Rick_the_new_guy wrote:You described the situation at hand.
There are two polarites.
1. The more real life medic.
Found one/per Infantry Platoon in real life (limited kit 4/32 players).
Medic should never be a limited kit, because no matter how good your squad is or how tactical you guys are, your squad will always need at least 2-3 medics itself. 1 for the squad, and 1 for the SL.
Stays low and reacts to wounded teamates (Role Playing here).
That is a good idea in theory, but you really think people are going to actually want to just heal teammates and not partake in the battle around them which is the whole point of the game? Almost as bad an idea as the field cameraman.
Can only focus on one person at a time (Reduce healing orb).
Has a limited amount of equipment to heal and tend to criticaly wounded teamates (limited amount of healing and reviving; althought would be nice if they could go to a Supply crate or APC and reequipe.
How much more limited should the medic be given? He already has 6 revives which isn't very much especially when you have a hard time finding rifleman in this game instead of grenadiers. He also only has 2 smokes, and 4-5 magazines of ammo, which is only for personal protection. There is a point when you totally make the medic class useless to himself and the squad.
2. Status quo medic in .5.
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I lean more to the first polarity.
For example, two medics/squad is annoying. Granted, it is wise for the arcade nature of the game, but I like to see the game continue to approach realism. For some, this may be too realistic, but not for me. As far as I am concern, as long as the game allows unlimted respawns, it is no way close to a sim.
What you do not realize, is that this game will always be half realism and half gameplay. Make the game more realistic as what happened with the M4, and it makes the game less fun. Make the game about gameplay(SAW is not limited/no delay) and the game because too vanilla. Right now though, the medic is about as good as he will probably ever get plus or minus bandages and a few other things.
If you give them the wrench medic, who do you expect to medic the medic? What will happen is that squad members will just pick up a downed medic kit to medic the medic, and then you will have people switching kits every second and be unable to play as the one they want in the squad. I can see that giving them the wrench maybe worth a try, but PLEASE LET THEM MEDIC THEMSELVES.
Seems like people sometimes forget to realize how easy it is to die in this game. Is it really necessary to turn more people off?
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[/Quote]P.S. We can not let the vanillia "retard" players effect how the mod is made. Blank them. As I have said before, the players on the server make the game (any game) what it is.[/QUOTE]
Actually, that is what this mod is built around. Turning off the vanilla retards and making the game more realistic while still having good gameplay. If you do not think about what players will abuse and "whore" (M4), then you will have the game end up being like 0.4 with a lot of problems.
You can nerf the medics as much as you want, but that will never be the problem in this game. The problem will always be uber vehicles, grenade launcher spammers, or spammers of rockets/nades and vanilla tactics. The medic is the last class you have to worry about. The main problem though is still maps.
Trust me, this idea will never work as long as you have maps like Inishial Forest, Oman, Al Fallujah, Goods Station, Muttrah, Hills of Hamyong, And Mao Valley. The only way this seems like it would work is on large scale, spread out, and huge maps like Jabal, Kyongan Ni, Al Basrah, Greesy Mullet, and Qwai River which are not really kill fest and your squad has time to regroup.