M2 SLAM

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

M2 SLAM

Post by Smash-Crunch »

Problems:

1. Throwing distance. The slam does not fly further than an arms length before it falls to the ground. When that one extra foot means the difference between a successful attack, or a worthless death, this is not acceptable.

2. How fast the slam moves through the air. A single person manning an APC can change seats from the turret to the driver, and drive away without any delay, usually dodging the slam before it touches the vehicle.

3. Explosions. A tank positioned near a wall, can shoot that wall, or the ground, and kill the spec ops before the slam ever leaves their hands, without doing any damage to the tank.

Solutions:

1. Make the slam get thrown a little bit further.

2. Make the slam move faster through the air. Delay for switching positions, and slower acceleration.

3. a) Damage to the barrel. Much like a tank can have it's treads damaged, there should be some damage to the barrel. The damage could be deviation to the shot, preventing fire, or a newly launched shell exploding inside the barrel, damaging the tank even more.

b) Shell shock for the inhabitants of the tank.

If you are too lazy to read each post in this thread, we're now talking about the problem of switching seats with no delay, and no damage to the tank, or it's barrel, when it strikes a target right next to it.
Last edited by Smash-Crunch on 2007-03-13 02:55, edited 1 time in total.
[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

Good idea.

But to be honest, in RL, you cant throw an explosive like a SLAM and expect it to stick. It has to be armed, and carefully put.

Buuuuut this is BF2, so this is a good idea as this has happend to me with the C4.

Pretty annoying when your trying to put a C4 on a tank, throw it, and the tank just suddenly accelerates and it falls to your feet and then you have to chase it. :hissyfit:
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

Well in real life, a SLAM would stick like a claymore. Imagine putting it on a tank and expect it to stick while its moving. Not in bf2.
[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

claymores dont "stick", they have legs like knitting needles that you put into the ground to hold it up.
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

You are not supposed to use SLAMs on tanks. They are for blowing up: ammo dumps, bridges, buildings, AA guns, unmanned vehicles, etc.
NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

I'd like to be able to set the timer on the SLAM using the right click. The longer you hold down the button, the longer time the detonator has.
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Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

Clypp wrote:You are not supposed to use SLAMs on tanks. They are for blowing up: ammo dumps, bridges, buildings, AA guns, unmanned vehicles, etc.
Fine, but there are still some problems that need to be fixed. The tank shooting a wall to kill players around itself, and seat switching with no delay.

Also, there is no point in destroying unmanned vehicles. They don't respawn for the enemy when they sit there, but blowing them up makes them respawn for the enemy.
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

You can swich seats without delay, but you cant change seats and start shooting since there is a delay before you are able to use the turret when you join the turret seat

And you can always go sabot the enemy base destroying the vehicles that are unused there
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dislexiclawyer
Posts: 123
Joined: 2007-02-18 01:19

Post by dislexiclawyer »

Smash-Crunch wrote:Fine, but there are still some problems that need to be fixed. The tank shooting a wall to kill players around itself, and seat switching with no delay.

Also, there is no point in destroying unmanned vehicles. They don't respawn for the enemy when they sit there, but blowing them up makes them respawn for the enemy.
Well if you are switching from the driver seat or the .50 cal to the turret there is a delay until you are able to fire the cannon, I don't remember if there is one for the coaxial gun. And as for destroying unmanned vehicles, this can be very handy for destroying spawn cars. Also if a truck load of enemys come up to your cp then it would probablly be benificial to destroy their truck, to somewhat limit their mobility afterwords and also so they can't get on their mounted weapon.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Smash-Crunch wrote: 2. How fast the slam moves through the air. A single person manning an APC can change seats from the turret to the driver, and drive away without any delay, usually dodging the slam before it touches the vehicle.
Are you saying that If i were to stand right next to an apc and throw a slam, that the person in the apc would be able to switch to the drivers seat and dodge it before it made contact? You yourself were saying that the slam doesnt have much range, and must be applied from right next to the vehicle. Maybe what, 1 or 2 feet away. Of course, how do they even know that your there in the first place? Unless your one of those people that just full on charges the apc randomly firing your weapon and bunnyhopping towards your target. In which case (no offense) you dont really deserve to blow it up.
Smash-Crunch wrote: Also, there is no point in destroying unmanned vehicles. They don't respawn for the enemy when they sit there, but blowing them up makes them respawn for the enemy.


