generic suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

There is a health bar, sort of.

If you are not bleeding, or screaming in pain.. you're probably good to go.
If you are bleeding, and screaming in pain you are probably injured.
If you are coughing and the vision is blurring, well you're about to meet your maker.

Good enough health bar for most of us ;) Come on, some of this shit should be common sense for you guys.

In real life, you don't have vital stats. You have to figure it out for yourself by looking at your wounds. In the same regard, you should be able to "figure it out" based on if you're bleeding to death, coughing, or not.

With regards to friendly fire and the tags, well congratulations you're playing a video game that is attempting to be very realistic. We're attempting to get from as many "Arcade" elements we can. So, in real life you CAN NOT be a "shoot first, ask later guy" or you will probably be serving a ton of time in military prison. You must identify your targets, again using common sense. For the most part, the uniforms of both forces are different enough to distinguish apart. Look for hats, colors, and shapes. Target acquisition takes patience and a much slower pace of game-play. If you can't handle patience or slow paces, then you're playing the wrong mod. Learn to identify your targets based on other things such as color, shape, and specifics and you will never need those "training wheel" tags again.

Personally, I would much rather see no name tags until I am within 0m-1m of the player, and even then it should take 4 seconds to reveal. (Simulates reading the person's uniform name tag, and guessing how to pronounce it)
Last edited by Maistros on 2007-03-01 22:30, edited 1 time in total.
Wasn't me.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

838393 wrote:1. My point is that yes, you may have tags on teammates, but they are too slow at coming up which is why there are so many team kills.
I beg to differ. The reason why there are so many teamkills is because people tend not to care or dont take the 8 seconds it took me to remember what americans look like so i dont FF. The comming up slowly is the simulation of the human mind. I.E you check them out and not just know who they are because you saw their profile from 200meters.
838393 wrote:2. You're right, you are an ***. I'm not pissing on the mod, just giving an opinion. Last time I checked there was no law against giving an opinion. That's why us westerners have the freedom of speech act.
Not strictly true lol.:
Section 6: Project Reality Rights

1. The Project Reality forums are a privately funded, privately operated closed community forum. It is not an open public community forum where "free speech" is a right.
We are not trying to create some online 'policed state' where we hear what we want but it basicly means that we dont have to tolorate right out abuse and all that.
838393 wrote: 3. I am interested in the new weapons and stuff, but that’s not all. I do like the reality conception of this MOD but I do think it can have a little better improvements.
Yeah, i agree. unfortunately, the BF2 engine limits alot of what the DEVs can and cant do with it. lets make the bst of what we gotz anyway.
838393 wrote: IE: Random weapon jam's featured on M16 and L58A1/2's as in REALITY they are flawed by jam's. I would also like to see a BALANCED game where British Forces are on par with American forces, not just maybe one or two Brit maps and 50+ American maps etc. (Percentage was exaggerated)
Note that PR in its current state is a WIP, hence the version .5
DOnt expect to refuse any other game that is release yet lol.
838393 wrote: Anyways, isn’t this a comments and suggestions board? Do you usually act this hostile to comments and suggestions?


4. Along as I pay for the game, electric and internet, ill do what the hell I want to.
The whole health bar thing is for realism. I.E you wouldnt know "47% of my life force remains. i'd better get a medic" but the "OMFG, im bleeding! How bad am i hit Doc?!" Sort of experience that a soldier with less than extensive schooling in medicine would understand

Play away, but make sure you all show some courtasy.
Also, i see your new to the forums. Please chek out the rules, tutorials and our very own WIKI.

Welcome

...mongol...
Military lawyers engaged in fierce legal action.

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838393
Posts: 42
Joined: 2007-03-01 20:18

Post by 838393 »

Bob_Marley wrote:And well maintained, clean weapons dont jam. Not even M16s. Apparently they've been fixed too.
QUOTE]

Most maps are desert environment. However much you clean you rifle isn't an issue, dust still get's in. Weapon's jam, its the law of war. M16's to jam, you must not have been reading the reports from soldiers, just the cover ups from the government.

Weapons jam according to the environment they are used in and of course, age. They will always have a jam percentage. It doesn't matter if you clean your gun every morning or every five minutes. You go to war in a desert and chances are you will get a few jams because of the sand particles etc.
Ten-Four...

Why do men always try to justify death? Is it arrogance?

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Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

'[R-PUB wrote:Viper5']Umm unfortunately your post is horribly incorrect.

