[Map] Bi Ming [released]

Maps created by PR community members.
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wormeaten
Retired PR Developer
Posts: 1169
Joined: 2006-05-06 01:10

Post by wormeaten »

It is not good Doctor. You don't leave me nothing to criticize, how can I complain now. :p
But there is one problem, we can't wait no longer for playing it so you know what you have to do.

Finish it faster!
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Great work Dr Rank. Any chance of an M17A3 Combat Forklift ;)
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

I can say, as someone who has played even this early version of this map, that its great. I love the semi dark maps. Now as soon as Rank implements my special "ideas" and "touches" for this map it will be complete (evil grin)
Chaosdragon001
Posts: 54
Joined: 2007-02-28 04:22

Post by Chaosdragon001 »

Wow! Great work on it.. I'd like to see most vehicles have lights.. like a Merlin with huge spotlights on it... lol
MMad
Posts: 190
Joined: 2006-03-26 02:36

Post by MMad »

Clypp wrote:The problem with night maps is they are either not dark enough to require the NVGs. I want a map so dark that NVGs are absolutely required to see anything except in lighted areas.
Unfortunately I'm sure any such map would empty servers whenever it came up in rotation.

This map looks *really* bloody nice, but I pray you don't go too hardcore on the lighting settings - if you're unlucky enough to have your computer set up in a non-optimal location with bad lightning in the room, dark maps can end up being impossible to navigate. I try to be careful about such things but I still think I'd end up upping the brightness on my monitor when playing this map..

My point is, please err on the side of caution and everyone'll be happier. ;)
Screens look awesome, keep it up!

Oh, almost forgot, I have one comment re: the screens you posted: Tiled roads aren't typically bumpy irl, this one looks rather odd in that regard. Minor detail but something I did notice without really looking for oddities.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

MMad wrote:
This map looks *really* bloody nice, but I pray you don't go too hardcore on the lighting settings - if you're unlucky enough to have your computer set up in a non-optimal location with bad lightning in the room, dark maps can end up being impossible to navigate. I try to be careful about such things but I still think I'd end up upping the brightness on my monitor when playing this map..

My point is, please err on the side of caution and everyone'll be happier. ;)
Screens look awesome, keep it up!

Oh, almost forgot, I have one comment re: the screens you posted: Tiled roads aren't typically bumpy irl, this one looks rather odd in that regard. Minor detail but something I did notice without really looking for oddities.
cheers for the comments mate! :razz: Yeah I'll fix that road. tbh I haven't really looked at the detailed work yet, I'm still getting all the basics in place. Once I finish the last 2 cps I'm gonna do a massive overhaul of the whole map and add in LOADS of detailed work, which will also involve fixing all these little bits like this.

With regards to the lighting, if you have a dark monitor you can adjust the brightness in your nvidia/ati control panel which will help (I did this on my bro's computer cos his is really dark). I'm also hoping to get nightvision working for it 8-)
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Chaosdragon001 wrote:Wow! Great work on it.. I'd like to see most vehicles have lights.. like a Merlin with huge spotlights on it... lol
OohH!
will the map have merlin?
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Teek wrote:OohH!
will the map have merlin?
hehe! That's very much dependent on performance. I'll certainly experiment with it in a few weeks when I'm nearing completion of the test build. The biggest issue is view distance; at the moment the view distance is fairly low (cos there's a lot of objects/undergrowth/overgrowth), and it looks a little odd from up high with the terrain disappearing. We'll have to wait and see :mrgreen:
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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Wow nice looking map. I wonder how you would tell teams apart though.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

I ran some new medium level lightmaps, thought I'd post a few new screenies:

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I've got one more cp to do then I'll be adding all the detail work.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

nice :)
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

its very polished already, and great fun to mess around on, can't wait to see this full of players..

ATV race video.. please rank :) yes you can post the massive crashes and explosions i made if you like :P
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

Darkpowder wrote: ATV race video.. please rank :) yes you can post the massive crashes and explosions i made if you like :P

yes! cmon man its awsome. great map.
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

cheers lads! I'll see what i can do ;)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

take a look at the r-con forums rank :p
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BLind
Posts: 146
Joined: 2005-11-07 22:36

Post by BLind »

SEXY AS EVER DR
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

In the final stages now, just retexturing, sorting out the surrounding terrain and adding the detail work. Working flat out to get it into 0.6! Here's a couple of new screens of my final CP with some medium lightmaps doine. Enjoy ;)

Fishing Port


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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

nice, thou to me your "sun colour" looks a little too yellow? should be more silver for a moon :)

thats if you have a moon, otherwise disable your sun :p
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

rgr, I'll change the colour, cheers mate! :razz:
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Looks awesome.
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