Disabling tank systems

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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Disabling tank systems

Post by Lucid Nightmare »

I was thinking, with the disabling of various tank systems when damaged (eg, getting tracked), would it be possible to add in an extra one where the targeting/optical system is disabled?

This could be represented by the drivers or gunners screen going black. You would still have control over your inputs, be able to fire and drive. You'd just not be able to see anything.
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[3rd]Sonders
Posts: 168
Joined: 2006-04-10 01:14

Post by [3rd]Sonders »

i think you would be getting alot of "OMG WTF HAPPEND TO MY SCREEN?!?!?" *restart PC*
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Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Post by Jonathan_Archer_nx01 »

...throwing monitor out of the window.
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

would be good if the screen goes all staticy like an old TV screen.
On a side note with armor. What happened to the black and white infrared view i saw earlier in production?
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

The black and white view was only black and white, and not infrared. So a dark camouflage was even darker.

It wasn't helping with the identification of long range targets so we just change it back to colored.
eggman
Retired PR Developer
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Post by eggman »

plus most modern APCs and tanks use color cameras anyways .. I just liked the "tv distortion" effect, but it was not possible to get that with a colored screen.
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

nice idea lucid, i would like to see a view that looks like it has been hit with bad static, with intermittant operation of the targeting system, but of course there are in MBTs backup systems where the pure and very small and hard to hit optical systems can be used when the laser gets knocked out, and even the commander sights can be used as backups. (i forget the precise details on this).

But in general gunners sight knocked out, leaving only the driver to get the tank back somewhere near the repair vehicle sounds good. It would give the AT gunners reason to try to hit the turret optics.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

We have some ideas in that area, basically to take out the "wrong kit" text messages and using an image on the hud that tells the player he's in with the wrong kit.

If that works, we thought of other hud images that would say more about the damage status of the vehicle.

Not sure if it will work, but we are working on it...
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Real tanks have several different viewing ports. It should me made so that You have several to stary out with, and as you take damage some of them may be destroyed. The different viewing ports would be varying in quality(color, zoom, clarity).
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Would be nice, a hull status. Just a red, yellow, or green dot (which would be nice for us grunts too).
[LTC] Gunther.S [4SFG]
Posts: 97
Joined: 2007-03-29 02:18

Post by [LTC] Gunther.S [4SFG] »

I would Absolutly love this idea with the optics and/or possible other things like making it so the turret cant move.

Tracks should be disabled easier, with like slams or something. They should take out tracks and maybe other key points on the tank like optics or the turret. But shouldnt do much damage to the tank.

This would be a REALLLY cool feature because if your tank gets surrounded by insurg's or something, this will enable kind of "Rescue Missions"

I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.


This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.

It modifies lucids post but this is an important feature that will add more realism.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

The disabling system thing is passive -- you can't put SLAMs on the tread and expect the treads to go down.
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[LTC] Gunther.S [4SFG]
Posts: 97
Joined: 2007-03-29 02:18

Post by [LTC] Gunther.S [4SFG] »

This is a suggestions section :roll:

AKA I know, it sucks..
Outlawz7
Retired PR Developer
Posts: 17261
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Post by Outlawz7 »

2ACR>Gunther wrote: I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.

This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.
Well, not sure, if they'd stay inside, when the tank is disabled, they either leave it or go repair it. Not alot of helpful rescuers around pub servers, so the crew gets exterminated anyway...
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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

lol, rezz'd.
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I put the "laughter" into "manslaughter".
Exel
Retired PR Developer
Posts: 145
Joined: 2006-01-27 13:23

Post by Exel »

If you knocked out the main gunner sight, the gunner would still realistically have his auxiliary sight which he could use. And that one is damn near indestructible on most tanks in game. The biggest downside of losing the main sight would be the loss of laser range finder and thermal camera. Commander doesn't have auxiliary sights, but he would still have his periscopes.
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