1. Your first 4 suggestions are all unrealistic
IRL you don't know if you have been hit? (refering to point 1)
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Jonathan_Archer_nx01 wrote:IRL you don't know if you have been hit? (refering to point 1)
In the game don't you know if you've been hit since you slowly bleed to death and scream if you are? Really need a little green bar to tell you a sniper just hit you in the face?
Wasn't me.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Jonathan_Archer_nx01 wrote:IRL you don't know if you have been hit? (refering to point 1)
I think in some instances(not that i have ever been shot at) you would be quite supprised to find you have been hit, espeicaly with the force of todays weaponary. You would be like "WTF was that!" Stand in a daze for a second, stagger, hand to wound*engage realiseation that one has been shot*"....Aww Sh1t"

...mongol...
Military lawyers engaged in fierce legal action.

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838393
Posts: 42
Joined: 2007-03-01 20:18

Post by 838393 »

Jonathan_Archer_nx01 wrote:IRL you don't know if you have been hit?
Oh, so maybe thats why the American death toll is so high? lol ..

In reality when a bullet hits, the pain and bleeding isn't instantanius. And I'm pretty sure that you would know if something travelling at 700 meters per second and possessed about the same stopping power as an obese elephant hit you.

It's not rocket science to figure out what it was.
Ten-Four...

Why do men always try to justify death? Is it arrogance?

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Mongolian_dude
Retired PR Developer
Posts: 6088
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Post by Mongolian_dude »

838393 wrote:Oh, so maybe thats why the American death toll is so high? lol ..

In reality when a bullet hits, the pain and bleeding isn't instantanius. And I'm pretty sure that you would know if something travelling at 700 meters per second and possessed about the same stopping power as an obese elephant hit you.

It's not rocket science to figure out what it was.
I guess with the possibility of local kids throwing rocks at you could challenge your judgement. "Rock.....rock.....ro*POW* Gasp....Rock?.......Big rock?.... ah Blood, must be bullet.....MEDIC!!!"

...mongol...
Military lawyers engaged in fierce legal action.

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[uBp]Irish
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Joined: 2007-01-17 23:47

Post by [uBp]Irish »

you distinguish between friends and foes via something called the minimap. try it might help PR padawan.
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Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

838393 wrote:In reality when a bullet hits, the pain and bleeding isn't instantanius.
You're right.. it takes about .6 seconds for the blood flow to begin seeping from the newly opened gateway into your body. In fact, you don't really feel the pain right away because you're too shocked at what just knocked you completely off your feet and introduced you swiftly to the ground....

Good observation.
Wasn't me.
838393
Posts: 42
Joined: 2007-03-01 20:18

Post by 838393 »

'[R-MOD wrote:Mongolian_dude']I guess with the possibility of local kids throwing rocks at you could challenge your judgement. "Rock.....rock.....ro*POW* Gasp....Rock?.......Big rock?.... ah Blood, must be bullet.....MEDIC!!!"

...mongol...

LMFAO!!!! XDDDDDDDD
'[uBp wrote:Irish']you distinguish between friends and foes via something called the minimap. try it might help PR padawan.
Indeed, not very realistic though. Well, you dont get an intergrated minimap with friendly positions in your right eye :)
Last edited by Mongolian_dude on 2007-03-01 22:46, edited 1 time in total.
Reason: double post
Ten-Four...

Why do men always try to justify death? Is it arrogance?

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{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

838393 wrote: 1. Remove the map from the HUD, you don't get that in real life. Keep the map as you would press "M" (default) but make it so that you can run and look at it.
I agree with you there. :smile:
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Silens.Intro
Posts: 115
Joined: 2007-02-18 10:39

Post by Silens.Intro »

Most maps are desert environment. However much you clean you rifle isn't an issue, dust still get's in. Weapon's jam, its the law of war. M16's to jam, you must not have been reading the reports from soldiers, just the cover ups from the government.
First of all, the jamming of a weapon has nothing to do with LOAC... Lol.
Yes, M16s jam in desert environments (hence why you will see American military personal using seized AK47s from time to time in Iraq).

Also, depending on the caliber of the bullet, type of bullet, and velocity of said bullet traveling into your body (including yaw and tumbling when in said body). It can very if/when you bleed and feel pain.
Last edited by Silens.Intro on 2007-03-01 22:58, edited 1 time in total.
838393
Posts: 42
Joined: 2007-03-01 20:18

Post by 838393 »

I mean't so that you CAN'T run and look at it :P lol .. sorry, typo.
Ten-Four...