Hmm, so if theres an empty tank sitting atop a hill above your main base you dont kill it? I would love to be the lucky guy who stumbles upon that while wandering the hills.
RikiRude
Retired PR Developer
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Post by RikiRude »

Fenix16 wrote: Hmm, so if theres an empty tank sitting atop a hill above your main base you dont kill it? I would love to be the lucky guy who stumbles upon that while wandering the hills.

No it's better to leave it imo. Sure asoldier from that team can stumble upon it, but they need a crewman kit to move it!Also you don't throw SLAMs on vehicles, you walk up to them and place them on vehiccles. I really doubt that IRL they use SLAMs as an offensive weapon, that's what rockets are for, if you want to take out vehicles with your SLAM you take out unmanned vehicles as a form of sabatoge. And also, SLAMs in PR are for taking out everything but vehicles for the most part.
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

...cant he just get it there? On top of that I take back the wandering thing, it would be on the map for that team so anybody who wanted to could go over and hop in.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Maybe one should get points for demolishing abandoned vehicles (cus we can't man them) and call it "Destruction of enemy hardware" or something. Or make veh. respawn times really long? Or no respawn at all for heavy stuff? I'm sure it's come up already though.
Ghostrider
Retired PR Developer
Posts: 2585
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Post by Ghostrider »

Smash-Crunch wrote:Fine, but there are still some problems that need to be fixed. The tank shooting a wall to kill players around itself [...]
The tank shooting a wall to kill players is not a problem. It's called splash damage. Just get more practice..and better cover, etc..

Like they said, the SLAM is not meant to blow up moving vehicles, and neither is the C4. They're meant to blow up assets, static things..

If you have an enemy tank, use the Anti-Tank kit.


-Ghost
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

Fenix16 wrote:Are you saying that If i were to stand right next to an apc and throw a slam, that the person in the apc would be able to switch to the drivers seat and dodge it before it made contact? You yourself were saying that the slam doesnt have much range, and must be applied from right next to the vehicle. Maybe what, 1 or 2 feet away. Of course, how do they even know that your there in the first place? Unless your one of those people that just full on charges the apc randomly firing your weapon and bunnyhopping towards your target. In which case (no offense) you dont really deserve to blow it up.
I'm saying, that a person in the turret, can see you coming at them, switch to the drivers seat, and drive out of the way before the delay of your sprint ending is over, and you can throw a slam at the APC.
eggman
Retired PR Developer
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Post by eggman »

SLAMs are not meant for killing occupied or moving APCs. They are meant for taking out static weapons like AA guns, Artillery, parked vehicles, etc. There's an AT class for taking out APCs ;)
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Fenix16
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Post by Fenix16 »

Smash-Crunch wrote:I'm saying, that a person in the turret, can see you coming at them, switch to the drivers seat, and drive out of the way before the delay of your sprint ending is over, and you can throw a slam at the APC.
What does that have to do with the speed at which the slam is thrown at? If anything thats about sprinting speed.
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

NavalLord wrote:I'd like to be able to set the timer on the SLAM using the right click. The longer you hold down the button, the longer time the detonator has.
I really like that idea.

Left click = 15 seconds

Right click = maybe starts at 5 seconds, and adds two seconds for every second you hold it?
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

'[R-DEV wrote:Ghostrider']The tank shooting a wall to kill players is not a problem. It's called splash damage. Just get more practice..and better cover, etc..
-Ghost
I mean, a tank shooting a wall to kill a player that is less than the length of a prone soldier away. There should be some damage to the tank.
Fenix16 wrote:What does that have to do with the speed at which the slam is thrown at? If anything thats about sprinting speed.
Not the speed it is thrown at, but the speed it flies through the air. Many times the slam is successfully thrown, but as it flies through the air, the APC gets out of the way. There is no delay between changing to the drivers seat, and getting up to speed.
Last edited by Smash-Crunch on 2007-03-12 06:49, edited 1 time in total.
gerardnm
Posts: 120
Joined: 2007-01-12 10:09

Post by gerardnm »

The SLAM is anti emplacement not ant vehicle, given the small charege any damage should be minimal
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