and you can usually land within 2 seconds .....works best with littlebirds really
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[PTG]Z.user
Posts: 142
Joined: 2007-02-06 18:52

Post by [PTG]Z.user »

I've practiced quick landings with the LB and yeah you have to dive in then tilt back..if you try to hover then land you'll be brown bread before you know it. I do agree with the original poster that the thing tips over pretty easy.

also i was flying the LB and then looked at my map to see where the best LZ would be...thats a no no you end up turning into a lawn dart!
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DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Just something you've got to practice.

Make up scenarios in your server and practice doing different maneuvers.
Icenor
Posts: 10
Joined: 2005-08-18 17:30

Post by Icenor »

Ofcourse its possible to fly the aircrafts, but it's still not like it should be. I don't know why the rate of decent is so low in the BH, it seems to be there to help new players to land the aircraft since its as close to impossible to crash the aircraft at that speed. But I don't belive you should "childproof" the aircrafts. And you shouldn't create "artifical" problems just to make choppers hard to use. Try to make the controls feel as natural and real as possible with all the positive and negative features that bring.
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

There are a couple things that aren't quite keeping with the continuity-

While mucking around offline I was flying the little bird sideways. Doing this by banking to the left and then counteracting the turn with some right rudder.

As far as I can tell that's as it should be.

Trying the same in the Cobra just results in a very wild form of a left turn.

Haven't tried it in a black hawk yet.
Icenor
Posts: 10
Joined: 2005-08-18 17:30

Post by Icenor »

They have added a feature to simulate the fact that the tailrudder loses much of it's effect to turn the aircraft, when the helicopter its flying at high speeds.

Ingame it means when the aircraft reaches a sertain speed almost all (if not all) rudder controll is lost, and you have to bank the aircraft to the sides to make it turn (like a normal fixed-wing aircraft). Maby this feature kicked in if you where flying sideways fast enough.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

I have no problem with the LB but with the cobra, if i land to repair or just to take break from flying i need to "hover" but im on the ground :S Its I don't realy know what the problem is but it roll over if you let go of the stick.
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