Making Spec. Ops. more stealthy and covert

Suggestions from our community members for PR:BF2. Read the stickies before posting.
toffa_h
Posts: 33
Joined: 2005-08-13 13:47

Making Spec. Ops. more stealthy and covert

Post by toffa_h »

It would be cool if the Spec. Ops. class could swim underwater. This would make them more stealthy. And why not give the Spec. Ops. smoke grenades and a silenced submachine gun?
Evil Koala
Posts: 50
Joined: 2005-08-27 05:59

Post by Evil Koala »

I think spec ops are fine the way they are.. They are stealthy enough if you play them that way. And they have silenced M9's already.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i would like to see the "secret swim" like DC had that helped ALOT when i was sneaking up on a beach or something
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Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

Hidden swimming would be great for sneaking into an enemy aircraft carrier. And smokes would be good for specops too. The silencer on the pistol makes almost no difference anyway.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

real sf dont have silenced pistols... force recon (marines right?) the pistols are not silenced... jsut a stupid thing DICE copied from DC


the whole "spec ops are james bond type stealthy one man army guys" is wrong, and should be taken out...

you either have a map where the whole team is representing a 'special' force, Delta, SEALS, Rangers, Force Recon, whatever (maybe even a combat controller squad), and replace "Spec ops" with "combat engineer", basically the same, just no silencer (if pistol at all), smoke nades and c4 that makes more sense (ie, much weaker, only works well if used for blowing open doors, destroying obstacles, etc.)

the military NEVER sends in one guy. CIA might send undercover guy or whatever, but 99% of the time, they are not going to fire a shot, and if they do, it'll be against one or two guys, not an army like in bond movies...

(ill take that back if they ever figure out that splinter cells exist...)
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Figisaacnewton wrote:real sf dont have silenced pistols... force recon (marines right?) the pistols are not silenced... jsut a stupid thing DICE copied from DC
Special operations forces most certainly do use suppressed sidearms and primary weapons, but are not always issued them, and everyone in the unit might not have one if there is a shortage. And yes, Force Recon are US Marines.
StormRavn
Posts: 53
Joined: 2005-08-15 22:28

Post by StormRavn »

I can totaly agree with this. the spec ops class should be designed after the marine force recon team.

i tell you what on maps like gulf of omen why cant the mec spec ops class havea re breather and go in with a team of spec ops and sink the carrier that would rawk!!

spec ops class should be able to sink below the water
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

ok, edit 'real' to 'a good portion of'.

god, i just can't escape eddie!
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

the carrier unfortunately cannot sink :( though it should be able to. id rather see suicide boats than MEC frogmen though, since i believe they should be an insurgent faction seen as thats whats really fighting.
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StormRavn
Posts: 53
Joined: 2005-08-15 22:28

Post by StormRavn »

well then make them suicide boats then but that carrier should be able to be blown up !!!!
CobraPhantom
Posts: 689
Joined: 2005-03-28 13:00

Re: Making Spec. Ops. more stealthy and covert

Post by CobraPhantom »

toffa_h wrote:It would be cool if the Spec. Ops. class could swim underwater. This would make them more stealthy. And why not give the Spec. Ops. smoke grenades and a silenced submachine gun?
I think your better off waiting for BF Special Forces..
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

the carrier could be made to blow up in different sections.

it might odd, though...

cause you could end up with the deck all the way blown up, but the island towere still standing...

but you could make certain areas of it destructible, you'd just have to code it like 10 bridges stuck together, except not bridges.
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Evil Koala
Posts: 50
Joined: 2005-08-27 05:59

Post by Evil Koala »

Unless we're talking about a 2000lb + shaped charge, good luck sinking a carrier. Taking out the deck is a far more viable option, though with VTOL F-35's, the launch system and arresting system arent required, so that'd be pretty much pointless as well.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

how about just making big BF42 style carriers.... that can sink.
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StormRavn
Posts: 53
Joined: 2005-08-15 22:28

Post by StormRavn »

BrokenArrow wrote:how about just making big BF42 style carriers.... that can sink.

now ya talkin
Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

Well let's hope Dice fixes the coding for moving objects because at the moment you are killed when you are standing on a vehicle that starts to move. Maybe this can be fixed in a mod though.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Agreed. and about an entire carrier sinking, i dunno if the 'sinking' code is in bf2, as everything just explodes in bf2 when it 'dies', not even the RIB sinks, it just blows up.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

thats true, but that could just be the way they wanted it to look right? doesn anyone who deals in the witchcraft of coding know if sinking is possibl?
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

i don't do witchcraft, but it should be possible i think.
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