Growing trend in PR Servers since .05

General discussion of the Project Reality: BF2 modification.
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High Points/ Fast Spawn servers

PR should have it's spawn timer hardcoded.
143
76%
What's the problem?
41
22%
Where are the kewl knives and pistols servers dood???
5
3%
 
Total votes: 189

Shooty McStabbyface
Posts: 67
Joined: 2006-05-11 19:10

Growing trend in PR Servers since .05

Post by Shooty McStabbyface »

I'd like to get people's feedback on this issue. It's a growing trend and I'm wondering how everyone feels about it.
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Last edited by Shooty McStabbyface on 2007-03-13 02:07, edited 1 time in total.
superdj
Posts: 2259
Joined: 2006-05-12 02:53

Post by superdj »

I was wondering if anyone els was concerned about this. I mean, are the spawn times that bad?
NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

It's the vanilla kids who can't wait 30 seconds. Their ADHD goes into overdrive when they play video games. I personally don't like them. They are full of noobs and idiots and turns into a vanilla fag fest. I don't think they should be gotten rid of, they keep these kids off the other servers.
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Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

I HATE THOSE SERVERS.

Seriously, not to be mean and I know they pay for their servers, but thats just destroying the purpose of this mod in my opinion.
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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Short spawn time servers are common and are taking away from the better servers. I look at the server list and I see all the short spawn time servers 80-100% full, while all of the other servers are 0-50% full. I do believe that people should be able to play however they want, but when it takes so many people away from other servers, it makes me feel that these short spawn time servers should be disallowed.
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Shooty McStabbyface
Posts: 67
Joined: 2006-05-11 19:10

Post by Shooty McStabbyface »

It really goes directly against what PR was envisioned to be...and it's really beginning to piss me off. I've been playin' since the first public build and to see these sorts of things happening to my beloved PR is a real bummer.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I don't really like and if possible I'd like to see the spawn times and most important the vehicle spawn times locked.
It would cut the player base some but I think that loss would come from the short spawn servers only and would benefit gameplay for all.
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Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

People aren't supposed to be modding the mod.
I'm hoping we get this sorted out, to stop people from taking a few large steps away from the way this mod is supposed to be played.

Lets avoid the gameyness here, and keep it real.
Wasn't me.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

I think its really affecting the quality of play and the type of players PR attracts.

Also note in that list OSF has FF almost off. Meaning you can shoot your buddy in the back 5 times and he will still be fine, or you can throw a grenade DIRECTLY AT YOUR FEET AND LIVE.

I dont like this trend of watering down PR for the masses, unforunately not much we can do to stop those servers I dont think, other than complain to their admins to change the settings.
Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

Or, create a "license" terms that states it not be altered but simply "run" on their server. It's not open source, it's freeware.
Wasn't me.
soraflair
Posts: 394
Joined: 2005-09-12 20:31

Post by soraflair »

'[R-DEV wrote:fuzzhead']I think its really affecting the quality of play and the type of players PR attracts.

Also note in that list OSF has FF almost off. Meaning you can shoot your buddy in the back 5 times and he will still be fine, or you can throw a grenade DIRECTLY AT YOUR FEET AND LIVE.

I dont like this trend of watering down PR for the masses, unforunately not much we can do to stop those servers I dont think, other than complain to their admins to change the settings.
Can't we just lock certain options?
Shooty McStabbyface
Posts: 67
Joined: 2006-05-11 19:10

Post by Shooty McStabbyface »

Well I'm glad to see some agree with me. I mean what's next?

"Knife/Pistol/ShortSpawn/Crosshairs/Ah F-it exactly like Vanilla SERVER"

"24/7 Street! DIFIBRULATTORS ONLY High Points Server"

(Goin' in on West Coast server right now if anyone is playin...)
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Wherz my kinfzes an pistoles serverz theyz would be supe 1337 an everyone would play them and stuff.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Im pretty sure that fritz can take away there ABR. If someone plays PR for the first time on a short time spawn he may get the wrong message or even on a "ABR RANKED HIGH SCORE!!!"
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Noff
Posts: 35
Joined: 2007-02-13 23:08

Post by Noff »

The way the respawns get longer and longer when you die really annoys me when I keep getting tk'd.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Yeah it's outta hand. It's their server .. I get it .. but it's OUR mod.

I am pretty sure we will figure out a way to do something about this. I'd rather lose players and servers than have the mod run with 10s spawn times and the sort of player that attracts.

In the old days you couldn't get a game going because there were so few good players. Now you can't get a decent game going because there are so few good servers.
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causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

I played one without knowing what it was, and it was a noob fest. One of the least enjoyable PR experiences ive had, and id hate a newer player to jump in to one of those and have a negative experience, and assume that that server represents PR as a whole.

FF isnt as big of a deal, and OSF is a decent server IMO, but spawn times and kit ammounts are HUGE and def shouldnt be modable.
Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Post by Rick_the_new_guy »

I would like to see more options.
All these options allow the mod to be set-up more realisticaly of cource.

For example, after say five deaths, the count down timer really shoots up there.

If you die more than 10 times, your waiting about a minute and change at least.

__

IMO, the best way to regulate the server is to affect the spawn timer.

The less time one wants to wait to respawn, the more likely they will play these frag fest servers.

The more time one must wait to respawn, the more likely gamey players will stay away from this server.

I hope the PR team allows a wide range of options.
This will better seperate the arcade players from those looking for more of a sim feel.

__

IMO, the spawn timer goes by real quick. I would like longer times to wait inbetween deaths.
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.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

Noff wrote:The way the respawns get longer and longer when you die really annoys me when I keep getting tk'd.
Die less.

Say no to PR-Lite or Diet Reality.
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Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

.:iGi:. Eggenberg4Ever wrote:Die less.

Say no to PR-Lite or Diet Reality.
lol thats a great line lol.
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