Disabling tank systems
-
Lucid Nightmare
- Posts: 538
- Joined: 2006-06-24 09:33
Disabling tank systems
I was thinking, with the disabling of various tank systems when damaged (eg, getting tracked), would it be possible to add in an extra one where the targeting/optical system is disabled?
This could be represented by the drivers or gunners screen going black. You would still have control over your inputs, be able to fire and drive. You'd just not be able to see anything.
This could be represented by the drivers or gunners screen going black. You would still have control over your inputs, be able to fire and drive. You'd just not be able to see anything.
-
[3rd]Sonders
- Posts: 168
- Joined: 2006-04-10 01:14
-
[DVB] TRIggS
- Posts: 397
- Joined: 2006-10-15 01:51
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
-
Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
nice idea lucid, i would like to see a view that looks like it has been hit with bad static, with intermittant operation of the targeting system, but of course there are in MBTs backup systems where the pure and very small and hard to hit optical systems can be used when the laser gets knocked out, and even the commander sights can be used as backups. (i forget the precise details on this).
But in general gunners sight knocked out, leaving only the driver to get the tank back somewhere near the repair vehicle sounds good. It would give the AT gunners reason to try to hit the turret optics.
But in general gunners sight knocked out, leaving only the driver to get the tank back somewhere near the repair vehicle sounds good. It would give the AT gunners reason to try to hit the turret optics.
-
dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
We have some ideas in that area, basically to take out the "wrong kit" text messages and using an image on the hud that tells the player he's in with the wrong kit.
If that works, we thought of other hud images that would say more about the damage status of the vehicle.
Not sure if it will work, but we are working on it...
If that works, we thought of other hud images that would say more about the damage status of the vehicle.
Not sure if it will work, but we are working on it...
-
Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
-
[LTC] Gunther.S [4SFG]
- Posts: 97
- Joined: 2007-03-29 02:18
I would Absolutly love this idea with the optics and/or possible other things like making it so the turret cant move.
Tracks should be disabled easier, with like slams or something. They should take out tracks and maybe other key points on the tank like optics or the turret. But shouldnt do much damage to the tank.
This would be a REALLLY cool feature because if your tank gets surrounded by insurg's or something, this will enable kind of "Rescue Missions"
I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.
This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.
It modifies lucids post but this is an important feature that will add more realism.
Tracks should be disabled easier, with like slams or something. They should take out tracks and maybe other key points on the tank like optics or the turret. But shouldnt do much damage to the tank.
This would be a REALLLY cool feature because if your tank gets surrounded by insurg's or something, this will enable kind of "Rescue Missions"
I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.
This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.
It modifies lucids post but this is an important feature that will add more realism.
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
The disabling system thing is passive -- you can't put SLAMs on the tread and expect the treads to go down.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
[LTC] Gunther.S [4SFG]
- Posts: 97
- Joined: 2007-03-29 02:18
-
Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Well, not sure, if they'd stay inside, when the tank is disabled, they either leave it or go repair it. Not alot of helpful rescuers around pub servers, so the crew gets exterminated anyway...2ACR>Gunther wrote: I hate how... well all of the vehicals just Explode and the 3 man crew is dead in the tank... or an rpg can kill a fully filled APC, hummer, blackhawk, ect.
This will change the way the game is played alot. It wont make anything unbalanced because if you destroy all of the important parts of the tank.. It will be useless until they bring up a repair car or an engineer sits there and repairs it.

-
Lucid Nightmare
- Posts: 538
- Joined: 2006-06-24 09:33
-
Exel
- Retired PR Developer
- Posts: 145
- Joined: 2006-01-27 13:23
If you knocked out the main gunner sight, the gunner would still realistically have his auxiliary sight which he could use. And that one is damn near indestructible on most tanks in game. The biggest downside of losing the main sight would be the loss of laser range finder and thermal camera. Commander doesn't have auxiliary sights, but he would still have his periscopes.





