Death Animation....

Suggestions from our community members for PR:BF2. Read the stickies before posting.
CENINJA
Posts: 150
Joined: 2007-01-27 03:38

Death Animation....

Post by CENINJA »

You should use the one from BF:V, or make one similiar, because the currunt ragdoll physics **** hasta go....
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Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

I'm not sure I'd want to play PR if I couldn't see people's bodies fly 100 feet or so from tank fire. :-x
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

Nimble wrote:I'm not sure I'd want to play PR if I couldn't see people's bodies fly 100 feet or so from tank fire. :-x
but you're happy with them doing the occasional 50 foot backflip from a headshot? :razz:
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Bob_Marley wrote:but you're happy with them doing the occasional 50 foot backflip from a headshot? :razz:
I like when I do a back flip before dying of blood loss :)
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CENINJA
Posts: 150
Joined: 2007-01-27 03:38

Post by CENINJA »

Im talkin bout when they just fall over haha, so they don't do those stupid ridiculous looking backflips...
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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

They already fly 100 feet in the air once an artillery shell lands nearby. I do agree with one thing, of all the FPS games BF2 has the worse ragdoll effects ever.

The BFV/BF1942 are a little too dramatic for my tastes though. Especially when the guy grabs his chest, looks up at the sky as if he was saying "Why Me!" and then falls over on his knees dead.
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

I swear to God almighty, YOU PEOPLE NEED TO LEARN WHAT THE SEARCH FUNCTION IS. Been discussed many, many times and told that it's too much work for too little.
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workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

heheh...if anything need to add the Red vs Blue "HRRRRRK...BLLLLLLRG" sound effects. :D
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

I love seeing random bodies flying around 50ft in the air from a distance. It adds to the ambience.
Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

Fenix16 wrote:I love seeing random bodies flying around 50ft in the air from a distance. It adds to the ambience.
Right, ambience. Are you SURE that's the word you're looking for? :roll:
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Hey when I get shot in the head I fly 50 feet that's all I've got to say.
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

I wish the ragdolls were much heavier for the bodies when they got shot. America's Army ragdolls felt very 'heavy' compared to BF2. When you got shot, your body just limps down to the ground from whatever pose it was last on. lol. Creepy death anims if you ask me.
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Nimble wrote:I'm not sure I'd want to play PR if I couldn't see people's bodies fly 100 feet or so from tank fire. :-x
Problem is a body dosen't fly 100 feet from a tank hit, you will need to pick lots of small parts from him ;)
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saxojon
Posts: 66
Joined: 2007-02-26 16:01

Post by saxojon »

What about implementing some sort of destructable environment thingy into this so that people actually gets blown to pieces. :roll:




yeah, I known the game engine most definetly doesnt support this.
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

I personally like it when your walking and you hear Arty in the distance and you have a random body fall next to you... thats my favorite.
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Tralle
Posts: 73
Joined: 2007-01-07 14:33

Post by Tralle »

think it kinda wierd people get thrown 50 feet into the air from prone position when sniped...
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Death animations are old news.

With the half life 2 engine you can actually change the ragdoll physics.

You have different presets; Default, Far Cry, Realistic...
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Croix
Posts: 94
Joined: 2007-02-09 08:34

Post by Croix »

Can we just give the models breakaway limbs?
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Only if theres a Wookiee kit.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Croix
Posts: 94
Joined: 2007-02-09 08:34

Post by Croix »

It could be a Russian insurgent kit when they are added to the mix... a Yeti from the wilderness.
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