Why do men always try to justify death? Is it arrogance?

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Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Post by Cheeseman »

No minimap?
Yeah I agree that’s good idea, although Pilots and Crewman should have the Minimap, since most modern military vehicles are equipped with position navigation equipments.
838393
Posts: 42
Joined: 2007-03-01 20:18

Post by 838393 »

Cheeseman wrote:Yeah I agree that’s good idea, although Pilots and Crewman should have the Minimap, since most modern military vehicles are equipped with position navigation equipments.
well, I think it would be a good idea so that minimap only works with a vehicle of some sort. But I also think that Minimap for infantry should be banned. damn infernale things, and also visable way points (Default Alt) should be taken otu aswell as teammate locations.. the map should just be bare.
Ten-Four...

Why do men always try to justify death? Is it arrogance?

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Sun Tzu
Posts: 59
Joined: 2007-02-11 20:08

Post by Sun Tzu »

You do have a health meter..it's just not visual. Let me explain. If you get hit and you still hear yourself grunting and groaning use your field dressing to stop the bleed and seek out a medic. If your vision gets blurry and you start coughing you either are hit really bad and are bleeding out or you have malaria. Either way call out for a medic. If you lucky you have on in you squad and he'll fix you. If you roll over on your back it's too late and your dead. You can call out a medic in an out of body experience sort of way and maybe you'll get lucky. Otherwise your dead.

EDIT: That's funny Maistros we almost said the same thing we were typing at the same time. Classic!

As far as target ID goes. Use your mini map all the time it helps.

I like the mod the way it is. It promotes a great deal of teamplay. If your really are working as a team then it reduces the chances of the occasional TK. After all,you would know where you squad was at all times in real life.

I like the smacktard reduction factor that this mod brings. You'll get use to the way the mod works the more you play it. And if it's not your cup of tea...maybe vanilla BF2 is the way to go or some of the other very fine mods out there.

Sun
Last edited by Sun Tzu on 2007-03-01 23:05, edited 1 time in total.
838393
Posts: 42
Joined: 2007-03-01 20:18

Post by 838393 »

Sun Tzu wrote: As far as target ID goes. Use your mini map all the time it helps.

I like the mod the way it is. It promotes a great deal of teamplay. If your really are working as a team then it reduces the chances of the occasional TK. After all,you would know where you squad was at all times in real life.

Sun
Staying alive is more about reflexes lol ..

All I am sayign is, that if you removed player positions from the minimap and for infantry, removed minimap entirly, it would make teamplay better in a way because you would have to rely more on VOIP.

In real life you don't get "I need back up." "Where are you" "Oh, its ok, I see you on my minimap." "I'm three miles away still!"

VOIP is so much better then anything like that, it means you wont get kileld whilst tryign to figure out where your squad is going, because you can see all of the screen as the other player describes his location, ie: "North corner of Airfield" etc...

You understand? :P

Better communication FTW!!!!
Ten-Four...

Why do men always try to justify death? Is it arrogance?

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CENINJA
Posts: 150
Joined: 2007-01-27 03:38

Post by CENINJA »

I have a few suggestions
.Make the sniper kit limited to people in squads of two people or less, so they can have a spotter and a sniper, thats all
.Make limited kits have a set number of limited kits for a squad, not the whole team
.Take away the map, other than if you press the M key...
.Give the M4 a 3 round burst, as well as Full Auto, and Single
.Reduce the Singe shot recoil for the M4
BF2/PR:Account - {CE}AEQUITAS&VERITAS
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Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

838393 wrote:Staying alive is more about reflexes lol ..

All I am sayign is, that if you removed player positions from the minimap and for infantry, removed minimap entirly, it would make teamplay better in a way because you would have to rely more on VOIP.

In real life you don't get "I need back up." "Where are you" "Oh, its ok, I see you on my minimap." "I'm three miles away still!"

VOIP is so much better then anything like that, it means you wont get kileld whilst tryign to figure out where your squad is going, because you can see all of the screen as the other player describes his location, ie: "North corner of Airfield" etc...

You understand? :P

Better communication FTW!!!!
So does that mean your buying the Mics for the whole community? AND paying for the language lessons that will have to be taken to use them?

im up for it in that case :)

...mongol...
Military lawyers engaged in fierce legal action.

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